[10014] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "ScriptController.h" |
---|
[10047] | 30 | #include "infos/PlayerInfo.h" |
---|
[10014] | 31 | #include "core/CoreIncludes.h" |
---|
[10028] | 32 | #include "worldentities/ControllableEntity.h" |
---|
[10045] | 33 | #include "core/LuaState.h" |
---|
[10034] | 34 | #include <cmath> |
---|
[10014] | 35 | |
---|
| 36 | namespace orxonox |
---|
| 37 | { |
---|
| 38 | RegisterClass(ScriptController); |
---|
| 39 | |
---|
[10028] | 40 | ScriptController::ScriptController(Context* context) : ArtificialController(context) |
---|
[10014] | 41 | { |
---|
| 42 | RegisterObject(ScriptController); |
---|
[10065] | 43 | |
---|
| 44 | /* By default, this controller has ID 0, which means it is not assigned |
---|
| 45 | * to anything yet. |
---|
| 46 | */ |
---|
[10047] | 47 | this->ctrlid_ = 0; |
---|
[10065] | 48 | |
---|
| 49 | |
---|
| 50 | /* Set default values for all variables */ |
---|
| 51 | /* - pointers to zero */ |
---|
| 52 | this->player_ = NULL; |
---|
| 53 | this->entity_ = NULL; |
---|
| 54 | |
---|
| 55 | /* - times */ |
---|
| 56 | this->scTime = 0.0f; |
---|
| 57 | this->timeToTarget = 0.0f; |
---|
| 58 | this->eventTime = 0.0f; |
---|
| 59 | |
---|
| 60 | /* - Points in space */ |
---|
| 61 | this->target = Vector3(0,0,0); |
---|
| 62 | this->startpos = Vector3(0,0,0); |
---|
| 63 | this->lookAtPosition = Vector3(0,0,0); |
---|
| 64 | |
---|
| 65 | /* - Processing flag */ |
---|
| 66 | this->processing = false; |
---|
| 67 | |
---|
| 68 | /* - Counters */ |
---|
| 69 | this->eventno = 0; |
---|
| 70 | |
---|
[10014] | 71 | } |
---|
| 72 | |
---|
[10047] | 73 | void ScriptController::takeControl(int ctrlid) |
---|
[10014] | 74 | { |
---|
[10065] | 75 | /* Output some debugging information */ |
---|
[10047] | 76 | orxout() << "ScriptController: Taking control" << endl; |
---|
| 77 | orxout() << "This-pointer: " << this << endl; |
---|
[10065] | 78 | |
---|
| 79 | /* Set the controller ID (the argument here should be nonzero) */ |
---|
[10047] | 80 | this->ctrlid_ = ctrlid; |
---|
[10065] | 81 | |
---|
| 82 | /* Store the entity pointer in a private variable */ |
---|
[10047] | 83 | this->entity_ = this->player_->getControllableEntity(); |
---|
| 84 | assert(this->entity_); |
---|
[10065] | 85 | |
---|
| 86 | /* Add the controller here to this entity. Apparently this still leaves |
---|
| 87 | * any preexisting human controllers in place. |
---|
| 88 | */ |
---|
[10047] | 89 | this->entity_->setDestroyWhenPlayerLeft(false); |
---|
| 90 | this->player_->pauseControl(); |
---|
| 91 | this->entity_->setController(this); |
---|
| 92 | this->setControllableEntity(this->entity_); |
---|
[10065] | 93 | this->entity_->mouseLook(); |
---|
| 94 | this->entity_->setVisible(false); |
---|
[10014] | 95 | } |
---|
| 96 | |
---|
[10047] | 97 | /* Yet to be implemented and tested */ |
---|
| 98 | //void ScriptController::yieldControl() |
---|
| 99 | //{ |
---|
| 100 | //this->player_->startControl(this->entity_); |
---|
| 101 | //this->setActive(false); |
---|
| 102 | //this->controllableEntity_ = NULL; |
---|
| 103 | //} |
---|
| 104 | |
---|
[10034] | 105 | const Vector3& ScriptController::getPosition() |
---|
[10020] | 106 | { |
---|
[10065] | 107 | return this->entity_->getPosition(); |
---|
[10028] | 108 | } |
---|
[10014] | 109 | |
---|
[10045] | 110 | ScriptController* ScriptController::getScriptController() |
---|
| 111 | { |
---|
[10046] | 112 | /* Output a message that confirms this function was called */ |
---|
[10045] | 113 | orxout() << "Great success!" << std::endl; |
---|
[10046] | 114 | |
---|
[10047] | 115 | /* Debugging: print all the scriptcontroller object pointers */ |
---|
[10045] | 116 | for(ObjectList<ScriptController>::iterator it = |
---|
| 117 | ObjectList<ScriptController>::begin(); |
---|
| 118 | it != ObjectList<ScriptController>::end(); ++it) |
---|
[10047] | 119 | { orxout() << "Have object in list: " << *it << endl; } |
---|
| 120 | |
---|
| 121 | /* Find the first one with a nonzero ID */ |
---|
| 122 | for(ObjectList<ScriptController>::iterator it = |
---|
| 123 | ObjectList<ScriptController>::begin(); |
---|
| 124 | it != ObjectList<ScriptController>::end(); ++it) |
---|
[10045] | 125 | { |
---|
| 126 | // TODO: do some selection here. Currently just returns the first one |
---|
[10047] | 127 | if( (*it)->getID() > 0 ) |
---|
[10065] | 128 | { orxout() << "Controller to return: " << *it << endl; |
---|
[10047] | 129 | return *it; |
---|
[10065] | 130 | } |
---|
[10045] | 131 | |
---|
| 132 | } |
---|
| 133 | return NULL; |
---|
| 134 | } |
---|
| 135 | |
---|
[10048] | 136 | void ScriptController::execute(event ev) |
---|
| 137 | { |
---|
[10065] | 138 | orxout() << "Executing event " << ev.fctName |
---|
| 139 | << " with parameters:\n " |
---|
| 140 | << ev.x1 << " " << ev.y1 << " " << ev.z1 << "\n" |
---|
| 141 | << ev.x2 << " " << ev.y2 << " " << ev.z2 << "\n" |
---|
| 142 | << ev.duration << endl; |
---|
[10057] | 143 | |
---|
[10065] | 144 | this->eventTime = 0.0f; |
---|
| 145 | this->startpos = this->entity_->getPosition(); |
---|
| 146 | this->processing = true; |
---|
| 147 | |
---|
| 148 | if(ev.fctName == "mal") |
---|
| 149 | moveAndLook(ev.x1, ev.y1, ev.z1, ev.x2, ev.y2, ev.z2, ev.duration); |
---|
[10048] | 150 | } |
---|
| 151 | |
---|
| 152 | |
---|
[10047] | 153 | void ScriptController::tick(float dt) |
---|
| 154 | { |
---|
[10065] | 155 | /* Call the tick function of the classes we derive from */ |
---|
| 156 | SUPER(ScriptController, tick, dt); |
---|
[10059] | 157 | |
---|
[10047] | 158 | /* If this controller has no entity entry, do nothing */ |
---|
| 159 | if( !(this->entity_) ) |
---|
| 160 | return; |
---|
[10045] | 161 | |
---|
[10065] | 162 | //orxout() << "Size 0: " << this->eventList.size() << endl; |
---|
[10045] | 163 | |
---|
[10065] | 164 | /* See if time has come for the next event to be run */ |
---|
| 165 | if(this->eventList.size() > 0 && this->eventList[0].eventTime <= scTime) |
---|
[10048] | 166 | { |
---|
[10065] | 167 | /* Execute the next event on the list */ |
---|
| 168 | this->execute(this->eventList[0]); |
---|
| 169 | this->eventList.erase(this->eventList.begin()); |
---|
| 170 | this->eventno -= 1; |
---|
| 171 | //orxout() << "Size 1: " << this->eventList.size() << endl; |
---|
| 172 | //orxout() << "Eventno is now: " << this->eventno << endl; |
---|
| 173 | } |
---|
[10048] | 174 | |
---|
[10065] | 175 | /* Update the local timers in this object */ |
---|
| 176 | scTime += dt; |
---|
| 177 | eventTime += dt; |
---|
| 178 | |
---|
| 179 | /* If we've arrived at the target, stop processing */ |
---|
| 180 | if( eventTime > timeToTarget && this->processing == true) |
---|
| 181 | { this->processing = false; |
---|
| 182 | |
---|
| 183 | //orxout() << "Size 4: " << this->eventList.size() << endl; |
---|
| 184 | //orxout() << "Eventno: " << this->eventno << endl; |
---|
| 185 | |
---|
| 186 | if( this->eventno == 0 ) |
---|
| 187 | { |
---|
| 188 | this->entity_->mouseLook(); |
---|
| 189 | this->entity_->setVisible(true); |
---|
| 190 | } |
---|
[10048] | 191 | } |
---|
| 192 | |
---|
[10065] | 193 | /* Get a variable that specifies how far along the trajectory |
---|
| 194 | * we are |
---|
| 195 | */ |
---|
| 196 | float dl = eventTime / timeToTarget; |
---|
[10048] | 197 | |
---|
[10065] | 198 | /* Do some moving */ |
---|
| 199 | if( this->processing ) |
---|
| 200 | { |
---|
| 201 | /* Set the position to the correct place in the trajectory */ |
---|
| 202 | this->entity_->setPosition( (1-dl)*startpos + dl * target ); |
---|
[10047] | 203 | |
---|
[10065] | 204 | /* Look at the specified position */ |
---|
| 205 | this->entity_->lookAt(lookAtPosition); |
---|
[10047] | 206 | |
---|
[10065] | 207 | /* Force mouse look */ |
---|
| 208 | if( this->entity_->isInMouseLook() == false ) |
---|
| 209 | this->entity_->mouseLook(); |
---|
| 210 | } |
---|
| 211 | } |
---|
[10048] | 212 | |
---|
[10065] | 213 | void ScriptController::moveAndLook( |
---|
| 214 | float xm, float ym, float zm, |
---|
| 215 | float xl, float yl, float zl, |
---|
| 216 | float t ) |
---|
[10034] | 217 | { |
---|
[10065] | 218 | orxout()<<"moveAndLook executed"<<endl; |
---|
[10059] | 219 | |
---|
[10065] | 220 | /* Set the local variables required for this event */ |
---|
| 221 | this->target = Vector3(xm,ym,zm); |
---|
| 222 | this->lookAtPosition = Vector3(xl,yl,zl); |
---|
| 223 | this->timeToTarget = t; |
---|
[10034] | 224 | |
---|
[10059] | 225 | |
---|
[10065] | 226 | orxout() << "Moving This-pointer: " << this << endl; |
---|
[10059] | 227 | |
---|
[10065] | 228 | if(this->entity_ != NULL) |
---|
| 229 | orxout()<<"not-NULL-entity"<<endl; |
---|
| 230 | else |
---|
| 231 | return; |
---|
[10059] | 232 | |
---|
[10065] | 233 | if(this->player_ != NULL) |
---|
| 234 | orxout()<<"not-NULL-player"<<endl; |
---|
| 235 | else |
---|
| 236 | return; |
---|
[10034] | 237 | } |
---|
| 238 | |
---|
[10065] | 239 | void ScriptController::eventScheduler(std::string instruction, |
---|
| 240 | float x1, float y1, float z1, |
---|
| 241 | float x2, float y2, float z2, |
---|
| 242 | float duration, float executionTime) |
---|
[10048] | 243 | { |
---|
[10065] | 244 | /* put data (from LUA) into time-sorted eventList*/ |
---|
| 245 | /* Nimmt den befehl und die argumente aus luascript und ertellt einen |
---|
| 246 | * struct pro event, diese structs werden sortiert nach eventTime |
---|
| 247 | */ |
---|
| 248 | struct event tmp; |
---|
[10057] | 249 | |
---|
[10065] | 250 | /* Fill the structure with all the provided information */ |
---|
| 251 | tmp.fctName = instruction; |
---|
| 252 | tmp.x1 = x1; tmp.y1 = y1; tmp.z1 = z1; |
---|
| 253 | tmp.x2 = x2; tmp.y2 = y2; tmp.z2 = z2; |
---|
| 254 | tmp.duration = duration; |
---|
| 255 | tmp.eventTime = executionTime; |
---|
[10059] | 256 | |
---|
[10065] | 257 | orxout() << tmp.fctName << endl; |
---|
[10047] | 258 | |
---|
[10065] | 259 | /* Add the created event to the event list */ |
---|
| 260 | if(eventList.size()==0) |
---|
| 261 | { /* The list is still empty, just add it */ |
---|
| 262 | orxout() << "eventList empty (01)" << endl; |
---|
| 263 | eventList.insert(eventList.begin(), tmp); |
---|
| 264 | this->eventno += 1; |
---|
| 265 | return; /* Nothing more to do, the event was added */ |
---|
| 266 | } |
---|
[10059] | 267 | |
---|
[10065] | 268 | /* Event was not added yet since the list was not empty. Walk through |
---|
| 269 | * the list of events and add it so that the events are correctly in |
---|
| 270 | * order. |
---|
| 271 | */ |
---|
| 272 | for (std::vector<event>::iterator it=eventList.begin(); it<eventList.end(); it++) |
---|
| 273 | { if(tmp.eventTime < it->eventTime) |
---|
| 274 | { eventList.insert(it,tmp); |
---|
| 275 | this->eventno += 1; |
---|
| 276 | orxout()<<"new event added"<<endl; |
---|
| 277 | return; |
---|
[10059] | 278 | } |
---|
[10065] | 279 | } |
---|
[10034] | 280 | |
---|
[10065] | 281 | /* If the event was still not added here, it belongs in the end of the list */ |
---|
| 282 | eventList.insert(eventList.end(), tmp); |
---|
| 283 | this->eventno += 1; |
---|
[10059] | 284 | |
---|
[10048] | 285 | } |
---|
[10014] | 286 | } |
---|