[10014] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ScriptController.h" |
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| 30 | #include "core/CoreIncludes.h" |
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[10028] | 31 | #include "worldentities/ControllableEntity.h" |
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[10014] | 32 | |
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| 33 | namespace orxonox |
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| 34 | { |
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| 35 | RegisterClass(ScriptController); |
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| 36 | |
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[10028] | 37 | //ScriptController::ScriptController(Context* context, ControllableEntity* CE) : ArtificialController(context) |
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| 38 | ScriptController::ScriptController(Context* context) : ArtificialController(context) |
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[10014] | 39 | { |
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| 40 | RegisterObject(ScriptController); |
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[10028] | 41 | //set_controlled(CE); |
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[10014] | 42 | } |
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| 43 | |
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[10028] | 44 | void ScriptController::set_luasrc(std::string lsrc) |
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[10014] | 45 | { |
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[10020] | 46 | this->luasrc=lsrc; |
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[10014] | 47 | } |
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| 48 | |
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[10028] | 49 | void ScriptController::set_controlled(ControllableEntity* toControl) |
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[10020] | 50 | { |
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| 51 | this->controlled=toControl; |
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| 52 | } |
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| 53 | |
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[10014] | 54 | void ScriptController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 55 | { |
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[10028] | 56 | //XMLPortParam(ScriptController, BaseObject, "lsrc", set_luasrc, xmlelement, mode); |
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[10014] | 57 | |
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| 58 | } |
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| 59 | |
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[10020] | 60 | void ScriptController::moveToPosition(const Vector3& target) |
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| 61 | { |
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[10028] | 62 | |
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| 63 | /*this->controlled_->rotateYaw(-sgn(coord.x)*coord.x*coord.x); |
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| 64 | this->controlled_->rotatePitch(sgn(coord.y)*coord.y*coord.y);*/ |
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| 65 | } |
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[10014] | 66 | |
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[10028] | 67 | /*void WaypointController::tick(float dt) //copied from waypointcontroller |
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| 68 | { |
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| 69 | if (!this->isActive()) |
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| 70 | return; |
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[10014] | 71 | |
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[10028] | 72 | if (this->waypoints_.size() == 0 || !this->getControllableEntity()) |
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| 73 | return; |
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| 74 | |
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| 75 | if (this->waypoints_[this->currentWaypoint_]->getWorldPosition().squaredDistance(this->getControllableEntity()->getPosition()) <= this->squaredaccuracy_) |
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| 76 | this->currentWaypoint_ = (this->currentWaypoint_ + 1) % this->waypoints_.size(); |
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| 77 | |
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| 78 | this->moveToPosition(this->waypoints_[this->currentWaypoint_]->getWorldPosition()); |
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| 79 | }*/ |
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| 80 | |
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[10020] | 81 | /* TO DO |
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| 82 | in the constuctor: make accessible functions such as moveToPosition.. in LUA |
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| 83 | ->tolua++ example: http://usefulgamedev.weebly.com/tolua-example.html*/ |
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[10014] | 84 | |
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[10028] | 85 | |
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| 86 | |
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[10020] | 87 | //function to execute the luafile |
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| 88 | |
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| 89 | |
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| 90 | |
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[10014] | 91 | } |
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