| 1 | /* |
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| 2 | First try of a scriptController. Target: An event occurs in the levelTry.oxw file, which is "heard" by an object of the type of this class. It then SHOULD (because it is not working) execute the party function. |
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| 3 | */ |
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| 4 | |
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| 5 | #include "ScriptController.h" |
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| 6 | #include "core/CoreIncludes.h" |
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| 7 | |
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| 8 | namespace orxonox |
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| 9 | { |
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| 10 | RegisterClass(ScriptController); |
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| 11 | |
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| 12 | ScriptController::ScriptController(Context* context) : ArtificialController(context) |
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| 13 | { |
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| 14 | //Working |
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| 15 | RegisterObject(ScriptController); |
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| 16 | orxout()<<"hello universe constructor"<< endl; |
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| 17 | |
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| 18 | this->player_=NULL; |
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| 19 | this->entity_=NULL; |
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| 20 | this->pTrigger_=NULL; |
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| 21 | } |
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| 22 | |
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| 23 | bool ScriptController::party(bool bTriggered, BaseObject* trigger) |
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| 24 | { |
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| 25 | //XMLPortEventSink seems not to execute the party function |
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| 26 | orxout()<<"hello universe party"<< endl; |
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| 27 | return true; |
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| 28 | } |
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| 29 | |
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| 30 | |
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| 31 | void ScriptController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 32 | { |
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| 33 | SUPER(ScriptController, XMLPort, xmlelement, mode); |
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| 34 | |
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| 35 | |
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| 36 | XMLPortEventSink(ScriptController, BaseObject, "party", party, xmlelement, mode); |
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| 37 | // Working |
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| 38 | orxout()<<"hello universe xmlport"<< endl; |
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| 39 | } |
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| 40 | |
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| 41 | void ScriptController::tick(float dt) |
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| 42 | { |
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| 43 | |
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| 44 | //Get controllable entity which is attached to this controller in the XML file. |
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| 45 | ControllableEntity* entity = this->getControllableEntity(); |
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| 46 | if (!entity) |
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| 47 | orxout()<<"No controllable entity found"<<endl; |
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| 48 | return; |
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| 49 | |
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| 50 | |
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| 51 | |
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| 52 | SUPER(ScriptController, tick, dt); |
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| 53 | } |
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| 54 | |
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| 55 | void ScriptController::takeControl(Controller * controller, BaseObject * trigger) { |
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| 56 | |
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| 57 | preparationToTakeControl(trigger); |
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| 58 | setNewController(controller); |
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| 59 | |
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| 60 | } |
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| 61 | |
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| 62 | |
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| 63 | bool ScriptController::preparationToTakeControl(BaseObject * trigger) { |
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| 64 | |
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| 65 | this->pTrigger_ = orxonox_cast<PlayerTrigger*>(trigger); |
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| 66 | this->player_ = NULL; |
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| 67 | |
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| 68 | // Check whether it is a player trigger and extract pawn from it |
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| 69 | if(pTrigger != NULL) |
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| 70 | { |
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| 71 | if(!pTrigger->isForPlayer()) { // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. |
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| 72 | orxout(verbose, context::docking) << "Docking:execute PlayerTrigger was not triggered by a player.." << endl; |
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| 73 | return false; |
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| 74 | } |
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| 75 | player_ = pTrigger->getTriggeringPlayer(); //Get the object which triggered the event. |
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| 76 | } |
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| 77 | else |
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| 78 | { |
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| 79 | orxout(verbose, context::docking) << "Docking::execute Not a player trigger, can't extract pawn from it.." << endl; |
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| 80 | return false; |
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| 81 | } |
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| 82 | |
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| 83 | |
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| 84 | this->entity_ = this->player_->getControllableEntity(); |
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| 85 | assert(this->entity_); |
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| 86 | |
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| 87 | } |
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| 88 | |
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| 89 | void ScriptController::setNewController(Controller * controller) { |
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| 90 | |
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| 91 | |
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| 92 | orxout(verbose) << "New Controller is going to be set!" << endl; |
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| 93 | |
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| 94 | this->entity_->setDestroyWhenPlayerLeft(false); |
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| 95 | this->player_->pauseControl(); |
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| 96 | this->entity_->setController(controller); |
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| 97 | this->setControllableEntity(this->entity_); |
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| 98 | |
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| 99 | |
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| 100 | |
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| 101 | } |
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| 102 | |
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| 103 | |
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| 104 | |
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| 105 | |
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| 106 | /* Detaillierte Planung |
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| 107 | Director nimmt event auf und hängt dann einen controller (momentan als erstellt zu betrachten) an objekt, welches event ausgelöst hat. |
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| 108 | |
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| 109 | |
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| 110 | |
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| 111 | Klassenvariablen |
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| 112 | |
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| 113 | ...? brauchts überhaupt? |
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| 114 | |
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| 115 | Variablen (in Funktionen auftretend): |
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| 116 | |
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| 117 | Playerinfo * player enthält infos über objekt, welches event ausgelöst hat.Relevant für Inputseite des Directors |
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| 118 | |
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| 119 | Funktion: |
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| 120 | |
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| 121 | Auf Seite des Inputs des Directors: |
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| 122 | |
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| 123 | preparationForControlTakeOver(...) Vorbereitende Massnahmen um neuen Controller anzuhängen, z.B. player = pTrigger->getTriggeringPlayer(); |
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| 124 | Orientierung an execute Funktion von Dock.cc |
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| 125 | |
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| 126 | Auf Outputseite des Directors: |
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| 127 | |
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| 128 | takeControl(...) Orientierung an DockingController.cc |
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| 129 | |
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| 130 | tick() Soll von Event ausgelöst werden, wenn z.B. Kamera an Endposition angelangt ist. Danach soll wieder ein |
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| 131 | menschlicher Spieler die Kontrolle übernehmen (wie? new human controller? Klasse noch angucken!). |
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| 132 | */ |
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| 133 | |
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| 134 | |
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| 135 | |
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| 136 | } |
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