1 | /* |
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2 | First try of a ControllerDirector. Target: An event occurs in the levelTry.oxw file, which is "heard" by an object of the type of this class. It then SHOULD (because it is not working) execute the party function. |
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3 | */ |
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4 | |
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5 | #include "ControllerDirector.h" |
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6 | #include "core/CoreIncludes.h" |
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7 | |
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8 | //#include "network/NetworkFunction.h" |
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9 | |
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10 | #include "infos/HumanPlayer.h" |
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11 | #include "interfaces/PlayerTrigger.h" |
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12 | #include "worldentities/pawns/Pawn.h" |
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13 | |
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14 | namespace orxonox |
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15 | { |
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16 | RegisterClass(ControllerDirector); |
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17 | |
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18 | ControllerDirector::ControllerDirector(Context* context) : ArtificialController(context) |
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19 | { |
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20 | //Working |
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21 | RegisterObject(ControllerDirector); |
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22 | orxout()<<"hello universe constructor"<< endl; |
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23 | |
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24 | this->player_=NULL; |
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25 | this->entity_=NULL; |
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26 | this->pTrigger_=NULL; |
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27 | } |
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28 | |
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29 | bool ControllerDirector::party(bool bTriggered, BaseObject* trigger) |
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30 | { |
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31 | //XMLPortEventSink seems not to execute the party function |
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32 | orxout()<<"hello universe party"<< endl; |
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33 | return true; |
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34 | } |
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35 | |
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36 | |
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37 | void ControllerDirector::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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38 | { |
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39 | SUPER(ControllerDirector, XMLPort, xmlelement, mode); |
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40 | |
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41 | |
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42 | orxout()<<"hello universe xmlport"<< endl; |
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43 | } |
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44 | |
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45 | void ControllerDirector::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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46 | { |
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47 | SUPER(ControllerDirector, XMLEventPort, xmlelement, mode); |
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48 | |
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49 | XMLPortEventSink(ControllerDirector, BaseObject, "party", party, xmlelement, mode); |
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50 | |
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51 | } |
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52 | |
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53 | |
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54 | |
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55 | /* void ControllerDirector::tick(float dt) |
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56 | { |
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57 | |
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58 | //Get controllable entity which is attached to this controller in the XML file. |
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59 | ControllableEntity* entity = this->getControllableEntity(); |
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60 | if (!entity) |
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61 | orxout()<<"No controllable entity found"<<endl; |
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62 | return; |
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63 | |
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64 | |
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65 | |
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66 | SUPER(ControllerDirector, tick, dt); |
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67 | } |
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68 | |
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69 | */ |
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70 | |
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71 | void ControllerDirector::takeControl(Controller * controller, BaseObject * trigger) { |
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72 | |
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73 | preparationToTakeControl(trigger); |
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74 | setNewController(controller); |
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75 | |
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76 | } |
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77 | |
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78 | |
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79 | bool ControllerDirector::preparationToTakeControl(BaseObject * trigger) { |
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80 | |
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81 | this->pTrigger_ = orxonox_cast<PlayerTrigger*>(trigger); |
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82 | this->player_ = NULL; |
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83 | |
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84 | orxout() << "Preparation to take Control!" << endl; |
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85 | // Check whether it is a player trigger and extract pawn from it |
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86 | if(this->pTrigger_ != NULL) |
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87 | { |
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88 | |
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89 | player_ = this->pTrigger_->getTriggeringPlayer(); //Get the object which triggered the event. |
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90 | } |
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91 | else |
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92 | { |
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93 | orxout() << "ControllerDirector::preparationToTakeControl Not a player trigger, can't extract pawn from it.." << endl; |
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94 | return false; |
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95 | } |
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96 | |
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97 | |
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98 | this->entity_ = this->player_->getControllableEntity(); |
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99 | assert(this->entity_); |
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100 | |
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101 | return true; |
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102 | |
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103 | } |
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104 | |
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105 | void ControllerDirector::setNewController(Controller * controller) { |
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106 | |
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107 | |
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108 | orxout() << "New Controller is going to be set!" << endl; |
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109 | |
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110 | this->entity_->setDestroyWhenPlayerLeft(false); |
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111 | this->player_->pauseControl(); |
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112 | this->entity_->setController(controller); |
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113 | this->setControllableEntity(this->entity_); |
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114 | |
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115 | } |
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116 | |
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117 | |
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118 | |
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119 | } |
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120 | |
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121 | /* Detaillierte Planung |
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122 | Director nimmt event auf und hängt dann einen controller (momentan als erstellt zu betrachten) an objekt, welches event ausgelöst hat. |
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123 | |
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124 | |
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125 | |
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126 | Klassenvariablen |
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127 | |
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128 | ...? brauchts überhaupt? |
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129 | |
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130 | Variablen (in Funktionen auftretend): |
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131 | |
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132 | Playerinfo * player enthält infos über objekt, welches event ausgelöst hat.Relevant für Inputseite des Directors |
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133 | |
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134 | Funktion: |
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135 | |
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136 | Auf Seite des Inputs des Directors: |
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137 | |
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138 | preparationForControlTakeOver(...) Vorbereitende Massnahmen um neuen Controller anzuhängen, z.B. player = pTrigger->getTriggeringPlayer(); |
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139 | Orientierung an execute Funktion von Dock.cc |
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140 | |
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141 | Auf Outputseite des Directors: |
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142 | |
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143 | takeControl(...) Orientierung an DockingController.cc |
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144 | |
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145 | tick() Soll von Event ausgelöst werden, wenn z.B. Kamera an Endposition angelangt ist. Danach soll wieder ein |
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146 | menschlicher Spieler die Kontrolle übernehmen (wie? new human controller? Klasse noch angucken!). |
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147 | */ |
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148 | |
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149 | |
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150 | |
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