| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Implementation: GameStateManager | 
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| 31 | // | 
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| 32 | // Description: | 
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| 33 | // | 
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| 34 | // | 
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| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 36 | // | 
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| 37 | // Copyright: See COPYING file that comes with this distribution | 
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| 38 | // | 
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| 39 | // | 
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| 40 |  | 
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| 41 | #include "GamestateManager.h" | 
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| 42 |  | 
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| 43 | #include <cassert> | 
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| 44 | #include <queue> | 
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| 45 | // #include <boost/thread/mutex.hpp> | 
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| 46 |  | 
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| 47 | #include "packet/Acknowledgement.h" | 
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| 48 | #include "packet/Gamestate.h" | 
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| 49 | #include "synchronisable/NetworkCallbackManager.h" | 
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| 50 |  | 
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| 51 | #include "core/ThreadPool.h" | 
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| 52 | #include "core/command/Executor.h" | 
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| 53 | #include "core/GameMode.h" | 
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| 54 | #include "util/Output.h" | 
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| 55 | #include "util/Clock.h" | 
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| 56 | #include "util/OrxAssert.h" | 
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| 57 | // #include "TrafficControl.h" | 
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| 58 |  | 
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| 59 | namespace orxonox | 
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| 60 | { | 
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| 61 | GamestateManager::GamestateManager() : | 
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| 62 | currentGamestate_(0), id_(0) | 
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| 63 | { | 
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| 64 | //     trafficControl_ = new TrafficControl(); | 
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| 65 | //     threadMutex_ = new boost::mutex(); | 
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| 66 | //     threadPool_ = new ThreadPool(); | 
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| 67 | } | 
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| 68 |  | 
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| 69 | GamestateManager::~GamestateManager() | 
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| 70 | { | 
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| 71 | if( this->currentGamestate_ ) | 
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| 72 | delete this->currentGamestate_;std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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| 73 | for( it = gamestateQueue.begin(); it != gamestateQueue.end(); ++it ) | 
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| 74 | delete it->second; | 
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| 75 | std::map<uint32_t, peerInfo>::iterator peerIt; | 
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| 76 | std::map<uint32_t, packet::Gamestate*>::iterator gamestateIt; | 
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| 77 | for( peerIt = peerMap_.begin(); peerIt != peerMap_.end(); ++peerIt ) | 
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| 78 | { | 
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| 79 | for( gamestateIt = peerIt->second.gamestates.begin(); gamestateIt != peerIt->second.gamestates.end(); ++gamestateIt ) | 
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| 80 | delete gamestateIt->second; | 
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| 81 | } | 
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| 82 | //     this->trafficControl_->destroy(); | 
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| 83 | //     delete this->threadMutex_; | 
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| 84 | //     delete this->threadPool_; | 
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| 85 | } | 
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| 86 |  | 
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| 87 | bool GamestateManager::update(){ | 
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| 88 | //     cleanup(); | 
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| 89 | return getSnapshot(); | 
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| 90 | } | 
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| 91 |  | 
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| 92 | bool GamestateManager::addGamestate(packet::Gamestate *gs, unsigned int clientID) | 
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| 93 | { | 
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| 94 | assert(gs); | 
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| 95 | std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateQueue.find(clientID); | 
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| 96 | if(it!=gamestateQueue.end()) | 
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| 97 | { | 
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| 98 | // delete obsolete gamestate | 
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| 99 | delete it->second; | 
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| 100 | } | 
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| 101 | gamestateQueue[clientID] = gs; | 
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| 102 | return true; | 
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| 103 | } | 
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| 104 |  | 
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| 105 | bool GamestateManager::processGamestates() | 
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| 106 | { | 
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| 107 | if( this->gamestateQueue.empty() ) | 
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| 108 | return true; | 
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| 109 | std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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| 110 | // now push only the most recent gamestates we received (ignore obsolete ones) | 
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| 111 | for(it = gamestateQueue.begin(); it!=gamestateQueue.end(); it++) | 
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| 112 | { | 
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| 113 | OrxVerify(processGamestate(it->second), "ERROR: could not process Gamestate"); | 
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| 114 | sendAck( it->second->getID(), it->second->getPeerID() ); | 
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| 115 | delete it->second; | 
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| 116 | } | 
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| 117 | // now clear the queue | 
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| 118 | gamestateQueue.clear(); | 
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| 119 | //and call all queued callbacks | 
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| 120 | NetworkCallbackManager::callCallbacks(); | 
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| 121 | return true; | 
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| 122 | } | 
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| 123 |  | 
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| 124 | bool GamestateManager::sendAck(unsigned int gamestateID, uint32_t peerID) | 
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| 125 | { | 
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| 126 | assert( gamestateID != ACKID_NACK ); | 
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| 127 | packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, peerID); | 
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| 128 | if( !this->sendPacket(ack)) | 
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| 129 | { | 
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| 130 | orxout(internal_warning, context::network) << "could not ack gamestate: " << gamestateID << endl; | 
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| 131 | return false; | 
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| 132 | } | 
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| 133 | else | 
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| 134 | { | 
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| 135 | orxout(verbose_more, context::network) << "acked a gamestate: " << gamestateID << endl; | 
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| 136 | return true; | 
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| 137 | } | 
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| 138 | } | 
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| 139 |  | 
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| 140 |  | 
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| 141 | bool GamestateManager::getSnapshot(){ | 
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| 142 | if ( currentGamestate_ != 0 ) | 
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| 143 | delete currentGamestate_; | 
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| 144 | uint8_t gsMode; | 
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| 145 | if( GameMode::isMaster() ) | 
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| 146 | gsMode = packet::GAMESTATE_MODE_SERVER; | 
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| 147 | else | 
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| 148 | gsMode = packet::GAMESTATE_MODE_CLIENT; | 
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| 149 | uint32_t newID; | 
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| 150 | if( GameMode::isMaster() ) | 
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| 151 | newID = ++id_; | 
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| 152 | else | 
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| 153 | { | 
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| 154 | assert(peerMap_.size()!=0); | 
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| 155 | newID = peerMap_[NETWORK_PEER_ID_SERVER].lastReceivedGamestateID; | 
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| 156 | if( newID == GAMESTATEID_INITIAL ) | 
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| 157 | { | 
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| 158 | return false; | 
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| 159 | } | 
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| 160 | } | 
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| 161 |  | 
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| 162 | currentGamestate_ = new packet::Gamestate(); | 
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| 163 |  | 
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| 164 | if(!currentGamestate_->collectData(newID, gsMode)) | 
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| 165 | { //we have no data to send | 
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| 166 | delete currentGamestate_; | 
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| 167 | currentGamestate_=0; | 
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| 168 | return false; | 
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| 169 | } | 
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| 170 | return true; | 
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| 171 | } | 
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| 172 |  | 
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| 173 | std::vector<packet::Gamestate*> GamestateManager::getGamestates() | 
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| 174 | { | 
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| 175 | if(!currentGamestate_) | 
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| 176 | return std::vector<packet::Gamestate*>(); | 
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| 177 | std::vector<packet::Gamestate*> peerGamestates; | 
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| 178 |  | 
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| 179 | std::map<uint32_t, peerInfo>::iterator peerIt; | 
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| 180 | for( peerIt=peerMap_.begin(); peerIt!=peerMap_.end(); ++peerIt ) | 
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| 181 | { | 
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| 182 | if( !peerIt->second.isSynched ) | 
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| 183 | { | 
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| 184 | orxout(verbose_more, context::network) << "Server: not sending gamestate" << endl; | 
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| 185 | continue; | 
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| 186 | } | 
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| 187 | orxout(verbose_more, context::network) << "client id: " << peerIt->first << endl; | 
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| 188 | orxout(verbose_more, context::network) << "Server: doing gamestate gamestate preparation" << endl; | 
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| 189 | int peerID = peerIt->first; //get client id | 
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| 190 |  | 
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| 191 | unsigned int lastAckedGamestateID = peerIt->second.lastAckedGamestateID; | 
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| 192 |  | 
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| 193 | packet::Gamestate* baseGamestate=0; | 
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| 194 | if(lastAckedGamestateID != GAMESTATEID_INITIAL) | 
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| 195 | { | 
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| 196 | assert(peerMap_.find(peerID)!=peerMap_.end()); | 
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| 197 | std::map<uint32_t, packet::Gamestate*>::iterator it = peerMap_[peerID].gamestates.find(lastAckedGamestateID); | 
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| 198 | assert(it!=peerMap_[peerID].gamestates.end()); | 
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| 199 | baseGamestate = it->second; | 
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| 200 | } | 
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| 201 |  | 
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| 202 | peerGamestates.push_back(0);  // insert an empty gamestate* to be changed | 
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| 203 | finishGamestate( peerID, peerGamestates.back(), baseGamestate, currentGamestate_ ); | 
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| 204 | if( peerGamestates.back()==0 ) | 
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| 205 | // nothing to send to remove pointer from vector | 
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| 206 | peerGamestates.pop_back(); | 
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| 207 | //FunctorMember<GamestateManager>* functor = | 
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| 208 | //       ExecutorMember<GamestateManager>* executor = createExecutor( createFunctor(&GamestateManager::finishGamestate, this) ); | 
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| 209 | //       executor->setDefaultValues( cid, &clientGamestates.back(), client, currentGamestate_ ); | 
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| 210 | //       (*static_cast<Executor*>(executor))(); | 
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| 211 | //       this->threadPool_->passFunction( executor, true ); | 
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| 212 | //       (*functor)( cid, &(clientGamestates.back()), client, currentGamestate_ ); | 
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| 213 | } | 
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| 214 |  | 
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| 215 | //     threadPool_->synchronise(); | 
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| 216 |  | 
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| 217 | return peerGamestates; | 
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| 218 | } | 
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| 219 |  | 
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| 220 |  | 
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| 221 | void GamestateManager::finishGamestate( unsigned int peerID, packet::Gamestate*& destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ) { | 
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| 222 | //why are we searching the same client's gamestate id as we searched in | 
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| 223 | //Server::sendGameState? | 
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| 224 | // save the (undiffed) gamestate in the clients gamestate map | 
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| 225 | //chose wheather the next gamestate is the first or not | 
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| 226 |  | 
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| 227 | //     packet::Gamestate *gs = gamestate->doSelection(clientID, 20000); | 
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| 228 | //       packet::Gamestate* gs = new packet::Gamestate(*gamestate); | 
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| 229 | //     packet::Gamestate* gs = gamestate; | 
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| 230 | packet::Gamestate *gs = new packet::Gamestate(*gamestate); //this is neccessary because the gamestate are being kept (to diff them later on) for each client seperately | 
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| 231 | //     packet::Gamestate *gs = new packet::Gamestate(); | 
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| 232 | //     gs->collectData( id_, 0x1 ); | 
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| 233 | //     this->threadMutex_->lock(); | 
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| 234 | peerMap_[peerID].gamestates[gamestate->getID()]=gs; | 
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| 235 | //     this->threadMutex_->unlock(); | 
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| 236 | Clock clock; | 
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| 237 | clock.capture(); | 
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| 238 |  | 
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| 239 | if(base) | 
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| 240 | { | 
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| 241 | packet::Gamestate *diffed1 = gs->diffVariables(base); | 
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| 242 | if( diffed1->getDataSize() == 0 ) | 
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| 243 | { | 
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| 244 | delete diffed1; | 
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| 245 | destgamestate = 0; | 
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| 246 | return; | 
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| 247 | } | 
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| 248 | gs = diffed1; | 
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| 249 | } | 
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| 250 | else | 
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| 251 | { | 
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| 252 | gs = new packet::Gamestate(*gs); | 
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| 253 | } | 
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| 254 |  | 
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| 255 |  | 
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| 256 | //     OrxVerify(gs->compressData(), ""); | 
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| 257 | clock.capture(); | 
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| 258 | orxout(verbose_more, context::network) << "diff and compress time: " << clock.getDeltaTime() << endl; | 
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| 259 | //     orxout(verbose_more, context::network) << "sending gamestate with id " << gs->getID(); | 
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| 260 | //     if(gamestate->isDiffed()) | 
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| 261 | //       orxout(verbose_more, context::network) << " and baseid " << gs->getBaseID() << endl; | 
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| 262 | //     else | 
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| 263 | //       orxout(verbose_more, context::network) << endl; | 
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| 264 | gs->setPeerID(peerID); | 
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| 265 | destgamestate = gs; | 
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| 266 | } | 
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| 267 |  | 
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| 268 |  | 
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| 269 | bool GamestateManager::ackGamestate(unsigned int gamestateID, unsigned int peerID) | 
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| 270 | { | 
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| 271 | //     ClientInformation *temp = ClientInformation::findClient(peerID); | 
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| 272 | //     assert(temp); | 
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| 273 | std::map<uint32_t, peerInfo>::iterator it = this->peerMap_.find(peerID); | 
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| 274 | assert(it!=this->peerMap_.end()); | 
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| 275 | unsigned int curid = it->second.lastAckedGamestateID; | 
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| 276 |  | 
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| 277 | assert(gamestateID != ACKID_NACK); | 
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| 278 | //     if(gamestateID == ACKID_NACK){ | 
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| 279 | //       it->second.lastAckedGamestateID = GAMESTATEID_INITIAL; | 
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| 280 | // //       temp->setGamestateID(GAMESTATEID_INITIAL); | 
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| 281 | //       // now delete all saved gamestates for this client | 
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| 282 | //       std::map<uint32_t, packet::Gamestate*>::iterator it2; | 
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| 283 | //       for(it2 = it->second.gamestates.begin(); it2!=it->second.gamestates.end(); ++it2 ){ | 
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| 284 | //         delete it2->second; | 
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| 285 | //       } | 
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| 286 | //       it->second.gamestates.clear(); | 
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| 287 | //       return true; | 
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| 288 | //     } | 
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| 289 |  | 
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| 290 | //    assert(curid==GAMESTATEID_INITIAL || curid<=gamestateID); // this line is commented out because acknowledgements are unreliable and may arrive in distorted order | 
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| 291 | if( gamestateID <= curid && curid != GAMESTATEID_INITIAL ) | 
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| 292 | return true; | 
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| 293 | orxout(verbose, context::network) << "acking gamestate " << gamestateID << " for peerID: " << peerID << " curid: " << curid << endl; | 
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| 294 | std::map<uint32_t, packet::Gamestate*>::iterator it2; | 
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| 295 | for( it2=it->second.gamestates.begin(); it2!=it->second.gamestates.end(); ) | 
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| 296 | { | 
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| 297 | if( it2->second->getID() < gamestateID ) | 
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| 298 | { | 
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| 299 | delete it2->second; | 
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| 300 | it->second.gamestates.erase(it2++); | 
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| 301 | } | 
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| 302 | else | 
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| 303 | ++it2; | 
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| 304 | } | 
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| 305 |  | 
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| 306 | //     std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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| 307 | //     for(it = gamestateMap_[peerID].begin(); it!=gamestateMap_[peerID].end() && it->first<gamestateID; ){ | 
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| 308 | //       delete it->second; | 
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| 309 | //       gamestateMap_[peerID].erase(it++); | 
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| 310 | //     } | 
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| 311 | it->second.lastAckedGamestateID = gamestateID; | 
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| 312 | //     temp->setGamestateID(gamestateID); | 
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| 313 | //     TrafficControl::processAck(peerID, gamestateID); | 
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| 314 | return true; | 
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| 315 | } | 
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| 316 |  | 
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| 317 | uint32_t GamestateManager::getLastReceivedGamestateID(unsigned int peerID) | 
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| 318 | { | 
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| 319 | assert( this->peerMap_.find(peerID)!=this->peerMap_.end() ); | 
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| 320 | if( this->peerMap_.find(peerID) != this->peerMap_.end() ) | 
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| 321 | return this->peerMap_[peerID].lastReceivedGamestateID; | 
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| 322 | else | 
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| 323 | return GAMESTATEID_INITIAL; | 
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| 324 | } | 
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| 325 |  | 
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| 326 |  | 
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| 327 | void GamestateManager::addPeer(uint32_t peerID) | 
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| 328 | { | 
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| 329 | assert(peerMap_.find(peerID)==peerMap_.end()); | 
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| 330 | peerMap_[peerID].peerID = peerID; | 
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| 331 | peerMap_[peerID].lastReceivedGamestateID = GAMESTATEID_INITIAL; | 
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| 332 | peerMap_[peerID].lastAckedGamestateID = GAMESTATEID_INITIAL; | 
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| 333 | if( GameMode::isMaster() ) | 
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| 334 | peerMap_[peerID].isSynched = false; | 
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| 335 | else | 
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| 336 | peerMap_[peerID].isSynched = true; | 
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| 337 | } | 
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| 338 |  | 
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| 339 | void GamestateManager::removePeer(uint32_t peerID) | 
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| 340 | { | 
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| 341 | assert(peerMap_.find(peerID)!=peerMap_.end()); | 
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| 342 | std::map<uint32_t, packet::Gamestate*>::iterator peerIt; | 
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| 343 | for( peerIt = peerMap_[peerID].gamestates.begin(); peerIt!=peerMap_[peerID].gamestates.end(); ++peerIt ) | 
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| 344 | { | 
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| 345 | delete peerIt->second; | 
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| 346 | } | 
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| 347 | peerMap_.erase(peerMap_.find(peerID)); | 
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| 348 | } | 
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| 349 |  | 
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| 350 |  | 
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| 351 | //   void GamestateManager::removeClient(ClientInformation* client){ | 
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| 352 | //     assert(client); | 
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| 353 | //     std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> >::iterator clientMap = gamestateMap_.find(client->getID()); | 
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| 354 | //     // first delete all remained gamestates | 
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| 355 | //     std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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| 356 | //     for(it=clientMap->second.begin(); it!=clientMap->second.end(); it++) | 
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| 357 | //       delete it->second; | 
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| 358 | //     // now delete the clients gamestatemap | 
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| 359 | //     gamestateMap_.erase(clientMap); | 
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| 360 | //   } | 
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| 361 |  | 
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| 362 | bool GamestateManager::processGamestate(packet::Gamestate *gs) | 
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| 363 | { | 
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| 364 | if(gs->isCompressed()) | 
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| 365 | { | 
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| 366 | OrxVerify(gs->decompressData(), "ERROR: could not decompress Gamestate"); | 
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| 367 | } | 
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| 368 | assert(!gs->isDiffed()); | 
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| 369 | uint8_t gsMode; | 
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| 370 | if( GameMode::isMaster() ) | 
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| 371 | gsMode = packet::GAMESTATE_MODE_SERVER; | 
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| 372 | else | 
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| 373 | gsMode = packet::GAMESTATE_MODE_CLIENT; | 
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| 374 | if( gs->spreadData(gsMode) ) | 
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| 375 | { | 
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| 376 | this->peerMap_[gs->getPeerID()].lastReceivedGamestateID = gs->getID(); | 
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| 377 | return true; | 
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| 378 | } | 
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| 379 | else | 
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| 380 | return false; | 
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| 381 | } | 
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| 382 |  | 
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| 383 | } | 
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