| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabien Vultier | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file IceGun.cc | 
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| 31 |     @brief Implementation of the IceGun class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "IceGun.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/XMLPort.h"     | 
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| 38 | #include "weaponsystem/Weapon.h" | 
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| 39 | #include "weaponsystem/WeaponPack.h" | 
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| 40 | #include "weaponsystem/WeaponSystem.h" | 
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| 41 | #include "worldentities/pawns/Pawn.h" | 
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| 42 |  | 
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| 43 | #include "weapons/projectiles/IceGunProjectile.h" | 
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| 44 |  | 
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| 45 | namespace orxonox | 
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| 46 | { | 
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| 47 |     RegisterClass(IceGun); | 
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| 48 |  | 
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| 49 |     IceGun::IceGun(Context* context) : WeaponMode(context) | 
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| 50 |     { | 
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| 51 |         RegisterObject(IceGun); | 
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| 52 |  | 
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| 53 |         // Default values | 
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| 54 |         this->reloadTime_ = 1.0f; | 
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| 55 |         this->damage_ = 0.0f; | 
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| 56 |         this->speed_ = 1200.0f; | 
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| 57 |  | 
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| 58 |         this->setFreezeTime(3.0); | 
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| 59 |         this->setFreezeFactor(0.5); | 
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| 60 |  | 
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| 61 |         this->setMunitionName("IceMunition"); | 
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| 62 |         this->setFireSound("sounds/Weapon_LightningGun.ogg"); | 
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| 63 |         this->setReloadSound("sounds/Reload_IceGun.ogg", 0.4); | 
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| 64 |  | 
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| 65 |         hudImageString_ = "Orxonox/WSHUD_WM_IceGun"; | 
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| 66 |     } | 
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| 67 |  | 
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| 68 |     IceGun::~IceGun() | 
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| 69 |     { | 
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| 70 |     } | 
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| 71 |  | 
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| 72 |     /** | 
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| 73 |     @brief | 
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| 74 |         XMLPort for the IceGun. You can define how often the projectiles split, how many childs should be created per split, the spread and the time between two splits. | 
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| 75 |     */ | 
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| 76 |     void IceGun::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 77 |     { | 
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| 78 |         SUPER(IceGun, XMLPort, xmlelement, mode); | 
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| 79 |  | 
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| 80 |         XMLPortParam(IceGun, "freezetime", setFreezeTime, getFreezeTime, xmlelement, mode); | 
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| 81 |         XMLPortParam(IceGun, "freezefactor", setFreezeFactor, getFreezeFactor, xmlelement, mode); | 
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| 82 |     } | 
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| 83 |  | 
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| 84 |     /** | 
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| 85 |     @brief | 
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| 86 |         Fires the weapon. Creates a projectile and fires it. | 
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| 87 |     */ | 
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| 88 |     void IceGun::fire() | 
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| 89 |     { | 
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| 90 |         IceGunProjectile* projectile = new IceGunProjectile(this->getContext()); | 
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| 91 |  | 
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| 92 |         this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); | 
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| 93 |         projectile->setOrientation(this->getMuzzleOrientation()); | 
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| 94 |         projectile->setPosition(this->getMuzzlePosition()); | 
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| 95 |         projectile->setVelocity(this->getMuzzleDirection() * this->speed_); | 
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| 96 |  | 
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| 97 |         // Pass important information to the projectile: Freeze time and freeze factor | 
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| 98 |         projectile->setFreezeTime(getFreezeTime()); | 
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| 99 |         projectile->setFreezeFactor(getFreezeFactor()); | 
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| 100 |  | 
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| 101 |         projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
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| 102 |         projectile->setDamage(this->getDamage()); | 
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| 103 |         projectile->setShieldDamage(this->getShieldDamage()); | 
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| 104 |         projectile->setHealthDamage(this->getHealthDamage()); | 
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| 105 |     } | 
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| 106 | } | 
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