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source: code/branches/Presentation_FS19/src/modules/pacman/PacmanGhost.h @ 12408

Last change on this file since 12408 was 12408, checked in by wiesep, 5 years ago

Merged 3DPacman_FS19

  • Property svn:executable set to *
File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Marc Dreher
24 *   Co-authors:
25 *      ..
26 *
27 */
28
29#ifndef _PacmanGhost_H__
30#define _PacmanGhost_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/XMLPort.h"
35
36#include "worldentities/ControllableEntity.h"
37
38#include "Pacman.h"
39
40namespace orxonox {
41
42    extern Vector3 possibleposition[67];
43
44    extern bool findpos(Vector3 one, Vector3 other);
45
46
47
48
49
50    class _OrxonoxExport PacmanGhost : public ControllableEntity
51    {
52        public:
53            PacmanGhost(Context* context);
54            virtual ~PacmanGhost();
55
56            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) ; //!< Method for creating an AutonomousDrone through XML.
57            //virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick.
58
59            virtual void move(float dt, Vector3 actuelposition, Vector3 velocity);
60           
61            virtual void resetGhost();
62
63            virtual void changewith(PacmanGhost* otherghost);
64            virtual void levelupvelo();
65     
66            virtual void changemovability();
67            bool dontmove = false;
68
69       
70            int decision = 0; 
71            Vector3 resetposition = Vector3(0,10,15);
72            Vector3 velocity;
73            int speed = 20;
74
75            Vector3 actuelposition;
76            bool ismoving = false;
77            int target_x = 0; 
78            int target_z = 0;
79            bool lockmove = false;
80
81
82        Vector3 getPlayerPos();
83
84        Vector3 playerPos;
85
86        Vector3 lastPlayerPassedPoint;
87
88        Vector3 pointInFrontOfPlayer;
89       
90        /*
91    public: //HACK
92    */
93
94
95    struct graphVertex;
96    void findNeighboorVertices(Vector3 actuelposition, graphVertex* adjacentVertices[], graphVertex listOfVerticesP2[]);
97    void updateShortestDistanceToStart(graphVertex &vertex, graphVertex &neighboor);
98    void findNearestNonVisitedNeighboor (graphVertex &vertex, Vector3 pointToAvoidP3=Vector3(0,0,0));
99    int graphDistance(Vector3 start, Vector3 goal);
100
101    graphVertex* findNextVertexToConsider(graphVertex listOfVerticesP[], Vector3 pointToAvoidP2=Vector3(0,0,0));
102    Vector3 getShortestPath(Vector3 start, Vector3 goal, Vector3 pointToAvoidP1=Vector3(0,0,0));
103
104
105
106    Vector3 getPointInFrontOfPacman(Vector3 pacLasVisPos,int indexForSWNE);
107    int findPlayerTravDir (Vector3 playerPosBefore, Vector3 playerPos);
108    Vector3 diffVector (Vector3 start, Vector3 goal);
109
110    bool playerFindPos(Vector3 one, Vector3 other);
111
112    bool jeanfindpos(Vector3 one, Vector3 other);
113
114    void setNewTargetGhost(Vector3 goalToGo);
115
116
117
118
119
120    void findNeighboorPositions(Vector3 actuelposition, Vector3 adjacentPositions[], Vector3 positionArray[]);
121
122    Vector3 frontPosition();
123
124    };
125
126}
127
128#endif
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