| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Gabriel Nadler | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      simonmie | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file SimpleRocket.h | 
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| 31 |     @brief Definition of the SimpleRocket class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #ifndef _SimpleRocket_H__ | 
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| 35 | #define _SimpleRocket_H__ | 
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| 36 |  | 
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| 37 | #include "weapons/WeaponsPrereqs.h" | 
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| 38 |  | 
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| 39 | #include "tools/Timer.h" | 
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| 40 |  | 
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| 41 | #include "graphics/ParticleSpawner.h" | 
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| 42 | #include "interfaces/RadarViewable.h" | 
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| 43 | #include "worldentities/ControllableEntity.h" | 
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| 44 |  | 
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| 45 | #include "BasicProjectile.h" | 
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| 46 |  | 
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| 47 | namespace orxonox | 
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| 48 | { | 
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| 49 |     class ConeCollisionShape; | 
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| 50 |  | 
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| 51 |     /** | 
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| 52 |     @brief | 
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| 53 |         SimpleRocket is a target seeking, intelligent rocket. It follows its target until it either hits something or runs out of fuel. | 
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| 54 |         The steering is done by the RocketController. | 
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| 55 |     @author | 
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| 56 |        Gabriel Nadler | 
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| 57 |     @ingroup WeaponsProjectiles | 
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| 58 |     */ | 
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| 59 |     class _WeaponsExport SimpleRocket : public ControllableEntity, public BasicProjectile, public RadarViewable | 
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| 60 |     { | 
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| 61 |         public: | 
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| 62 |             SimpleRocket(Context* context); | 
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| 63 |             virtual ~SimpleRocket(); | 
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| 64 |             virtual void tick(float dt) override; | 
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| 65 |  | 
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| 66 |             virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override; | 
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| 67 |  | 
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| 68 |             void disableFire(); //!< Method to disable the fire and stop all acceleration | 
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| 69 |  | 
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| 70 |             virtual void moveFrontBack(const Vector2& value) override{} | 
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| 71 |             virtual void moveRightLeft(const Vector2& value) override{} | 
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| 72 |             virtual void moveUpDown(const Vector2& value) override{} | 
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| 73 |  | 
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| 74 |             virtual void rotateYaw(const Vector2& value) override; | 
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| 75 |             virtual void rotatePitch(const Vector2& value) override; | 
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| 76 |             virtual void rotateRoll(const Vector2& value) override; | 
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| 77 |             void setDestroy(); | 
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| 78 |  | 
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| 79 |             /** | 
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| 80 |             @brief Moves the SimpleRocket in the Front/Back-direction by the specifed amount. | 
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| 81 |             @param value  The amount by which the SimpleRocket is to be moved. | 
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| 82 |             */ | 
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| 83 |             inline void moveFrontBack(float value) | 
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| 84 |                 { this->moveFrontBack(Vector2(value, 0)); } | 
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| 85 |             /** | 
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| 86 |             @brief Moves the SimpleRocket in the Right/Left-direction by the specifed amount. | 
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| 87 |             @param value  The amount by which the SimpleRocket is to be moved. | 
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| 88 |             */ | 
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| 89 |             inline void moveRightLeft(float value) | 
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| 90 |                 { this->moveRightLeft(Vector2(value, 0)); } | 
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| 91 |             /** | 
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| 92 |             @brief Moves the SimpleRocket in the Up/Down-direction by the specifed amount. | 
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| 93 |             @param value  The amount by which the SimpleRocket is to be moved. | 
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| 94 |             */ | 
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| 95 |             inline void moveUpDown(float value) | 
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| 96 |                 { this->moveUpDown(Vector2(value, 0)); } | 
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| 97 |  | 
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| 98 |             /** | 
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| 99 |             @brief Rotates the SimpleRocket around the y-axis by the specifed amount. | 
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| 100 |             @param value  The amount by which the SimpleRocket is to be rotated. | 
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| 101 |             */ | 
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| 102 |             inline void rotateYaw(float value) | 
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| 103 |                 { this->rotateYaw(Vector2(value, 0)); } | 
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| 104 |             /** | 
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| 105 |             @brief Rotates the SimpleRocket around the x-axis by the specifed amount. | 
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| 106 |             @param value  The amount by which the SimpleRocket is to be rotated. | 
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| 107 |             */ | 
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| 108 |             inline void rotatePitch(float value) | 
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| 109 |                 { this->rotatePitch(Vector2(value, 0)); } | 
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| 110 |             /** | 
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| 111 |             @brief Rotates the SimpleRocket around the z-axis by the specifed amount. | 
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| 112 |             @param value  The amount by which the SimpleRocket is to be rotated. | 
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| 113 |             */ | 
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| 114 |             inline void rotateRoll(float value) | 
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| 115 |                 { this->rotateRoll(Vector2(value, 0)); } | 
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| 116 |  | 
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| 117 |             virtual void setShooter(Pawn* shooter) override; | 
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| 118 |  | 
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| 119 |             inline bool hasFuel() const | 
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| 120 |                 { return this->fuel_; } | 
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| 121 |  | 
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| 122 |  | 
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| 123 |         private: | 
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| 124 |             static const float FUEL_PERCENTAGE; //!< Percentage of lifetime the rocket has fuel | 
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| 125 |  | 
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| 126 |             Vector3 localAngularVelocity_; //!< Variable to temporarily store accumulated steering command input. | 
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| 127 |             bool fuel_; //!< Bool is true while the rocket "has fuel" | 
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| 128 |  | 
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| 129 |             WeakPtr<PlayerInfo> player_; //!< The player the SimpleRocket belongs to. | 
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| 130 |             Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out. | 
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| 131 |             float lifetime_; //!< The time the projectile exists. | 
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| 132 |  | 
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| 133 |             ParticleEmitter* fire_; //!< Fire-Emittor | 
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| 134 |     }; | 
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| 135 |  | 
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| 136 | } | 
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| 137 |  | 
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| 138 | #endif /* _SimpleRocket_H__ */ | 
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