| [10658] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [10930] | 23 |  *      Manuel Meier | 
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| [10658] | 24 |  *   Co-authors: | 
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| [11036] | 25 |  *      Cyrill Burgener | 
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| [10658] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file Hover.cc | 
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| [10930] | 31 |     @brief Implementation of the Hover class. Sets up the whole Minigame | 
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| [10658] | 32 | */ | 
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 | 33 |  | 
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 | 34 | #include "Hover.h" | 
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| [11495] | 35 |  | 
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| [11041] | 36 | #include "HoverOrigin.h" | 
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| [10708] | 37 | #include "HoverWall.h" | 
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| [11041] | 38 | #include "HoverFlag.h" | 
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| [11035] | 39 | #include "MazeGenerator.h" | 
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| [10658] | 40 | #include "core/CoreIncludes.h" | 
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 | 41 |  | 
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 | 42 | namespace orxonox | 
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 | 43 | { | 
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 | 44 |     RegisterUnloadableClass(Hover); | 
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 | 45 |  | 
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| [10664] | 46 |     Hover::Hover(Context* context) : Gametype(context) | 
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| [10658] | 47 |     { | 
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 | 48 |         RegisterObject(Hover); | 
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| [11035] | 49 |  | 
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| [11071] | 50 |         this->origin_ = nullptr; | 
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| [11043] | 51 |         this->numberOfFlags_ = 1; | 
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| [11035] | 52 |         this->firstTick_ = true; | 
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 | 53 |  | 
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| [10895] | 54 |         this->setHUDTemplate("HoverHUD"); | 
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| [10658] | 55 |     } | 
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 | 56 |  | 
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| [11495] | 57 |     void Hover::tick(float dt) | 
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| [10658] | 58 |     { | 
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| [11495] | 59 |         SUPER(Hover, tick, dt); | 
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 | 60 |  | 
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| [11040] | 61 |         if(this->firstTick_ && this->origin_) | 
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| [11035] | 62 |         { | 
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 | 63 |             this->firstTick_ = false; | 
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| [10787] | 64 |  | 
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| [11495] | 65 |             int numCells = this->origin_->getNumCells(); | 
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 | 66 |             int cellSize = this->origin_->getCellSize(); | 
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 | 67 |             int cellHeight = this->origin_->getCellHeight(); | 
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| [11040] | 68 |  | 
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 | 69 |             MazeGenerator generator(numCells); | 
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| [11035] | 70 |             generator.generateMaze(); | 
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 | 71 |             generator.renderMaze(); | 
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| [10787] | 72 |  | 
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| [12073] | 73 |             int* levelcode = generator.getLevelcode(); | 
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| [10787] | 74 |  | 
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| [10928] | 75 |             //Outer Walls | 
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| [11040] | 76 |             for(int i = 0; i<numCells; i++){ | 
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| [11042] | 77 |                 (new HoverWall(origin_->getContext()))->init(0,        i+1,      cellSize, cellHeight, 1); | 
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 | 78 |                 (new HoverWall(origin_->getContext()))->init(numCells, i+1,      cellSize, cellHeight, 1); | 
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 | 79 |                 (new HoverWall(origin_->getContext()))->init(i+1,      0,        cellSize, cellHeight, 2); | 
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 | 80 |                 (new HoverWall(origin_->getContext()))->init(i+1,      numCells, cellSize, cellHeight, 2); | 
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| [10928] | 81 |             } | 
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 | 82 |  | 
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| [10930] | 83 |             //Generate inner Walls according to levelcode | 
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| [11040] | 84 |             for(int y=0; y<numCells; y++){ | 
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 | 85 |                 for(int x=0; x<numCells; x++){ | 
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| [11495] | 86 |                     switch(levelcode[ y * numCells + x ]){ | 
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| [11042] | 87 |                         case 1: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1); | 
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| [11495] | 88 |                                 break; | 
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| [12073] | 89 |                         case 3: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1); | 
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 | 90 |                         case 2: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 0); | 
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| [11495] | 91 |                         default: break; | 
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| [10787] | 92 |                     } | 
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| [11495] | 93 |                 }    | 
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| [10787] | 94 |             } | 
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 | 95 |  | 
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| [11495] | 96 |             //Generate 5 flags randomly | 
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 | 97 |             for ( int i = 0; i < 5; i++ ) | 
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| [11042] | 98 |             { | 
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| [11495] | 99 |                 HoverFlag* flag = new HoverFlag(origin_->getContext()); | 
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 | 100 |                 flag->init(rand()%numCells, rand()%numCells, cellSize); | 
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 | 101 |                 flags_.push_back(flag); | 
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| [11042] | 102 |             } | 
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| [10900] | 103 |  | 
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| [11495] | 104 |         }//firsttick end | 
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| [10930] | 105 |  | 
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 | 106 |         // Check if ship collided with one of the flags | 
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| [11495] | 107 |         for ( unsigned int i = 0; i < flags_.size(); i++ ){ | 
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 | 108 |             if(flags_[i]->getCollided()){ | 
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| [11043] | 109 |                 flags_[i]->destroyLater(); | 
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 | 110 |                 flags_.erase (flags_.begin()+i); | 
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| [10894] | 111 |             } | 
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 | 112 |         } | 
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| [11043] | 113 |         numberOfFlags_ = flags_.size(); | 
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| [10658] | 114 |     } | 
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 | 115 | } | 
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