[12210] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file OrxoBloxBall.cc |
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| 31 | @brief Implementation of the OrxoBloxBall class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "OrxoBloxBall.h" |
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[12310] | 35 | #include <bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> |
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[12210] | 36 | |
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| 37 | #include "core/CoreIncludes.h" |
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| 38 | #include "core/GameMode.h" |
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| 39 | |
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| 40 | #include "gametypes/Gametype.h" |
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| 41 | |
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| 42 | |
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| 43 | #include "sound/WorldSound.h" |
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| 44 | #include "core/XMLPort.h" |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | RegisterClass(OrxoBloxBall); |
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| 49 | |
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| 50 | const float OrxoBloxBall::MAX_REL_Z_VELOCITY = 1.5; |
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| 51 | |
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| 52 | /** |
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| 53 | @brief |
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| 54 | Constructor. Registers and initializes the object. |
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| 55 | */ |
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| 56 | OrxoBloxBall::OrxoBloxBall(Context* context) |
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| 57 | : MovableEntity(context) |
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| 58 | { |
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| 59 | RegisterObject(OrxoBloxBall); |
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| 60 | |
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| 61 | this->speed_ = 0; |
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| 62 | this->accelerationFactor_ = 1.0f; |
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[12212] | 63 | this->bDeleteBats_ = false; |
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| 64 | this->relMercyOffset_ = 0.05f; |
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[12210] | 65 | |
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| 66 | this->registerVariables(); |
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| 67 | |
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| 68 | //initialize sound |
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| 69 | if (GameMode::isMaster()) |
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| 70 | { |
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| 71 | this->defScoreSound_ = new WorldSound(this->getContext()); |
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| 72 | this->defScoreSound_->setVolume(1.0f); |
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| 73 | this->defBatSound_ = new WorldSound(this->getContext()); |
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| 74 | this->defBatSound_->setVolume(0.4f); |
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| 75 | this->defBoundarySound_ = new WorldSound(this->getContext()); |
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| 76 | this->defBoundarySound_->setVolume(0.5f); |
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| 77 | } |
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| 78 | else |
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| 79 | { |
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| 80 | this->defScoreSound_ = nullptr; |
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| 81 | this->defBatSound_ = nullptr; |
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| 82 | this->defBoundarySound_ = nullptr; |
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| 83 | } |
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| 84 | } |
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| 85 | |
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| 86 | /** |
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| 87 | @brief |
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| 88 | Destructor. |
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| 89 | */ |
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| 90 | OrxoBloxBall::~OrxoBloxBall() |
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| 91 | { |
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| 92 | if (this->isInitialized()) |
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| 93 | { |
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[12212] | 94 | if (this->bDeleteBats_) |
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[12210] | 95 | |
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[12212] | 96 | delete[] this->batID_; |
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[12210] | 97 | } |
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| 98 | } |
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| 99 | |
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| 100 | //xml port for loading sounds |
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| 101 | void OrxoBloxBall::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 102 | { |
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| 103 | SUPER(OrxoBloxBall, XMLPort, xmlelement, mode); |
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| 104 | XMLPortParam(OrxoBloxBall, "defScoreSound", setDefScoreSound, getDefScoreSound, xmlelement, mode); |
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| 105 | XMLPortParam(OrxoBloxBall, "defBatSound", setDefBatSound, getDefBatSound, xmlelement, mode); |
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| 106 | XMLPortParam(OrxoBloxBall, "defBoundarySound", setDefBoundarySound, getDefBoundarySound, xmlelement, mode); |
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| 107 | } |
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| 108 | |
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| 109 | /** |
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| 110 | @brief |
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| 111 | Register variables to synchronize over the network. |
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| 112 | */ |
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| 113 | void OrxoBloxBall::registerVariables() |
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| 114 | { |
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| 115 | registerVariable( this->fieldWidth_ ); |
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| 116 | registerVariable( this->fieldHeight_ ); |
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[12212] | 117 | registerVariable( this->batlength_ ); |
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[12210] | 118 | registerVariable( this->speed_ ); |
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[12212] | 119 | registerVariable( this->relMercyOffset_ ); |
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[12210] | 120 | } |
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| 121 | |
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| 122 | /** |
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| 123 | @brief |
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| 124 | Is called every tick. |
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[12212] | 125 | Handles the movement of the ball and its interaction with the boundaries and bats. |
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[12210] | 126 | @param dt |
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| 127 | The time since the last tick. |
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| 128 | */ |
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| 129 | void OrxoBloxBall::tick(float dt) |
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| 130 | { |
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| 131 | SUPER(OrxoBloxBall, tick, dt); |
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| 132 | |
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| 133 | // Get the current position, velocity and acceleration of the ball. |
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| 134 | Vector3 position = this->getPosition(); |
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| 135 | Vector3 velocity = this->getVelocity(); |
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| 136 | Vector3 acceleration = this->getAcceleration(); |
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| 137 | |
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[12212] | 138 | // If the ball has gone over the top or bottom boundary of the playing field (i.e. the ball has hit the top or bottom delimiters). |
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| 139 | if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) |
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[12210] | 140 | { |
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| 141 | defBoundarySound_->play(); //play boundary sound |
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[12212] | 142 | // Its velocity in z-direction is inverted (i.e. it bounces off). |
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| 143 | velocity.z = -velocity.z; |
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[12210] | 144 | // And its position is set as to not overstep the boundary it has just crossed. |
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[12336] | 145 | if (position.z > this->fieldHeight_ / 2){ |
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[12339] | 146 | // Set the ball to be exactly at the boundary. |
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| 147 | position.z = this-> fieldHeight_ / 2; |
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| 148 | // Set the velocity to zero |
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[12344] | 149 | |
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| 150 | //this->setSpeed(0); // doesn't work here, why??; |
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| 151 | //Stopping ball |
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| 152 | orxout() << "Ball stopped" << endl; |
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| 153 | velocity.x = 0; |
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| 154 | velocity.y = 0; |
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| 155 | velocity.z = 0; |
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| 156 | |
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| 157 | ChatManager::message("Waiting for your input"); |
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| 158 | //Input new speed here: |
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| 159 | ChatManager::message("Setting new speed"); |
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| 160 | |
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| 161 | //Set new speed here!! |
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| 162 | velocity.x = rnd(-100,100); |
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| 163 | velocity.z = rnd(-10,-100); |
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| 164 | |
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| 165 | |
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| 166 | |
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[12336] | 167 | } |
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| 168 | if (position.z < -this->fieldHeight_ / 2){ |
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[12212] | 169 | position.z = -this->fieldHeight_ / 2; |
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[12336] | 170 | |
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| 171 | } |
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[12210] | 172 | |
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| 173 | this->fireEvent(); |
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| 174 | } |
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[12294] | 175 | |
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| 176 | //Ball hits the right or left wall and should bounce back. |
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| 177 | // If the ball has crossed the left or right boundary of the playing field. |
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[12212] | 178 | if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) |
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[12210] | 179 | { |
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[12294] | 180 | //Ball hits the right Wall |
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| 181 | if (position.x > this->fieldWidth_ / 2) |
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[12212] | 182 | { |
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[12294] | 183 | // Set the ball to be exactly at the boundary. |
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| 184 | position.x = this->fieldWidth_ / 2; |
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| 185 | // Invert its velocity in x-direction (i.e. it bounces off). |
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| 186 | velocity.x = -velocity.x; |
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| 187 | this->fireEvent(); |
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[12212] | 188 | } |
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[12278] | 189 | |
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[12294] | 190 | //Ball hits the left wall |
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| 191 | else if (position.x < -this->fieldWidth_ / 2) |
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[12212] | 192 | { |
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| 193 | // Set the ball to be exactly at the boundary. |
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| 194 | position.x = -this->fieldWidth_ / 2; |
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| 195 | // Invert its velocity in x-direction (i.e. it bounces off). |
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| 196 | velocity.x = -velocity.x; |
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| 197 | this->fireEvent(); |
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| 198 | } |
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[12210] | 199 | } |
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| 200 | |
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| 201 | // Set the position, velocity and acceleration of the ball, if they have changed. |
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| 202 | if (acceleration != this->getAcceleration()) |
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| 203 | this->setAcceleration(acceleration); |
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| 204 | if (velocity != this->getVelocity()) |
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| 205 | this->setVelocity(velocity); |
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| 206 | if (position != this->getPosition()) |
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| 207 | this->setPosition(position); |
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| 208 | } |
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| 209 | |
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| 210 | /** |
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| 211 | @brief |
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| 212 | Set the speed of the ball (in x-direction). |
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| 213 | @param speed |
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| 214 | The speed to be set. |
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| 215 | */ |
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| 216 | void OrxoBloxBall::setSpeed(float speed) |
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[12344] | 217 | { |
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| 218 | |
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[12210] | 219 | if (speed != this->speed_) // If the speed changes |
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| 220 | { |
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| 221 | this->speed_ = speed; |
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| 222 | // Set the speed in the direction of the balls current velocity. |
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| 223 | Vector3 velocity = this->getVelocity(); |
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[12344] | 224 | if (velocity.x != 0) |
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| 225 | velocity.x = speed; |
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| 226 | //velocity.x = sgn(velocity.x) * speed; |
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| 227 | else // If the balls current velocity is zero, the speed is set in a random direction. |
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| 228 | velocity.x = speed * sgn(rnd(-1,1)); |
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[12305] | 229 | //velocity.y = this->speed_; |
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[12344] | 230 | velocity.z = speed; |
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[12210] | 231 | |
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| 232 | this->setVelocity(velocity); |
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| 233 | } |
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| 234 | } |
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| 235 | |
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| 236 | |
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[12212] | 237 | void OrxoBloxBall::setDefScoreSound(const std::string &OrxoBloxSound) |
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[12210] | 238 | { |
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| 239 | if( defScoreSound_ ) |
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[12212] | 240 | defScoreSound_->setSource(OrxoBloxSound); |
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[12210] | 241 | else |
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| 242 | assert(0); // This should never happen, because soundpointer is only available on master |
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| 243 | } |
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| 244 | |
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| 245 | const std::string& OrxoBloxBall::getDefScoreSound() |
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| 246 | { |
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| 247 | if( defScoreSound_ ) |
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| 248 | return defScoreSound_->getSource(); |
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| 249 | else |
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| 250 | assert(0); |
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| 251 | return BLANKSTRING; |
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| 252 | } |
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| 253 | |
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[12212] | 254 | void OrxoBloxBall::setDefBatSound(const std::string &OrxoBloxSound) |
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[12210] | 255 | { |
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| 256 | if( defBatSound_ ) |
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[12212] | 257 | defBatSound_->setSource(OrxoBloxSound); |
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[12210] | 258 | else |
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| 259 | assert(0); // This should never happen, because soundpointer is only available on master |
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| 260 | } |
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| 261 | |
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| 262 | const std::string& OrxoBloxBall::getDefBatSound() |
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| 263 | { |
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| 264 | if( defBatSound_ ) |
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| 265 | return defBatSound_->getSource(); |
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| 266 | else |
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| 267 | assert(0); |
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| 268 | return BLANKSTRING; |
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| 269 | } |
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| 270 | |
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[12212] | 271 | void OrxoBloxBall::setDefBoundarySound(const std::string &OrxoBloxSound) |
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[12210] | 272 | { |
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| 273 | if( defBoundarySound_ ) |
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[12212] | 274 | defBoundarySound_->setSource(OrxoBloxSound); |
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[12210] | 275 | else |
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| 276 | assert(0); // This should never happen, because soundpointer is only available on master |
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| 277 | } |
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| 278 | |
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| 279 | const std::string& OrxoBloxBall::getDefBoundarySound() |
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| 280 | { |
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| 281 | if( defBoundarySound_ ) |
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| 282 | return defBoundarySound_->getSource(); |
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| 283 | else |
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| 284 | assert(0); |
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| 285 | return BLANKSTRING; |
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| 286 | } |
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[12310] | 287 | |
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| 288 | |
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| 289 | void OrxoBloxBall::Bounce(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { |
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| 290 | |
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| 291 | Vector3 velocity = this->getVelocity(); |
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[12344] | 292 | Vector3 myPosition = otherObject->getPosition(); |
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| 293 | btVector3 positionOtherObject = contactPoint.getPositionWorldOnA(); |
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[12310] | 294 | orxout() << "About to Bounce >D" << endl; |
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[12344] | 295 | //if (positionOtherObject.y < 0) { |
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| 296 | //this.destroy() |
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| 297 | //}S |
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| 298 | //else { |
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[12310] | 299 | |
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[12344] | 300 | int distance_X = positionOtherObject.getX() - myPosition.x; |
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| 301 | int distance_Z = positionOtherObject.getZ() - myPosition.z; |
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[12310] | 302 | |
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| 303 | if (distance_X < 0) |
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| 304 | distance_X = -distance_X; |
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| 305 | |
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| 306 | |
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| 307 | if (distance_Z < 0) |
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| 308 | distance_Z = -distance_Z; |
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| 309 | |
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| 310 | orxout() << distance_X << endl; |
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| 311 | orxout() << distance_Z << endl; |
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| 312 | |
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| 313 | if (distance_X < distance_Z) { |
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| 314 | velocity.z = -velocity.z; |
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| 315 | orxout() << "z" << endl; |
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| 316 | } |
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| 317 | if (distance_Z < distance_X) { |
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| 318 | velocity.x = -velocity.x; |
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| 319 | orxout() << "x" << endl; |
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| 320 | } |
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| 321 | else { |
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| 322 | velocity.x = -velocity.x; |
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| 323 | velocity.z = -velocity.z; |
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| 324 | orxout() << "both" << endl; |
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| 325 | } |
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| 326 | this->setVelocity(velocity); |
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| 327 | //} |
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| 328 | } |
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| 329 | |
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| 330 | |
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| 331 | bool OrxoBloxBall::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) |
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| 332 | { |
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| 333 | orxout() << "About to Bounce >D" << endl; |
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| 334 | bool result = MovableEntity::collidesAgainst(otherObject, ownCollisionShape, contactPoint); |
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| 335 | Bounce(otherObject, ownCollisionShape, contactPoint); |
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| 336 | return result; |
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| 337 | } |
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| 338 | |
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| 339 | |
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[12210] | 340 | } |
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