Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBlox.cc @ 12367

Last change on this file since 12367 was 12367, checked in by ahuwyler, 5 years ago

We have a spaceship!

File size: 8.9 KB
RevLine 
[12210]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[12212]30    @file OrxoBlox.cc
31    @brief Implementation of the OrxoBlox class.
[12210]32*/
33
[12212]34#include "OrxoBlox.h"
[12308]35#include "Highscore.h"
[12210]36
37#include "core/CoreIncludes.h"
38#include "core/EventIncludes.h"
39#include "core/command/Executor.h"
40
[12308]41
42#include "core/config/ConfigValueIncludes.h"//Remove??
43
[12210]44#include "gamestates/GSLevel.h"
45
[12308]46
47#include "chat/ChatManager.h"//Remove?
48
[12212]49#include "OrxoBloxCenterpoint.h"
50#include "OrxoBloxBall.h"
[12268]51#include "OrxoBloxStones.h"
[12288]52#include "OrxoBloxWall.h"
[12314]53#include "OrxoBloxShip.h"
[12260]54
[12210]55namespace orxonox
56{
[12308]57   
[12210]58
[12212]59    RegisterUnloadableClass(OrxoBlox);
[12210]60
61    /**
62    @brief
63        Constructor. Registers and initializes the object.
64    */
[12366]65    OrxoBlox::OrxoBlox(Context* context) : Deathmatch(context)
[12210]66    {
[12212]67        RegisterObject(OrxoBlox);
[12210]68
69        this->center_ = nullptr;
70        this->ball_ = nullptr;
[12280]71        this->futureWall_ = nullptr;
[12307]72        this->player_ = nullptr;
[12331]73        level_ = 0;
[12210]74
[12307]75        this->setHUDTemplate("OrxoBloxHUD");
[12277]76        //Error when specified
[12210]77
78        // Pre-set the timer, but don't start it yet.
[12212]79        this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&OrxoBlox::startBall, this)));
[12210]80        this->starttimer_.stopTimer();
81
[12307]82       
[12210]83
84    }
85
86    /**
87    @brief
88        Destructor. Cleans up, if initialized.
89    */
[12212]90    OrxoBlox::~OrxoBlox()
[12210]91    {
92        if (this->isInitialized())
93            this->cleanup();
94    }
95
96    /**
97    @brief
98        Cleans up the Gametype by destroying the ball and the bats.
99    */
[12212]100    void OrxoBlox::cleanup()
[12210]101    {
102        if (this->ball_ != nullptr) // Destroy the ball, if present.
103        {
104            this->ball_->destroy();
105            this->ball_ = nullptr;
106        }
107
[12307]108        if (this->futureWall_)
109            {
[12349]110            this->futureWall_->destroy();
111            this->futureWall_ = nullptr;
[12307]112            }
113
[12349]114        for (OrxoBloxWall* wall : this->activeWalls_)
115            wall->destroy();
116        this->activeWalls_.clear();
117       
118
[12343]119        for (OrxoBloxStones* stone : this->stones_)
120            stone->destroy();
121        this->stones_.clear();
122       
[12210]123
124    }
125
126    /**
[12307]127    @brieftt   
[12212]128        Starts the OrxoBlox minigame.
[12210]129    */
[12212]130    void OrxoBlox::start()
[12367]131
[12210]132    {
[12212]133        if (this->center_ != nullptr) // There needs to be a OrxoBloxCenterpoint, i.e. the area the game takes place.
[12210]134        {
135            if (this->ball_ == nullptr) // If there is no ball, create a new ball.
136            {
[12212]137                this->ball_ = new OrxoBloxBall(this->center_->getContext());
[12210]138                // Apply the template for the ball specified by the centerpoint.
139                this->ball_->addTemplate(this->center_->getBalltemplate());
140            }
141
142            // Attach the ball to the centerpoint and set the parameters as specified in the centerpoint, the ball is attached to.
143            this->center_->attach(this->ball_);
[12339]144            //Startposition Ball
[12344]145            this->ball_->setPosition(0, 0, 40);
[12210]146            this->ball_->setFieldDimension(this->center_->getFieldDimension());
147            this->ball_->setSpeed(0);
148            this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor());
[12366]149           
[12331]150            level_=1;
[12307]151
152            // Create the first Wall.
[12349]153            this->LevelUp();
[12307]154
[12337]155            //Create Ship
156            //this->ship_ = new OrxoBloxShip(this->center_->getContext());
157            //this->ship_->setPosition(0, 0, 0);
158
[12210]159        }
160        else // If no centerpoint was specified, an error is thrown and the level is exited.
161        {
[12212]162            orxout(internal_error) << "OrxoBlox: No Centerpoint specified." << endl;
[12210]163            GSLevel::startMainMenu();
164            return;
165        }
166
167        // Start the timer. After it has expired the ball is started.
168        this->starttimer_.startTimer();
169
170        // Set variable to temporarily force the player to spawn.
[12359]171        // Set variable to temporarily force the player to spawn.
[12367]172        //bool temp = this->bForceSpawn_;
[12337]173        this->bForceSpawn_ = true;
[12210]174
175        // Call start for the parent class.
176        Deathmatch::start();
177
[12359]178        // Reset the variable.
[12367]179        //this->bForceSpawn_ = temp;
[12359]180
[12210]181    }
182
183    /**
184    @brief
[12212]185        Ends the OrxoBlox minigame.
[12210]186    */
[12212]187    void OrxoBlox::end()
[12210]188    {
[12268]189        ChatManager::message("You suck!!");
[12359]190
191        if (Highscore::exists())
192        {
193            int score = this->getScore(this->getPlayer());
194            Highscore::getInstance().storeScore("Tetris", score, this->getPlayer());
195        }
196
[12210]197        this->cleanup();
198
199        // Call end for the parent class.
200        Deathmatch::end();
[12351]201        GSLevel::startMainMenu();
[12210]202    }
203
[12359]204    PlayerInfo* OrxoBlox::getPlayer()
[12337]205    {
[12359]206        return this->player_;
[12337]207    }
208   
[12367]209    // void OrxoBlox::spawnPlayer(PlayerInfo* player)
210    // {
211    //     assert(player);
[12210]212
[12367]213    //     if(this->player_ == nullptr)
214    //     {
215    //         this->player_ = player;
216    //         this->players_[player].state_ = PlayerState::Alive;
217    //     }
[12210]218
[12367]219    // }
[12314]220
[12331]221    void OrxoBlox::LevelUp(){
222        level_++;
[12359]223        this->playerScored(this->player_);// add points
[12355]224        for(OrxoBloxStones* stone : this->stones_){
225            int x_=(stone->getPosition()).x;
226            int y_=(stone->getPosition()).y;
227            int z_=(stone->getPosition()).z;
[12351]228            if(z_==90)this->end();
[12355]229
230            stone->setPosition(x_,y_,z_+9.0f);
[12349]231        }
[12355]232
233
[12351]234        this->createWall();
[12345]235        this->activeWalls_.push_back(this->futureWall_);
[12350]236        for (int i = 0; i < this->futureWall_->getNumberOfStones(); i++) {
237            if (this->futureWall_->getStone(i) == nullptr) {
238                orxout() << "Added nullptr to std::list stones_" << endl;
239            }
[12349]240
[12346]241            this->stones_.push_back(this->futureWall_->getStone(i));
[12350]242        }
[12360]243
244        for(OrxoBloxWall* wall : this->activeWalls_) {
245            if(wall->isEmpty()) {
246                wall->destroy();
247            }
248            int NumberOfStones = 0;
249            for(int i = 0; i < 10; i++) {
250                if(wall->getStone(i) == nullptr) {
251                    continue;
252                }
253                else {
254                    NumberOfStones++;
255                }
256
257            }
258        }
[12331]259        //new location of ship
260        //new amount of balls
261        //create balls
262        //insert new wall
263    }
[12210]264
[12350]265    void OrxoBlox::createWall(){
[12307]266        this->futureWall_ = new OrxoBloxWall(this->center_->getContext());
267        // Apply the stone template to the stone.
268        this->futureWall_->addTemplate(this->center_->getWallTemplate());
[12210]269
[12307]270        // Attach the brick to the Centerpoint and set the position of the brick to be at the left side.
271        this->center_->attach(this->futureWall_);
272       
[12345]273        this->futureWall_->setPosition(0, 0, 0);
[12307]274        this->futureWall_->setGame(this);
[12210]275    }
276
[12278]277
[12210]278    /**
279    @brief
280        Starts the ball with some default speed.
281    */
[12212]282    void OrxoBlox::startBall()
[12210]283    {
284        if (this->ball_ != nullptr && this->center_ != nullptr)
285            this->ball_->setSpeed(this->center_->getBallSpeed());
286    }
287
[12350]288    OrxoBloxStones* OrxoBlox::CheckForCollision(OrxoBloxBall* Ball) {
[12346]289
[12367]290        //orxout() << "Checking for Collision" << endl;
[12346]291        Vector3 BallPosition = Ball->getPosition();
292        for(OrxoBloxStones* someStone : this->stones_)
293        {
[12350]294            if(someStone == nullptr) 
295            {
296                continue;
297            }
[12367]298            //orxout() << "Checking a stone" << endl;
[12346]299            const Vector3& StonePosition = someStone->getPosition(); //!< Saves the position of the currentStone
[12360]300            int size = someStone->getSize()/2;
301            if((BallPosition.x - Ball->getRadius() >= StonePosition.x - size && BallPosition.x + Ball->getRadius() <= StonePosition.x + size) && 
302                (BallPosition.z - Ball->getRadius() >= StonePosition.z - size && BallPosition.z + Ball->getRadius() <= StonePosition.z + size)) {
[12346]303                orxout() << "FOUND ONE" << endl;
304                return someStone;
305            }
306        }
307        orxout() << "Found nothing...." << endl;
308        return nullptr;
[12350]309    }
[12367]310
311    void OrxoBlox::playerPreSpawn(PlayerInfo* player)
312    {
313        this->player_ = player;
314    }
[12260]315   
[12210]316}
Note: See TracBrowser for help on using the repository browser.