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source: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBlox.cc @ 12367

Last change on this file since 12367 was 12367, checked in by ahuwyler, 5 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file OrxoBlox.cc
31    @brief Implementation of the OrxoBlox class.
32*/
33
34#include "OrxoBlox.h"
35#include "Highscore.h"
36
37#include "core/CoreIncludes.h"
38#include "core/EventIncludes.h"
39#include "core/command/Executor.h"
40
41
42#include "core/config/ConfigValueIncludes.h"//Remove??
43
44#include "gamestates/GSLevel.h"
45
46
47#include "chat/ChatManager.h"//Remove?
48
49#include "OrxoBloxCenterpoint.h"
50#include "OrxoBloxBall.h"
51#include "OrxoBloxStones.h"
52#include "OrxoBloxWall.h"
53#include "OrxoBloxShip.h"
54
55namespace orxonox
56{
57   
58
59    RegisterUnloadableClass(OrxoBlox);
60
61    /**
62    @brief
63        Constructor. Registers and initializes the object.
64    */
65    OrxoBlox::OrxoBlox(Context* context) : Deathmatch(context)
66    {
67        RegisterObject(OrxoBlox);
68
69        this->center_ = nullptr;
70        this->ball_ = nullptr;
71        this->futureWall_ = nullptr;
72        this->player_ = nullptr;
73        level_ = 0;
74
75        this->setHUDTemplate("OrxoBloxHUD");
76        //Error when specified
77
78        // Pre-set the timer, but don't start it yet.
79        this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&OrxoBlox::startBall, this)));
80        this->starttimer_.stopTimer();
81
82       
83
84    }
85
86    /**
87    @brief
88        Destructor. Cleans up, if initialized.
89    */
90    OrxoBlox::~OrxoBlox()
91    {
92        if (this->isInitialized())
93            this->cleanup();
94    }
95
96    /**
97    @brief
98        Cleans up the Gametype by destroying the ball and the bats.
99    */
100    void OrxoBlox::cleanup()
101    {
102        if (this->ball_ != nullptr) // Destroy the ball, if present.
103        {
104            this->ball_->destroy();
105            this->ball_ = nullptr;
106        }
107
108        if (this->futureWall_)
109            {
110            this->futureWall_->destroy();
111            this->futureWall_ = nullptr;
112            }
113
114        for (OrxoBloxWall* wall : this->activeWalls_)
115            wall->destroy();
116        this->activeWalls_.clear();
117       
118
119        for (OrxoBloxStones* stone : this->stones_)
120            stone->destroy();
121        this->stones_.clear();
122       
123
124    }
125
126    /**
127    @brieftt   
128        Starts the OrxoBlox minigame.
129    */
130    void OrxoBlox::start()
131
132    {
133        if (this->center_ != nullptr) // There needs to be a OrxoBloxCenterpoint, i.e. the area the game takes place.
134        {
135            if (this->ball_ == nullptr) // If there is no ball, create a new ball.
136            {
137                this->ball_ = new OrxoBloxBall(this->center_->getContext());
138                // Apply the template for the ball specified by the centerpoint.
139                this->ball_->addTemplate(this->center_->getBalltemplate());
140            }
141
142            // Attach the ball to the centerpoint and set the parameters as specified in the centerpoint, the ball is attached to.
143            this->center_->attach(this->ball_);
144            //Startposition Ball
145            this->ball_->setPosition(0, 0, 40);
146            this->ball_->setFieldDimension(this->center_->getFieldDimension());
147            this->ball_->setSpeed(0);
148            this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor());
149           
150            level_=1;
151
152            // Create the first Wall.
153            this->LevelUp();
154
155            //Create Ship
156            //this->ship_ = new OrxoBloxShip(this->center_->getContext());
157            //this->ship_->setPosition(0, 0, 0);
158
159        }
160        else // If no centerpoint was specified, an error is thrown and the level is exited.
161        {
162            orxout(internal_error) << "OrxoBlox: No Centerpoint specified." << endl;
163            GSLevel::startMainMenu();
164            return;
165        }
166
167        // Start the timer. After it has expired the ball is started.
168        this->starttimer_.startTimer();
169
170        // Set variable to temporarily force the player to spawn.
171        // Set variable to temporarily force the player to spawn.
172        //bool temp = this->bForceSpawn_;
173        this->bForceSpawn_ = true;
174
175        // Call start for the parent class.
176        Deathmatch::start();
177
178        // Reset the variable.
179        //this->bForceSpawn_ = temp;
180
181    }
182
183    /**
184    @brief
185        Ends the OrxoBlox minigame.
186    */
187    void OrxoBlox::end()
188    {
189        ChatManager::message("You suck!!");
190
191        if (Highscore::exists())
192        {
193            int score = this->getScore(this->getPlayer());
194            Highscore::getInstance().storeScore("Tetris", score, this->getPlayer());
195        }
196
197        this->cleanup();
198
199        // Call end for the parent class.
200        Deathmatch::end();
201        GSLevel::startMainMenu();
202    }
203
204    PlayerInfo* OrxoBlox::getPlayer()
205    {
206        return this->player_;
207    }
208   
209    // void OrxoBlox::spawnPlayer(PlayerInfo* player)
210    // {
211    //     assert(player);
212
213    //     if(this->player_ == nullptr)
214    //     {
215    //         this->player_ = player;
216    //         this->players_[player].state_ = PlayerState::Alive;
217    //     }
218
219    // }
220
221    void OrxoBlox::LevelUp(){
222        level_++;
223        this->playerScored(this->player_);// add points
224        for(OrxoBloxStones* stone : this->stones_){
225            int x_=(stone->getPosition()).x;
226            int y_=(stone->getPosition()).y;
227            int z_=(stone->getPosition()).z;
228            if(z_==90)this->end();
229
230            stone->setPosition(x_,y_,z_+9.0f);
231        }
232
233
234        this->createWall();
235        this->activeWalls_.push_back(this->futureWall_);
236        for (int i = 0; i < this->futureWall_->getNumberOfStones(); i++) {
237            if (this->futureWall_->getStone(i) == nullptr) {
238                orxout() << "Added nullptr to std::list stones_" << endl;
239            }
240
241            this->stones_.push_back(this->futureWall_->getStone(i));
242        }
243
244        for(OrxoBloxWall* wall : this->activeWalls_) {
245            if(wall->isEmpty()) {
246                wall->destroy();
247            }
248            int NumberOfStones = 0;
249            for(int i = 0; i < 10; i++) {
250                if(wall->getStone(i) == nullptr) {
251                    continue;
252                }
253                else {
254                    NumberOfStones++;
255                }
256
257            }
258        }
259        //new location of ship
260        //new amount of balls
261        //create balls
262        //insert new wall
263    }
264
265    void OrxoBlox::createWall(){
266        this->futureWall_ = new OrxoBloxWall(this->center_->getContext());
267        // Apply the stone template to the stone.
268        this->futureWall_->addTemplate(this->center_->getWallTemplate());
269
270        // Attach the brick to the Centerpoint and set the position of the brick to be at the left side.
271        this->center_->attach(this->futureWall_);
272       
273        this->futureWall_->setPosition(0, 0, 0);
274        this->futureWall_->setGame(this);
275    }
276
277
278    /**
279    @brief
280        Starts the ball with some default speed.
281    */
282    void OrxoBlox::startBall()
283    {
284        if (this->ball_ != nullptr && this->center_ != nullptr)
285            this->ball_->setSpeed(this->center_->getBallSpeed());
286    }
287
288    OrxoBloxStones* OrxoBlox::CheckForCollision(OrxoBloxBall* Ball) {
289
290        //orxout() << "Checking for Collision" << endl;
291        Vector3 BallPosition = Ball->getPosition();
292        for(OrxoBloxStones* someStone : this->stones_)
293        {
294            if(someStone == nullptr) 
295            {
296                continue;
297            }
298            //orxout() << "Checking a stone" << endl;
299            const Vector3& StonePosition = someStone->getPosition(); //!< Saves the position of the currentStone
300            int size = someStone->getSize()/2;
301            if((BallPosition.x - Ball->getRadius() >= StonePosition.x - size && BallPosition.x + Ball->getRadius() <= StonePosition.x + size) && 
302                (BallPosition.z - Ball->getRadius() >= StonePosition.z - size && BallPosition.z + Ball->getRadius() <= StonePosition.z + size)) {
303                orxout() << "FOUND ONE" << endl;
304                return someStone;
305            }
306        }
307        orxout() << "Found nothing...." << endl;
308        return nullptr;
309    }
310
311    void OrxoBlox::playerPreSpawn(PlayerInfo* player)
312    {
313        this->player_ = player;
314    }
315   
316}
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