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source: code/branches/Masterserver_FS18/src/libraries/network/packet/Gamestate.cc @ 11907

Last change on this file since 11907 was 11907, checked in by mdedial, 6 years ago

Remove flawed sanity check creating false error messages.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Gamestate.h"
30
31#include <zlib.h>
32
33#include "util/Output.h"
34#include "util/OrxAssert.h"
35#include "core/CoreIncludes.h"
36#include "core/GameMode.h"
37#include "core/object/ObjectList.h"
38#include "network/synchronisable/Synchronisable.h"
39#include "network/GamestateHandler.h"
40#include "network/Host.h"
41
42namespace orxonox {
43
44namespace packet {
45
46#define GAMESTATE_START(data) (data + GamestateHeader::getSize())
47
48// #define PACKET_FLAG_GAMESTATE  PacketFlag::Reliable
49#define PACKET_FLAG_GAMESTATE  0
50
51inline bool memzero( uint8_t* data, uint32_t datalength)
52{
53  uint64_t* d = (uint64_t*)data;
54
55  for( unsigned int i=0; i<datalength/8; i++ )
56  {
57    if( *(d+i) != 0 )
58      return false;
59  }
60  // now process the rest (when datalength isn't a multiple of 4)
61  for( unsigned int j = 8*(datalength/8); j<datalength; j++ )
62  {
63    if( *(data+j) != 0 )
64      return false;
65  }
66  return true;
67}
68
69
70Gamestate::Gamestate():
71  header_()
72{
73  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
74}
75
76
77Gamestate::Gamestate(uint8_t *data, unsigned int clientID):
78  Packet(data, clientID), header_(data)
79{
80  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
81}
82
83
84Gamestate::Gamestate(uint8_t *data):
85  header_(data)
86{
87  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
88  data_ = data;
89}
90
91
92Gamestate::Gamestate(const Gamestate& g) :
93  Packet( *(Packet*)&g ), header_(this->data_), nrOfVariables_(0)
94{
95  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
96  sizes_ = g.sizes_;
97}
98
99
100Gamestate::~Gamestate()
101{
102}
103
104//AV: This takes all synchronisables and packs it in a GameState, to be sent over the network
105bool Gamestate::collectData(int id, uint8_t mode)
106{
107  uint32_t tempsize=0, currentsize=0;
108  assert(data_==nullptr);
109  uint32_t size = calcGamestateSize(id, mode);
110
111  orxout(verbose_more, context::packets) << "G.ST.Man: producing gamestate with id: " << id << endl;
112  if(size==0)
113    return false;
114  data_ = new uint8_t[size + GamestateHeader::getSize()];
115  if(!data_)
116  {
117    orxout(internal_warning, context::packets) << "GameStateManager: could not allocate memory" << endl;
118    return false;
119  }
120
121  // tell the gamestate header where to store the data
122  header_.setData(this->data_);
123
124  //start collect data synchronisable by synchronisable
125  uint8_t *mem = data_; // in this stream store all data of the variables and the headers of the synchronisable
126  mem += GamestateHeader::getSize();
127  ObjectList<Synchronisable>::iterator it;
128  for(it = ObjectList<Synchronisable>().begin(); it; ++it)
129  {
130
131//     tempsize=it->getSize(id, mode);
132
133    tempsize = it->getData(mem, this->sizes_, id, mode);
134    if ( tempsize != 0 )
135      dataVector_.emplace_back(it->getObjectID(), it->getContextID(), tempsize, mem-data_);
136
137#ifndef NDEBUG
138    if(currentsize+tempsize > size)
139    {
140      assert(0); // if we don't use multithreading this part shouldn't be neccessary
141      // start allocate additional memory
142      orxout(internal_info, context::packets) << "Gamestate: need additional memory" << endl;
143      ObjectList<Synchronisable>::iterator temp = it;
144      uint32_t addsize=tempsize;
145      while(++temp)
146        addsize+=temp->getSize(id, mode);
147      data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize);
148      if(!data_)
149        return false;
150      size = currentsize+addsize;
151    }// stop allocate additional memory
152#endif
153//     if(!it->getData(mem, id, mode))
154//       return false; // mem pointer gets automatically increased because of call by reference
155    // increase size counter by size of current synchronisable
156    currentsize+=tempsize;
157  }
158
159
160  //start write gamestate header
161  header_.setDataSize( currentsize );
162  header_.setCompSize( 0 );
163  header_.setID( id );
164  header_.setBaseID( GAMESTATEID_INITIAL );
165  header_.setDiffed( false );
166  header_.setComplete( true );
167  header_.setCompressed( false );
168  //stop write gamestate header
169
170  orxout(verbose_more, context::packets) << "Gamestate: Gamestate size: " << currentsize << endl;
171  orxout(verbose_more, context::packets) << "Gamestate: 'estimated' (and corrected) Gamestate size: " << size << endl;
172  return true;
173}
174
175//AV: This takes the Gamestate received from the network and "unpacks" it back to a list of Objects/Synchronisables, thus updating the data
176bool Gamestate::spreadData(uint8_t mode)
177{
178  orxout(verbose_more, context::packets) << "processing gamestate with id " << header_.getID() << endl;
179  assert(data_);
180  assert(!header_.isCompressed());
181  uint8_t *mem=data_+GamestateHeader::getSize();
182  Synchronisable *s;
183 
184  // update the data of the objects we received
185  while(mem < data_+GamestateHeader::getSize()+header_.getDataSize())
186  {
187    SynchronisableHeader objectheader(mem);
188
189    s = Synchronisable::getSynchronisable( objectheader.getObjectID() );
190    if(!s)
191    {
192      if (!GameMode::isMaster())
193      {
194        Synchronisable::fabricate(mem, mode);
195      }
196      else
197      {
198//         orxout(verbose, context::packets) << "not creating object of classid " << objectheader.getClassID() << endl;
199        mem += objectheader.getDataSize() + ( objectheader.isDiffed() ? SynchronisableHeaderLight::getSize() : SynchronisableHeader::getSize() );
200      }
201    }
202    else
203    {
204//       orxout(verbose, context::packets) << "updating object of classid " << objectheader.getClassID() << endl;
205      OrxVerify(s->updateData(mem, mode), "ERROR: could not update Synchronisable with Gamestate data");
206    }
207  }
208  assert((uintptr_t)(mem-data_) == GamestateHeader::getSize()+header_.getDataSize());
209  return true;
210}
211
212
213uint32_t Gamestate::getSize() const
214{
215  assert(data_);
216  if(header_.isCompressed())
217    return header_.getCompSize()+GamestateHeader::getSize();
218  else
219  {
220    return header_.getDataSize()+GamestateHeader::getSize();
221  }
222}
223
224
225bool Gamestate::operator==(packet::Gamestate gs)
226{
227  uint8_t *d1 = data_+GamestateHeader::getSize();
228  uint8_t *d2 = gs.data_+GamestateHeader::getSize();
229  GamestateHeader h1(data_);
230  GamestateHeader h2(gs.data_);
231  assert(h1.getDataSize() == h2.getDataSize());
232  assert(!isCompressed());
233  assert(!gs.isCompressed());
234  return memcmp(d1, d2, h1.getDataSize())==0;
235}
236
237
238bool Gamestate::process(orxonox::Host* host)
239{
240  return host->addGamestate(this, getPeerID());
241}
242
243//AV: This function takes the Gamestate and compresses it for transmission over the network
244bool Gamestate::compressData()
245{
246  assert(data_);
247  assert(!header_.isCompressed());
248  uLongf buffer = (uLongf)(((header_.getDataSize() + 12)*1.01)+1);
249  if(buffer==0)
250    return false;
251
252  uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()];
253  uint8_t *dest = ndata + GamestateHeader::getSize();
254  uint8_t *source = data_ + GamestateHeader::getSize();
255  int retval;
256  retval = compress( dest, &buffer, source, (uLong)(header_.getDataSize()) );
257  switch ( retval )
258  {
259    case Z_OK: orxout(verbose_more, context::packets) << "G.St.Man: compress: successfully compressed" << endl; break;
260    case Z_MEM_ERROR: orxout(internal_error, context::packets) << "G.St.Man: compress: not enough memory available in gamestate.compress" << endl; return false;
261    case Z_BUF_ERROR: orxout(internal_warning, context::packets) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << endl; return false;
262    case Z_DATA_ERROR: orxout(internal_warning, context::packets) << "G.St.Man: compress: data corrupted in gamestate.compress" << endl; return false;
263  }
264
265  //copy and modify header
266  GamestateHeader *temp = new GamestateHeader(data_);
267  header_.setData(ndata);
268  header_ = *temp;
269  delete temp;
270  //delete old data
271  delete[] data_;
272  //save new data
273  data_ = ndata;
274  header_.setCompSize( buffer );
275  header_.setCompressed( true );
276  orxout(verbose, context::packets) << "gamestate compress datasize: " << header_.getDataSize() << " compsize: " << header_.getCompSize() << endl;
277  return true;
278}
279
280//AV: This function takes the compressed Gamestate received from the network and decompresses it for further unpacking
281bool Gamestate::decompressData()
282{
283  assert(data_);
284  assert(header_.isCompressed());
285  orxout(verbose, context::packets) << "GameStateClient: uncompressing gamestate. id: " << header_.getID() << ", baseid: " << header_.getBaseID() << ", datasize: " << header_.getDataSize() << ", compsize: " << header_.getCompSize() << endl;
286  uint32_t datasize = header_.getDataSize();
287  uint32_t compsize = header_.getCompSize();
288  uint32_t bufsize;
289  bufsize = datasize;
290  assert(bufsize!=0);
291  uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()];
292  uint8_t *dest = ndata + GamestateHeader::getSize();
293  uint8_t *source = data_ + GamestateHeader::getSize();
294  int retval;
295  uLongf length=bufsize;
296  retval = uncompress( dest, &length, source, (uLong)compsize );
297  switch ( retval )
298  {
299    case Z_OK: orxout(verbose_more, context::packets) << "successfully decompressed" << endl; break;
300    case Z_MEM_ERROR: orxout(internal_error, context::packets) << "not enough memory available" << endl; return false;
301    case Z_BUF_ERROR: orxout(internal_warning, context::packets) << "not enough memory available in the buffer" << endl; return false;
302    case Z_DATA_ERROR: orxout(internal_warning, context::packets) << "data corrupted (zlib)" << endl; return false;
303  }
304
305  //copy over the header
306  GamestateHeader* temp = new GamestateHeader( data_ );
307  header_.setData(ndata);
308  header_ = *temp;
309  delete temp;
310
311  if (this->bDataENetAllocated_)
312  {
313    // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will
314    // deallocated it anyway. So data and packet stay together.
315    this->bDataENetAllocated_ = false;
316  }
317  else
318  {
319    // We allocated the memory in the first place (unlikely). So we destroy the old data
320    // and overwrite it with the new decompressed data.
321    delete[] this->data_;
322  }
323
324  //set new pointers
325  data_ = ndata;
326  header_.setCompressed( false );
327  assert(header_.getDataSize()==datasize);
328  assert(header_.getCompSize()==compsize);
329  return true;
330}
331
332
333inline void /*Gamestate::*/diffObject( uint8_t*& newDataPtr, uint8_t*& origDataPtr, uint8_t*& baseDataPtr, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes )
334{
335  assert( objectHeader.getDataSize() == SynchronisableHeader(baseDataPtr).getDataSize() );
336 
337  uint32_t objectOffset = SynchronisableHeader::getSize(); // offset inside the object in the origData and baseData
338  // Check whether the whole object stayed the same
339  if( memcmp( origDataPtr+objectOffset, baseDataPtr+objectOffset, objectHeader.getDataSize()) == 0 )
340  {
341//     orxout(verbose, context::packets) << "skip object " << Synchronisable::getSynchronisable(objectHeader.getObjectID())->getIdentifier()->getName() << endl;
342    origDataPtr += objectOffset + objectHeader.getDataSize(); // skip the whole object
343    baseDataPtr += objectOffset + objectHeader.getDataSize();
344    sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables();
345  }
346  else
347  {
348    // Now start to diff the Object
349    SynchronisableHeaderLight newObjectHeader(newDataPtr);
350    newObjectHeader = objectHeader; // copy over the objectheader
351    VariableID variableID = 0;
352    uint32_t diffedObjectOffset = SynchronisableHeaderLight::getSize();
353    // iterate through all variables
354    while( objectOffset < objectHeader.getDataSize()+SynchronisableHeader::getSize() )
355    {
356      // check whether variable changed and write id and copy over variable to the new stream
357      // otherwise skip variable
358      uint32_t varSize = *sizes;
359      assert( varSize == Synchronisable::getSynchronisable(objectHeader.getObjectID())->getVarSize(variableID) );
360      if ( varSize != 0 )
361      {
362        if ( memcmp(origDataPtr+objectOffset, baseDataPtr+objectOffset, varSize) != 0 )
363        {
364          *(VariableID*)(newDataPtr+diffedObjectOffset) = variableID; // copy over the variableID
365          diffedObjectOffset += sizeof(VariableID);
366          memcpy( newDataPtr+diffedObjectOffset, origDataPtr+objectOffset, varSize );
367          diffedObjectOffset += varSize;
368          objectOffset += varSize;
369        }
370        else
371        {
372          objectOffset += varSize;
373        }
374      }
375
376      ++variableID;
377      ++sizes;
378    }
379   
380    // if there are variables from this object with 0 size left in sizes
381    if( Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables() != variableID )
382      sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables() - variableID;
383   
384    newObjectHeader.setDiffed(true);
385    newObjectHeader.setDataSize(diffedObjectOffset-SynchronisableHeaderLight::getSize());
386    assert(objectOffset == objectHeader.getDataSize()+SynchronisableHeader::getSize());
387    assert(newObjectHeader.getDataSize()>0);
388   
389    origDataPtr += objectOffset;
390    baseDataPtr += objectOffset;
391    newDataPtr += diffedObjectOffset;
392  }
393}
394
395inline void /*Gamestate::*/copyObject( uint8_t*& newData, uint8_t*& origData, uint8_t*& baseData, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes )
396{
397  //       orxout(verbose, context::packets) << "docopy" << endl;
398  // Just copy over the whole Object
399  memcpy( newData, origData, objectHeader.getDataSize()+SynchronisableHeader::getSize() );
400  SynchronisableHeader(newData).setDiffed(false);
401 
402  newData += objectHeader.getDataSize()+SynchronisableHeader::getSize();
403  origData += objectHeader.getDataSize()+SynchronisableHeader::getSize();
404//   SynchronisableHeader baseHeader( baseData );
405//   baseData += baseHeader.getDataSize()+SynchronisableHeader::getSize();
406  //       orxout(verbose, context::packets) << "copy " << h.getObjectID() << endl;
407  //       orxout(verbose, context::packets) << "copy " << h.getObjectID() << ":";
408  sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables();
409//   for( unsigned int i = 0; i < Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables(); ++i )
410//   {
411//     //         orxout(verbose, context::packets) << " " << *sizes;
412//     ++sizes;
413//   }
414    //       orxout(verbose, context::packets) << endl;
415}
416
417inline bool findObject(uint8_t*& dataPtr, uint8_t* endPtr, SynchronisableHeader& objectHeader)
418{
419  // Some assertions to make sure the dataPtr is valid (pointing to a SynchronisableHeader)
420  {
421    SynchronisableHeader htemp2(dataPtr);
422    assert(htemp2.getClassID()<500);
423    assert(htemp2.getDataSize()!=0 && htemp2.getDataSize()<1000);
424    assert(htemp2.isDiffed()==false);
425  }
426  uint32_t objectID = objectHeader.getObjectID();
427  while ( dataPtr < endPtr )
428  {
429    SynchronisableHeader htemp(dataPtr);
430    assert( htemp.getDataSize()!=0 );
431    if ( htemp.getObjectID() == objectID )
432    {
433      assert( objectHeader.getClassID() == htemp.getClassID() );
434      assert( objectHeader.getContextID() == htemp.getContextID() );
435      return true;
436    }
437    {
438      if( dataPtr+htemp.getDataSize()+SynchronisableHeader::getSize() < endPtr )
439      {
440        SynchronisableHeader htemp2(dataPtr+htemp.getDataSize()+SynchronisableHeader::getSize());
441        assert(htemp2.getClassID()<500);
442        assert(htemp2.getDataSize()!=0 && htemp2.getDataSize()<1000);
443        assert(htemp2.isDiffed()==false);
444      }
445    }
446    dataPtr += htemp.getDataSize()+SynchronisableHeader::getSize();
447   
448  }
449  assert(dataPtr == endPtr);
450 
451  return false;
452}
453
454Gamestate* Gamestate::diffVariables(Gamestate *base)
455{
456  assert(base); assert(data_ && base->data_);
457  assert(!header_.isCompressed() && !base->header_.isCompressed());
458  assert(!header_.isDiffed());
459  assert( header_.getDataSize() && base->header_.getDataSize() );
460
461
462  // *** first do a raw diff of the two gamestates
463
464  uint8_t *baseDataPtr = GAMESTATE_START(base->data_);
465  uint8_t *origDataPtr = GAMESTATE_START(this->data_);
466  uint8_t *origDataEnd = origDataPtr + header_.getDataSize();
467  uint8_t *baseDataEnd = baseDataPtr + base->header_.getDataSize();
468//   uint32_t origLength = header_.getDataSize();
469//   uint32_t baseLength = base->header_.getDataSize();
470
471  // Allocate new space for diffed gamestate
472  uint32_t newDataSize = header_.getDataSize() + GamestateHeader::getSize() + sizeof(uint32_t)*this->nrOfVariables_;
473  uint8_t *newData = new uint8_t[newDataSize]; // this is the maximum size needed in the worst case
474  uint8_t *destDataPtr = GAMESTATE_START(newData);
475
476  std::vector<uint32_t>::iterator sizesIt = this->sizes_.begin();
477
478  while( origDataPtr < origDataEnd )
479  {
480    //iterate through all objects
481
482    SynchronisableHeader origHeader(origDataPtr);
483
484    // Find (if possible) the current object in the datastream of the old gamestate
485    // Start at the current offset position
486    if(baseDataPtr == baseDataEnd)
487      baseDataPtr = GAMESTATE_START(base->data_);
488    uint8_t* oldBaseDataPtr = baseDataPtr;
489   
490    assert(baseDataPtr < baseDataEnd);
491    assert(destDataPtr < newData + newDataSize);
492    assert(sizesIt != this->sizes_.end());
493   
494    assert(Synchronisable::getSynchronisable(origHeader.getObjectID()));
495    assert(ClassByID(origHeader.getClassID()));
496    assert(origHeader.getDataSize() < 500);
497   
498    if( findObject(baseDataPtr, baseDataEnd, origHeader) )
499    {
500      SynchronisableHeader baseHeader(baseDataPtr);
501      assert(Synchronisable::getSynchronisable(baseHeader.getObjectID()));
502      assert(ClassByID(baseHeader.getClassID()));
503      assert(baseHeader.getDataSize() < 500);
504      if( SynchronisableHeader(baseDataPtr).getDataSize()==origHeader.getDataSize() )
505      {
506//         orxout(verbose, context::packets) << "diffing object in order: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
507        diffObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
508      }
509      else
510      {
511//         orxout(verbose, context::packets) << "copy object because of different data sizes (1): " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
512        copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
513        assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd);
514      }
515       
516    }
517    else
518    {
519      assert( baseDataPtr == baseDataEnd );
520      baseDataPtr = GAMESTATE_START(base->data_);
521      if( findObject(baseDataPtr, oldBaseDataPtr, origHeader) )
522      {
523        SynchronisableHeader baseHeader(baseDataPtr);
524        assert(Synchronisable::getSynchronisable(baseHeader.getObjectID()));
525        assert(ClassByID(baseHeader.getClassID()));
526        assert(baseHeader.getDataSize() < 500);
527        if( SynchronisableHeader(baseDataPtr).getDataSize()==origHeader.getDataSize() )
528        {
529//           orxout(verbose, context::packets) << "diffing object out of order: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
530          diffObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
531        }
532        else
533        {
534//           orxout(verbose, context::packets) << "copy object because of different data sizes (2): " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
535          copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
536          assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd);
537        }
538      }
539      else
540      {
541//         orxout(verbose, context::packets) << "copy object: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
542        assert(baseDataPtr == oldBaseDataPtr);
543        copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
544        assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd);
545      }
546    }
547  }
548  assert(sizesIt==this->sizes_.end());
549
550
551  Gamestate *g = new Gamestate(newData, getPeerID());
552  (g->header_) = header_;
553  g->header_.setBaseID( base->getID() );
554  g->header_.setDataSize(destDataPtr - newData - GamestateHeader::getSize());
555  g->flags_=flags_;
556  g->packetDirection_ = packetDirection_;
557  assert(!g->isCompressed());
558  return g;
559}
560
561
562/*Gamestate* Gamestate::diffData(Gamestate *base)
563{
564  assert(this && base); assert(data_ && base->data_);
565  assert(!header_.isCompressed() && !base->header_.isCompressed());
566  assert(!header_.isDiffed());
567
568  uint8_t *basep = GAMESTATE_START(base->data_);
569  uint8_t *gs = GAMESTATE_START(this->data_);
570  uint32_t dest_length = header_.getDataSize();
571
572  if(dest_length==0)
573    return nullptr;
574
575  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
576  uint8_t *dest = GAMESTATE_START(ndata);
577
578  rawDiff( dest, gs, basep, header_.getDataSize(), base->header_.getDataSize() );
579#ifndef NDEBUG
580  uint8_t *dest2 = new uint8_t[dest_length];
581  rawDiff( dest2, dest, basep, header_.getDataSize(), base->header_.getDataSize() );
582  assert( memcmp( dest2, gs, dest_length) == 0 );
583  delete dest2;
584#endif
585
586  Gamestate *g = new Gamestate(ndata, getClientID());
587  assert(g->header_);
588  *(g->header_) = *header_;
589  g->header_.setDiffed( true );
590  g->header_.setBaseID( base->getID() );
591  g->flags_=flags_;
592  g->packetDirection_ = packetDirection_;
593  assert(g->isDiffed());
594  assert(!g->isCompressed());
595  return g;
596}
597
598
599Gamestate* Gamestate::undiff(Gamestate *base)
600{
601  assert(this && base); assert(data_ && base->data_);
602  assert(!header_.isCompressed() && !base->header_.isCompressed());
603  assert(header_.isDiffed());
604
605  uint8_t *basep = GAMESTATE_START(base->data_);
606  uint8_t *gs = GAMESTATE_START(this->data_);
607  uint32_t dest_length = header_.getDataSize();
608
609  if(dest_length==0)
610    return nullptr;
611
612  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
613  uint8_t *dest = ndata + GamestateHeader::getSize();
614
615  rawDiff( dest, gs, basep, header_.getDataSize(), base->header_.getDataSize() );
616
617  Gamestate *g = new Gamestate(ndata, getClientID());
618  assert(g->header_);
619  *(g->header_) = *header_;
620  g->header_.setDiffed( false );
621  g->flags_=flags_;
622  g->packetDirection_ = packetDirection_;
623  assert(!g->isDiffed());
624  assert(!g->isCompressed());
625  return g;
626}
627
628
629void Gamestate::rawDiff( uint8_t* newdata, uint8_t* data, uint8_t* basedata, uint32_t datalength, uint32_t baselength)
630{
631  uint64_t* gd = (uint64_t*)data;
632  uint64_t* bd = (uint64_t*)basedata;
633  uint64_t* nd = (uint64_t*)newdata;
634
635  unsigned int i;
636  for( i=0; i<datalength/8; i++ )
637  {
638    if( i<baselength/8 )
639      *(nd+i) = *(gd+i) ^ *(bd+i);  // xor the data
640    else
641      *(nd+i) = *(gd+i); // just copy over the data
642  }
643  unsigned int j;
644  // now process the rest (when datalength isn't a multiple of 4)
645  for( j = 8*(datalength/8); j<datalength; j++ )
646  {
647    if( j<baselength )
648      *(newdata+j) = *(data+j) ^ *(basedata+j); // xor
649    else
650      *(newdata+j) = *(data+j); // just copy
651  }
652  assert(j==datalength);
653}*/
654
655
656/*Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){
657  assert(data_);
658  std::list<obj>::iterator it;
659
660  // allocate memory for new data
661  uint8_t *gdata = new uint8_t[header_.getDataSize()+GamestateHeader::getSize()];
662  // create a gamestate out of it
663  Gamestate *gs = new Gamestate(gdata);
664  uint8_t *newdata = gdata + GamestateHeader::getSize();
665  uint8_t *origdata = GAMESTATE_START(data_);
666
667  //copy the GamestateHeader
668  assert(gs->header_);
669  *(gs->header_) = *header_;
670
671  uint32_t objectOffset;
672  unsigned int objectsize, destsize=0;
673  // TODO: Why is this variable not used?
674  //Synchronisable *object;
675
676  //call TrafficControl
677  TrafficControl::getInstance()->processObjectList( clientID, header_.getID(), dataVector_ );
678
679  //copy in the zeros
680//   std::list<obj>::iterator itt;
681//   orxout() << "myvector contains:";
682//   for ( itt=dataVector_.begin() ; itt!=dataVector_.end(); itt++ )
683//     orxout() << " " << (*itt).objID;
684//   orxout() << endl;
685  for(it=dataVector_.begin(); it!=dataVector_.end();){
686    SynchronisableHeader oldobjectheader(origdata);
687    SynchronisableHeader newobjectheader(newdata);
688    if ( (*it).objSize == 0 )
689    {
690      ++it;
691      continue;
692    }
693    objectsize = oldobjectheader.getDataSize()+SynchronisableHeader::getSize();
694    objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader
695    if ( (*it).objID == oldobjectheader.getObjectID() ){
696      memcpy(newdata, origdata, objectsize);
697      ++it;
698    }else{
699      newobjectheader = oldobjectheader;
700      memset(newdata+objectOffset, 0, objectsize-objectOffset);
701    }
702    newdata += objectsize;
703    origdata += objectsize;
704    destsize += objectsize;
705  }
706#ifndef NDEBUG
707  uint32_t origsize = destsize;
708  while ( origsize < header_.getDataSize() )
709  {
710    SynchronisableHeader oldobjectheader(origdata);
711    objectsize = oldobjectheader.getDataSize()+SynchronisableHeader::getSize();
712    origdata += objectsize;
713    origsize += objectsize;
714  }
715  assert(origsize==header_.getDataSize());
716  assert(destsize!=0);
717#endif
718  gs->header_.setDataSize( destsize );
719  return gs;
720}*/
721
722
723uint32_t Gamestate::calcGamestateSize(uint32_t id, uint8_t mode)
724{
725  uint32_t size = 0;
726  uint32_t nrOfVariables = 0;
727    // get total size of gamestate
728  for(Synchronisable* synchronisable : ObjectList<Synchronisable>()){
729    size+=synchronisable->getSize(id, mode); // size of the actual data of the synchronisable
730    nrOfVariables += synchronisable->getNrOfVariables();
731  }
732//   orxout() << "allocating " << nrOfVariables << " ints" << endl;
733  this->sizes_.reserve(nrOfVariables);
734  return size;
735}
736
737
738} //namespace packet
739} //namespace orxonox
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