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source: code/branches/Masterserver_FS18/src/libraries/network/packet/Gamestate.cc @ 11905

Last change on this file since 11905 was 11905, checked in by mdedial, 6 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Gamestate.h"
30
31#include <zlib.h>
32
33#include "util/Output.h"
34#include "util/OrxAssert.h"
35#include "core/CoreIncludes.h"
36#include "core/GameMode.h"
37#include "core/object/ObjectList.h"
38#include "network/synchronisable/Synchronisable.h"
39#include "network/GamestateHandler.h"
40#include "network/Host.h"
41
42namespace orxonox {
43
44namespace packet {
45
46#define GAMESTATE_START(data) (data + GamestateHeader::getSize())
47
48// #define PACKET_FLAG_GAMESTATE  PacketFlag::Reliable
49#define PACKET_FLAG_GAMESTATE  0
50
51inline bool memzero( uint8_t* data, uint32_t datalength)
52{
53  uint64_t* d = (uint64_t*)data;
54
55  for( unsigned int i=0; i<datalength/8; i++ )
56  {
57    if( *(d+i) != 0 )
58      return false;
59  }
60  // now process the rest (when datalength isn't a multiple of 4)
61  for( unsigned int j = 8*(datalength/8); j<datalength; j++ )
62  {
63    if( *(data+j) != 0 )
64      return false;
65  }
66  return true;
67}
68
69
70Gamestate::Gamestate():
71  header_()
72{
73  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
74}
75
76
77Gamestate::Gamestate(uint8_t *data, unsigned int clientID):
78  Packet(data, clientID), header_(data)
79{
80  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
81}
82
83
84Gamestate::Gamestate(uint8_t *data):
85  header_(data)
86{
87  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
88  data_ = data;
89}
90
91
92Gamestate::Gamestate(const Gamestate& g) :
93  Packet( *(Packet*)&g ), header_(this->data_), nrOfVariables_(0)
94{
95  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
96  sizes_ = g.sizes_;
97}
98
99
100Gamestate::~Gamestate()
101{
102}
103
104//AV: This takes all synchronisables and packs it in a GameState, to be sent over the network
105bool Gamestate::collectData(int id, uint8_t mode)
106{
107  uint32_t tempsize=0, currentsize=0;
108  assert(data_==nullptr);
109  uint32_t size = calcGamestateSize(id, mode);
110
111  orxout(verbose_more, context::packets) << "G.ST.Man: producing gamestate with id: " << id << endl;
112  if(size==0)
113    return false;
114  data_ = new uint8_t[size + GamestateHeader::getSize()];
115  if(!data_)
116  {
117    orxout(internal_warning, context::packets) << "GameStateManager: could not allocate memory" << endl;
118    return false;
119  }
120
121  // tell the gamestate header where to store the data
122  header_.setData(this->data_);
123
124  //start collect data synchronisable by synchronisable
125  uint8_t *mem = data_; // in this stream store all data of the variables and the headers of the synchronisable
126  mem += GamestateHeader::getSize();
127  ObjectList<Synchronisable>::iterator it;
128  for(it = ObjectList<Synchronisable>().begin(); it; ++it)
129  {
130
131//     tempsize=it->getSize(id, mode);
132
133    tempsize = it->getData(mem, this->sizes_, id, mode);
134    if ( tempsize != 0 )
135      dataVector_.emplace_back(it->getObjectID(), it->getContextID(), tempsize, mem-data_);
136
137#ifndef NDEBUG
138    if(currentsize+tempsize > size)
139    {
140      assert(0); // if we don't use multithreading this part shouldn't be neccessary
141      // start allocate additional memory
142      orxout(internal_info, context::packets) << "Gamestate: need additional memory" << endl;
143      ObjectList<Synchronisable>::iterator temp = it;
144      uint32_t addsize=tempsize;
145      while(++temp)
146        addsize+=temp->getSize(id, mode);
147      data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize);
148      if(!data_)
149        return false;
150      size = currentsize+addsize;
151    }// stop allocate additional memory
152#endif
153//     if(!it->getData(mem, id, mode))
154//       return false; // mem pointer gets automatically increased because of call by reference
155    // increase size counter by size of current synchronisable
156    currentsize+=tempsize;
157  }
158
159
160  //start write gamestate header
161  header_.setDataSize( currentsize );
162  header_.setCompSize( 0 );
163  header_.setID( id );
164  header_.setBaseID( GAMESTATEID_INITIAL );
165  header_.setDiffed( false );
166  header_.setComplete( true );
167  header_.setCompressed( false );
168  //stop write gamestate header
169
170  orxout(verbose_more, context::packets) << "Gamestate: Gamestate size: " << currentsize << endl;
171  orxout(verbose_more, context::packets) << "Gamestate: 'estimated' (and corrected) Gamestate size: " << size << endl;
172  return true;
173}
174
175//AV: This takes the Gamestate received from the network and "unpacks" it back to a list of Objects/Synchronisables, thus updating the data
176bool Gamestate::spreadData(uint8_t mode)
177{
178  orxout(verbose_more, context::packets) << "processing gamestate with id " << header_.getID() << endl;
179  assert(data_);
180  assert(!header_.isCompressed());
181  uint8_t *mem=data_+GamestateHeader::getSize();
182  Synchronisable *s;
183 
184  // update the data of the objects we received
185  while(mem < data_+GamestateHeader::getSize()+header_.getDataSize())
186  {
187    SynchronisableHeader objectheader(mem);
188
189    s = Synchronisable::getSynchronisable( objectheader.getObjectID() );
190    if(!s)
191    {
192      if (!GameMode::isMaster())
193      {
194        Synchronisable::fabricate(mem, mode);
195      }
196      else
197      {
198//         orxout(verbose, context::packets) << "not creating object of classid " << objectheader.getClassID() << endl;
199        mem += objectheader.getDataSize() + ( objectheader.isDiffed() ? SynchronisableHeaderLight::getSize() : SynchronisableHeader::getSize() );
200      }
201    }
202    else
203    {
204//       orxout(verbose, context::packets) << "updating object of classid " << objectheader.getClassID() << endl;
205      OrxVerify(s->updateData(mem, mode), "ERROR: could not update Synchronisable with Gamestate data");
206    }
207  }
208  assert((uintptr_t)(mem-data_) == GamestateHeader::getSize()+header_.getDataSize());
209 
210   // In debug mode, check first, whether there are no duplicate objectIDs
211#ifndef NDEBUG
212  if(this->getID()%1000==1)
213  {
214    std::list<uint32_t> v1;
215    for (Synchronisable* synchronisable : ObjectList<Synchronisable>())
216    {
217      if (synchronisable->getObjectID() == OBJECTID_UNKNOWN)
218      {
219        if (synchronisable->objectMode_ != 0x0)
220        {
221          orxout(user_error, context::packets) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << endl;
222          orxout(user_error, context::packets) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << endl;
223          orxout(user_error, context::packets) << "Objects class: " << synchronisable->getIdentifier()->getName() << endl;
224          //assert(false);
225        }
226      }
227      else
228      {
229        for (uint32_t id : v1)
230        {
231          if (synchronisable->getObjectID() == id)
232          {
233            orxout(user_error, context::packets) << "Found duplicate objectIDs on the client!" << endl
234                                                 << "Are you sure you don't create a Sychnronisable objcect with 'new' \
235                                                     that doesn't have objectMode = 0x0?" << endl;
236          }
237        }
238        v1.push_back(synchronisable->getObjectID());
239      }
240    }
241  }
242#endif
243  return true;
244}
245
246
247uint32_t Gamestate::getSize() const
248{
249  assert(data_);
250  if(header_.isCompressed())
251    return header_.getCompSize()+GamestateHeader::getSize();
252  else
253  {
254    return header_.getDataSize()+GamestateHeader::getSize();
255  }
256}
257
258
259bool Gamestate::operator==(packet::Gamestate gs)
260{
261  uint8_t *d1 = data_+GamestateHeader::getSize();
262  uint8_t *d2 = gs.data_+GamestateHeader::getSize();
263  GamestateHeader h1(data_);
264  GamestateHeader h2(gs.data_);
265  assert(h1.getDataSize() == h2.getDataSize());
266  assert(!isCompressed());
267  assert(!gs.isCompressed());
268  return memcmp(d1, d2, h1.getDataSize())==0;
269}
270
271
272bool Gamestate::process(orxonox::Host* host)
273{
274  return host->addGamestate(this, getPeerID());
275}
276
277//AV: This function takes the Gamestate and compresses it for transmission over the network
278bool Gamestate::compressData()
279{
280  assert(data_);
281  assert(!header_.isCompressed());
282  uLongf buffer = (uLongf)(((header_.getDataSize() + 12)*1.01)+1);
283  if(buffer==0)
284    return false;
285
286  uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()];
287  uint8_t *dest = ndata + GamestateHeader::getSize();
288  uint8_t *source = data_ + GamestateHeader::getSize();
289  int retval;
290  retval = compress( dest, &buffer, source, (uLong)(header_.getDataSize()) );
291  switch ( retval )
292  {
293    case Z_OK: orxout(verbose_more, context::packets) << "G.St.Man: compress: successfully compressed" << endl; break;
294    case Z_MEM_ERROR: orxout(internal_error, context::packets) << "G.St.Man: compress: not enough memory available in gamestate.compress" << endl; return false;
295    case Z_BUF_ERROR: orxout(internal_warning, context::packets) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << endl; return false;
296    case Z_DATA_ERROR: orxout(internal_warning, context::packets) << "G.St.Man: compress: data corrupted in gamestate.compress" << endl; return false;
297  }
298
299  //copy and modify header
300  GamestateHeader *temp = new GamestateHeader(data_);
301  header_.setData(ndata);
302  header_ = *temp;
303  delete temp;
304  //delete old data
305  delete[] data_;
306  //save new data
307  data_ = ndata;
308  header_.setCompSize( buffer );
309  header_.setCompressed( true );
310  orxout(verbose, context::packets) << "gamestate compress datasize: " << header_.getDataSize() << " compsize: " << header_.getCompSize() << endl;
311  return true;
312}
313
314//AV: This function takes the compressed Gamestate received from the network and decompresses it for further unpacking
315bool Gamestate::decompressData()
316{
317  assert(data_);
318  assert(header_.isCompressed());
319  orxout(verbose, context::packets) << "GameStateClient: uncompressing gamestate. id: " << header_.getID() << ", baseid: " << header_.getBaseID() << ", datasize: " << header_.getDataSize() << ", compsize: " << header_.getCompSize() << endl;
320  uint32_t datasize = header_.getDataSize();
321  uint32_t compsize = header_.getCompSize();
322  uint32_t bufsize;
323  bufsize = datasize;
324  assert(bufsize!=0);
325  uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()];
326  uint8_t *dest = ndata + GamestateHeader::getSize();
327  uint8_t *source = data_ + GamestateHeader::getSize();
328  int retval;
329  uLongf length=bufsize;
330  retval = uncompress( dest, &length, source, (uLong)compsize );
331  switch ( retval )
332  {
333    case Z_OK: orxout(verbose_more, context::packets) << "successfully decompressed" << endl; break;
334    case Z_MEM_ERROR: orxout(internal_error, context::packets) << "not enough memory available" << endl; return false;
335    case Z_BUF_ERROR: orxout(internal_warning, context::packets) << "not enough memory available in the buffer" << endl; return false;
336    case Z_DATA_ERROR: orxout(internal_warning, context::packets) << "data corrupted (zlib)" << endl; return false;
337  }
338
339  //copy over the header
340  GamestateHeader* temp = new GamestateHeader( data_ );
341  header_.setData(ndata);
342  header_ = *temp;
343  delete temp;
344
345  if (this->bDataENetAllocated_)
346  {
347    // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will
348    // deallocated it anyway. So data and packet stay together.
349    this->bDataENetAllocated_ = false;
350  }
351  else
352  {
353    // We allocated the memory in the first place (unlikely). So we destroy the old data
354    // and overwrite it with the new decompressed data.
355    delete[] this->data_;
356  }
357
358  //set new pointers
359  data_ = ndata;
360  header_.setCompressed( false );
361  assert(header_.getDataSize()==datasize);
362  assert(header_.getCompSize()==compsize);
363  return true;
364}
365
366
367inline void /*Gamestate::*/diffObject( uint8_t*& newDataPtr, uint8_t*& origDataPtr, uint8_t*& baseDataPtr, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes )
368{
369  assert( objectHeader.getDataSize() == SynchronisableHeader(baseDataPtr).getDataSize() );
370 
371  uint32_t objectOffset = SynchronisableHeader::getSize(); // offset inside the object in the origData and baseData
372  // Check whether the whole object stayed the same
373  if( memcmp( origDataPtr+objectOffset, baseDataPtr+objectOffset, objectHeader.getDataSize()) == 0 )
374  {
375//     orxout(verbose, context::packets) << "skip object " << Synchronisable::getSynchronisable(objectHeader.getObjectID())->getIdentifier()->getName() << endl;
376    origDataPtr += objectOffset + objectHeader.getDataSize(); // skip the whole object
377    baseDataPtr += objectOffset + objectHeader.getDataSize();
378    sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables();
379  }
380  else
381  {
382    // Now start to diff the Object
383    SynchronisableHeaderLight newObjectHeader(newDataPtr);
384    newObjectHeader = objectHeader; // copy over the objectheader
385    VariableID variableID = 0;
386    uint32_t diffedObjectOffset = SynchronisableHeaderLight::getSize();
387    // iterate through all variables
388    while( objectOffset < objectHeader.getDataSize()+SynchronisableHeader::getSize() )
389    {
390      // check whether variable changed and write id and copy over variable to the new stream
391      // otherwise skip variable
392      uint32_t varSize = *sizes;
393      assert( varSize == Synchronisable::getSynchronisable(objectHeader.getObjectID())->getVarSize(variableID) );
394      if ( varSize != 0 )
395      {
396        if ( memcmp(origDataPtr+objectOffset, baseDataPtr+objectOffset, varSize) != 0 )
397        {
398          *(VariableID*)(newDataPtr+diffedObjectOffset) = variableID; // copy over the variableID
399          diffedObjectOffset += sizeof(VariableID);
400          memcpy( newDataPtr+diffedObjectOffset, origDataPtr+objectOffset, varSize );
401          diffedObjectOffset += varSize;
402          objectOffset += varSize;
403        }
404        else
405        {
406          objectOffset += varSize;
407        }
408      }
409
410      ++variableID;
411      ++sizes;
412    }
413   
414    // if there are variables from this object with 0 size left in sizes
415    if( Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables() != variableID )
416      sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables() - variableID;
417   
418    newObjectHeader.setDiffed(true);
419    newObjectHeader.setDataSize(diffedObjectOffset-SynchronisableHeaderLight::getSize());
420    assert(objectOffset == objectHeader.getDataSize()+SynchronisableHeader::getSize());
421    assert(newObjectHeader.getDataSize()>0);
422   
423    origDataPtr += objectOffset;
424    baseDataPtr += objectOffset;
425    newDataPtr += diffedObjectOffset;
426  }
427}
428
429inline void /*Gamestate::*/copyObject( uint8_t*& newData, uint8_t*& origData, uint8_t*& baseData, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes )
430{
431  //       orxout(verbose, context::packets) << "docopy" << endl;
432  // Just copy over the whole Object
433  memcpy( newData, origData, objectHeader.getDataSize()+SynchronisableHeader::getSize() );
434  SynchronisableHeader(newData).setDiffed(false);
435 
436  newData += objectHeader.getDataSize()+SynchronisableHeader::getSize();
437  origData += objectHeader.getDataSize()+SynchronisableHeader::getSize();
438//   SynchronisableHeader baseHeader( baseData );
439//   baseData += baseHeader.getDataSize()+SynchronisableHeader::getSize();
440  //       orxout(verbose, context::packets) << "copy " << h.getObjectID() << endl;
441  //       orxout(verbose, context::packets) << "copy " << h.getObjectID() << ":";
442  sizes += Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables();
443//   for( unsigned int i = 0; i < Synchronisable::getSynchronisable(objectHeader.getObjectID())->getNrOfVariables(); ++i )
444//   {
445//     //         orxout(verbose, context::packets) << " " << *sizes;
446//     ++sizes;
447//   }
448    //       orxout(verbose, context::packets) << endl;
449}
450
451inline bool findObject(uint8_t*& dataPtr, uint8_t* endPtr, SynchronisableHeader& objectHeader)
452{
453  // Some assertions to make sure the dataPtr is valid (pointing to a SynchronisableHeader)
454  {
455    SynchronisableHeader htemp2(dataPtr);
456    assert(htemp2.getClassID()<500);
457    assert(htemp2.getDataSize()!=0 && htemp2.getDataSize()<1000);
458    assert(htemp2.isDiffed()==false);
459  }
460  uint32_t objectID = objectHeader.getObjectID();
461  while ( dataPtr < endPtr )
462  {
463    SynchronisableHeader htemp(dataPtr);
464    assert( htemp.getDataSize()!=0 );
465    if ( htemp.getObjectID() == objectID )
466    {
467      assert( objectHeader.getClassID() == htemp.getClassID() );
468      assert( objectHeader.getContextID() == htemp.getContextID() );
469      return true;
470    }
471    {
472      if( dataPtr+htemp.getDataSize()+SynchronisableHeader::getSize() < endPtr )
473      {
474        SynchronisableHeader htemp2(dataPtr+htemp.getDataSize()+SynchronisableHeader::getSize());
475        assert(htemp2.getClassID()<500);
476        assert(htemp2.getDataSize()!=0 && htemp2.getDataSize()<1000);
477        assert(htemp2.isDiffed()==false);
478      }
479    }
480    dataPtr += htemp.getDataSize()+SynchronisableHeader::getSize();
481   
482  }
483  assert(dataPtr == endPtr);
484 
485  return false;
486}
487
488Gamestate* Gamestate::diffVariables(Gamestate *base)
489{
490  assert(base); assert(data_ && base->data_);
491  assert(!header_.isCompressed() && !base->header_.isCompressed());
492  assert(!header_.isDiffed());
493  assert( header_.getDataSize() && base->header_.getDataSize() );
494
495
496  // *** first do a raw diff of the two gamestates
497
498  uint8_t *baseDataPtr = GAMESTATE_START(base->data_);
499  uint8_t *origDataPtr = GAMESTATE_START(this->data_);
500  uint8_t *origDataEnd = origDataPtr + header_.getDataSize();
501  uint8_t *baseDataEnd = baseDataPtr + base->header_.getDataSize();
502//   uint32_t origLength = header_.getDataSize();
503//   uint32_t baseLength = base->header_.getDataSize();
504
505  // Allocate new space for diffed gamestate
506  uint32_t newDataSize = header_.getDataSize() + GamestateHeader::getSize() + sizeof(uint32_t)*this->nrOfVariables_;
507  uint8_t *newData = new uint8_t[newDataSize]; // this is the maximum size needed in the worst case
508  uint8_t *destDataPtr = GAMESTATE_START(newData);
509
510  std::vector<uint32_t>::iterator sizesIt = this->sizes_.begin();
511
512  while( origDataPtr < origDataEnd )
513  {
514    //iterate through all objects
515
516    SynchronisableHeader origHeader(origDataPtr);
517
518    // Find (if possible) the current object in the datastream of the old gamestate
519    // Start at the current offset position
520    if(baseDataPtr == baseDataEnd)
521      baseDataPtr = GAMESTATE_START(base->data_);
522    uint8_t* oldBaseDataPtr = baseDataPtr;
523   
524    assert(baseDataPtr < baseDataEnd);
525    assert(destDataPtr < newData + newDataSize);
526    assert(sizesIt != this->sizes_.end());
527   
528    assert(Synchronisable::getSynchronisable(origHeader.getObjectID()));
529    assert(ClassByID(origHeader.getClassID()));
530    assert(origHeader.getDataSize() < 500);
531   
532    if( findObject(baseDataPtr, baseDataEnd, origHeader) )
533    {
534      SynchronisableHeader baseHeader(baseDataPtr);
535      assert(Synchronisable::getSynchronisable(baseHeader.getObjectID()));
536      assert(ClassByID(baseHeader.getClassID()));
537      assert(baseHeader.getDataSize() < 500);
538      if( SynchronisableHeader(baseDataPtr).getDataSize()==origHeader.getDataSize() )
539      {
540//         orxout(verbose, context::packets) << "diffing object in order: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
541        diffObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
542      }
543      else
544      {
545//         orxout(verbose, context::packets) << "copy object because of different data sizes (1): " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
546        copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
547        assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd);
548      }
549       
550    }
551    else
552    {
553      assert( baseDataPtr == baseDataEnd );
554      baseDataPtr = GAMESTATE_START(base->data_);
555      if( findObject(baseDataPtr, oldBaseDataPtr, origHeader) )
556      {
557        SynchronisableHeader baseHeader(baseDataPtr);
558        assert(Synchronisable::getSynchronisable(baseHeader.getObjectID()));
559        assert(ClassByID(baseHeader.getClassID()));
560        assert(baseHeader.getDataSize() < 500);
561        if( SynchronisableHeader(baseDataPtr).getDataSize()==origHeader.getDataSize() )
562        {
563//           orxout(verbose, context::packets) << "diffing object out of order: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
564          diffObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
565        }
566        else
567        {
568//           orxout(verbose, context::packets) << "copy object because of different data sizes (2): " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
569          copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
570          assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd);
571        }
572      }
573      else
574      {
575//         orxout(verbose, context::packets) << "copy object: " << Synchronisable::getSynchronisable(origHeader.getObjectID())->getIdentifier()->getName() << endl;
576        assert(baseDataPtr == oldBaseDataPtr);
577        copyObject(destDataPtr, origDataPtr, baseDataPtr, origHeader, sizesIt);
578        assert(sizesIt != this->sizes_.end() || origDataPtr==origDataEnd);
579      }
580    }
581  }
582  assert(sizesIt==this->sizes_.end());
583
584
585  Gamestate *g = new Gamestate(newData, getPeerID());
586  (g->header_) = header_;
587  g->header_.setBaseID( base->getID() );
588  g->header_.setDataSize(destDataPtr - newData - GamestateHeader::getSize());
589  g->flags_=flags_;
590  g->packetDirection_ = packetDirection_;
591  assert(!g->isCompressed());
592  return g;
593}
594
595
596/*Gamestate* Gamestate::diffData(Gamestate *base)
597{
598  assert(this && base); assert(data_ && base->data_);
599  assert(!header_.isCompressed() && !base->header_.isCompressed());
600  assert(!header_.isDiffed());
601
602  uint8_t *basep = GAMESTATE_START(base->data_);
603  uint8_t *gs = GAMESTATE_START(this->data_);
604  uint32_t dest_length = header_.getDataSize();
605
606  if(dest_length==0)
607    return nullptr;
608
609  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
610  uint8_t *dest = GAMESTATE_START(ndata);
611
612  rawDiff( dest, gs, basep, header_.getDataSize(), base->header_.getDataSize() );
613#ifndef NDEBUG
614  uint8_t *dest2 = new uint8_t[dest_length];
615  rawDiff( dest2, dest, basep, header_.getDataSize(), base->header_.getDataSize() );
616  assert( memcmp( dest2, gs, dest_length) == 0 );
617  delete dest2;
618#endif
619
620  Gamestate *g = new Gamestate(ndata, getClientID());
621  assert(g->header_);
622  *(g->header_) = *header_;
623  g->header_.setDiffed( true );
624  g->header_.setBaseID( base->getID() );
625  g->flags_=flags_;
626  g->packetDirection_ = packetDirection_;
627  assert(g->isDiffed());
628  assert(!g->isCompressed());
629  return g;
630}
631
632
633Gamestate* Gamestate::undiff(Gamestate *base)
634{
635  assert(this && base); assert(data_ && base->data_);
636  assert(!header_.isCompressed() && !base->header_.isCompressed());
637  assert(header_.isDiffed());
638
639  uint8_t *basep = GAMESTATE_START(base->data_);
640  uint8_t *gs = GAMESTATE_START(this->data_);
641  uint32_t dest_length = header_.getDataSize();
642
643  if(dest_length==0)
644    return nullptr;
645
646  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
647  uint8_t *dest = ndata + GamestateHeader::getSize();
648
649  rawDiff( dest, gs, basep, header_.getDataSize(), base->header_.getDataSize() );
650
651  Gamestate *g = new Gamestate(ndata, getClientID());
652  assert(g->header_);
653  *(g->header_) = *header_;
654  g->header_.setDiffed( false );
655  g->flags_=flags_;
656  g->packetDirection_ = packetDirection_;
657  assert(!g->isDiffed());
658  assert(!g->isCompressed());
659  return g;
660}
661
662
663void Gamestate::rawDiff( uint8_t* newdata, uint8_t* data, uint8_t* basedata, uint32_t datalength, uint32_t baselength)
664{
665  uint64_t* gd = (uint64_t*)data;
666  uint64_t* bd = (uint64_t*)basedata;
667  uint64_t* nd = (uint64_t*)newdata;
668
669  unsigned int i;
670  for( i=0; i<datalength/8; i++ )
671  {
672    if( i<baselength/8 )
673      *(nd+i) = *(gd+i) ^ *(bd+i);  // xor the data
674    else
675      *(nd+i) = *(gd+i); // just copy over the data
676  }
677  unsigned int j;
678  // now process the rest (when datalength isn't a multiple of 4)
679  for( j = 8*(datalength/8); j<datalength; j++ )
680  {
681    if( j<baselength )
682      *(newdata+j) = *(data+j) ^ *(basedata+j); // xor
683    else
684      *(newdata+j) = *(data+j); // just copy
685  }
686  assert(j==datalength);
687}*/
688
689
690/*Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){
691  assert(data_);
692  std::list<obj>::iterator it;
693
694  // allocate memory for new data
695  uint8_t *gdata = new uint8_t[header_.getDataSize()+GamestateHeader::getSize()];
696  // create a gamestate out of it
697  Gamestate *gs = new Gamestate(gdata);
698  uint8_t *newdata = gdata + GamestateHeader::getSize();
699  uint8_t *origdata = GAMESTATE_START(data_);
700
701  //copy the GamestateHeader
702  assert(gs->header_);
703  *(gs->header_) = *header_;
704
705  uint32_t objectOffset;
706  unsigned int objectsize, destsize=0;
707  // TODO: Why is this variable not used?
708  //Synchronisable *object;
709
710  //call TrafficControl
711  TrafficControl::getInstance()->processObjectList( clientID, header_.getID(), dataVector_ );
712
713  //copy in the zeros
714//   std::list<obj>::iterator itt;
715//   orxout() << "myvector contains:";
716//   for ( itt=dataVector_.begin() ; itt!=dataVector_.end(); itt++ )
717//     orxout() << " " << (*itt).objID;
718//   orxout() << endl;
719  for(it=dataVector_.begin(); it!=dataVector_.end();){
720    SynchronisableHeader oldobjectheader(origdata);
721    SynchronisableHeader newobjectheader(newdata);
722    if ( (*it).objSize == 0 )
723    {
724      ++it;
725      continue;
726    }
727    objectsize = oldobjectheader.getDataSize()+SynchronisableHeader::getSize();
728    objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader
729    if ( (*it).objID == oldobjectheader.getObjectID() ){
730      memcpy(newdata, origdata, objectsize);
731      ++it;
732    }else{
733      newobjectheader = oldobjectheader;
734      memset(newdata+objectOffset, 0, objectsize-objectOffset);
735    }
736    newdata += objectsize;
737    origdata += objectsize;
738    destsize += objectsize;
739  }
740#ifndef NDEBUG
741  uint32_t origsize = destsize;
742  while ( origsize < header_.getDataSize() )
743  {
744    SynchronisableHeader oldobjectheader(origdata);
745    objectsize = oldobjectheader.getDataSize()+SynchronisableHeader::getSize();
746    origdata += objectsize;
747    origsize += objectsize;
748  }
749  assert(origsize==header_.getDataSize());
750  assert(destsize!=0);
751#endif
752  gs->header_.setDataSize( destsize );
753  return gs;
754}*/
755
756
757uint32_t Gamestate::calcGamestateSize(uint32_t id, uint8_t mode)
758{
759  uint32_t size = 0;
760  uint32_t nrOfVariables = 0;
761    // get total size of gamestate
762  for(Synchronisable* synchronisable : ObjectList<Synchronisable>()){
763    size+=synchronisable->getSize(id, mode); // size of the actual data of the synchronisable
764    nrOfVariables += synchronisable->getNrOfVariables();
765  }
766//   orxout() << "allocating " << nrOfVariables << " ints" << endl;
767  this->sizes_.reserve(nrOfVariables);
768  return size;
769}
770
771
772} //namespace packet
773} //namespace orxonox
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