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source: code/branches/Masterserver_FS18/data/levels/testMultiplayerLevel.oxw @ 11856

Last change on this file since 11856 was 11856, checked in by varyo, 6 years ago

now added empty multiplayer level

File size: 1.4 KB
Line 
1<LevelInfo
2 name = "Test Multiplayer level"
3 description = "A level to test the multiplayer."
4 tags = "test"
5 screenshot = "emptylevel.png"
6/>
7
8<?lua
9  include("stats.oxo")
10  include("HUDTemplates3.oxo")
11  include("templates/lodInformation.oxt")
12  include("templates/spaceshipEscort.oxt")
13  include("templates/spaceshipPirate.oxt")
14  include("templates/spaceshipH2.oxt")
15  include("templates/spaceshipAssff.oxt")
16?>
17
18<Level
19 gametype = "TeamGametype"
20>
21  <templates>
22    <Template link=lodtemplate_default />
23  </templates>
24  <?lua include("includes/notifications.oxi") ?>
25
26  <Scene
27    ambientlight = "0.8, 0.8, 0.8"
28    skybox       = "Orxonox/Starbox"
29  >
30
31    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
32
33<! Standard Spawnpoints, seems to be necessary in order to start the server, eventhough TeamSpawnPoints should replace these >
34    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate />
35    <SpawnPoint team=1 position="-400,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
36
37<! TeamSpawnPoints, probably only works for gametype teamDeathMatch >
38    <TeamSpawnPoint team=0 position="0,  0,0" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
39    <TeamSpawnPoint team=1 position="2000,  0,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate />
40
41   
42  </Scene>
43</Level>
44
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