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source: code/branches/FlappyOrx_HS17/src/modules/flappyorx/FlappyOrxShip.h @ 11600

Last change on this file since 11600 was 11600, checked in by merholzl, 6 years ago

XML Ports and cleanUp

File size: 3.0 KB
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[11503]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file FlappyOrxShip.h
31    @brief Declaration of the FlappyOrxShip class.
32*/
33
34#ifndef _FlappyOrxShip_H__
35#define _FlappyOrxShip_H__
36
37#include "flappyorx/FlappyOrxPrereqs.h"
38
39#include "weapons/WeaponsPrereqs.h"
40#include "worldentities/pawns/SpaceShip.h"
41
42namespace orxonox
43{
44    class _FlappyOrxExport FlappyOrxShip : public SpaceShip
45    {
46        public:
47            FlappyOrxShip(Context* context);
48
49            virtual void tick(float dt) override;
50
[11600]51           
[11503]52            // Starts or stops fireing
53            virtual void boost(bool bBoost) override;
54
55            //no rotation!
56            virtual void rotateYaw(const Vector2& value) override{}; 
57            virtual void rotatePitch(const Vector2& value) override{};
58            //return to main menu if game has ended.
[11600]59            //virtual void rotateRoll(const Vector2& value) override;
60           
61            inline void setSpeed( float speed ){   
62                orxout()<< speed<< endl;
63                this->speed = speed; }
[11514]64            inline float getSpeed( )
[11511]65                { return this->speed; }
66            inline void setGravity( float gravity )
67                { this->gravity = gravity; }
[11514]68            inline float getGravity()
[11511]69                { return this->gravity; }
[11514]70            inline void setUpwardThrust( float UpwardThrust )
[11511]71                { this->UpwardThrust = UpwardThrust; }
[11514]72            inline float getUpwardThrust()
[11511]73                { return this->UpwardThrust; }
[11600]74   
[11595]75            virtual int timeUntilRespawn();
76           
[11514]77            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
[11503]78
79        protected:
80            virtual void death() override;
81        private:
82            FlappyOrx* getGame();
83            WeakPtr<FlappyOrx> game;
84            Camera* camera;
85            bool isFlapping;
[11565]86            bool isDead;
[11503]87            float speed, UpwardThrust, gravity;
[11595]88            long deathTime;
[11503]89            struct Velocity
90            {
91                float x;
92                float y;
93            } velocity;
94
95    };
96}
97
98#endif /* _FlappyOrxShip_H__ */
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