[11503] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file FlappyOrxShip.cc |
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| 31 | @brief Implementation of the FlappyOrxShip class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "FlappyOrxShip.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/XMLPort.h" |
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| 38 | #include "FlappyOrx.h" |
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| 39 | #include "graphics/Camera.h" |
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| 40 | #include "weapons/projectiles/Projectile.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | RegisterClass(FlappyOrxShip); |
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| 45 | |
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| 46 | FlappyOrxShip::FlappyOrxShip(Context* context) : SpaceShip(context) |
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| 47 | { |
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| 48 | RegisterObject(FlappyOrxShip); |
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| 49 | |
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| 50 | UpwardThrust = 250; |
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| 51 | speed = 50; |
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| 52 | gravity = 20; |
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| 53 | } |
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| 54 | |
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| 55 | void FlappyOrxShip::tick(float dt) |
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| 56 | { //Execute movement |
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| 57 | if (this->hasLocalController()) |
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| 58 | { |
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| 59 | |
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| 60 | Vector3 pos = getPosition(); |
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| 61 | velocity.y += gravity; |
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| 62 | if(isFlapping){ |
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| 63 | isFlapping = false; |
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| 64 | velocity.y = -UpwardThrust; |
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| 65 | } |
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| 66 | |
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| 67 | |
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| 68 | pos += Vector3(speed + velocity.x, 0, velocity.y) * dt; |
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| 69 | |
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| 70 | if(pos.z < -150 || pos.z > 150){ |
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| 71 | pos.z=0; |
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| 72 | velocity.y = 0; |
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| 73 | } |
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| 74 | |
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| 75 | // restart if game ended |
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| 76 | if (getGame()) |
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| 77 | if (getGame()->bEndGame) |
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| 78 | { |
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| 79 | getGame()->start(); |
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| 80 | return; |
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| 81 | } |
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| 82 | |
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| 83 | // Camera |
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| 84 | Camera* camera = this->getCamera(); |
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| 85 | if (camera != nullptr) |
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| 86 | { |
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| 87 | camera->setPosition(Vector3(-pos.z, -pos.y, 0)); |
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| 88 | camera->setOrientation(Vector3::UNIT_Z, Degree(90)); |
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| 89 | } |
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| 90 | |
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| 91 | |
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| 92 | |
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| 93 | setPosition(pos); |
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| 94 | setOrientation(Vector3::UNIT_Y, Degree(270)); |
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| 95 | |
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| 96 | } |
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| 97 | |
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| 98 | SUPER(FlappyOrxShip, tick, dt); |
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| 99 | } |
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| 100 | |
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| 101 | void FlappyOrxShip::updateLevel() |
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| 102 | { |
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| 103 | if (getGame()) |
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| 104 | getGame()->levelUp(); |
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| 105 | } |
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| 106 | |
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| 107 | void FlappyOrxShip::moveFrontBack(const Vector2& value) |
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| 108 | { |
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| 109 | |
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| 110 | } |
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| 111 | |
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| 112 | void FlappyOrxShip::moveRightLeft(const Vector2& value){} |
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| 113 | |
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| 114 | void FlappyOrxShip::boost(bool boost){ |
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| 115 | isFlapping=boost; |
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| 116 | } |
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| 117 | |
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| 118 | void FlappyOrxShip::rotateRoll(const Vector2& value) |
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| 119 | { |
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| 120 | if (getGame()) |
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| 121 | if (getGame()->bEndGame) |
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| 122 | getGame()->end(); |
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| 123 | } |
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| 124 | |
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| 125 | FlappyOrx* FlappyOrxShip::getGame() |
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| 126 | { |
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| 127 | if (game == nullptr) |
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| 128 | { |
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| 129 | for (FlappyOrx* flappyOrx : ObjectList<FlappyOrx>()) |
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| 130 | game = flappyOrx; |
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| 131 | } |
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| 132 | return game; |
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| 133 | } |
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| 134 | |
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| 135 | void FlappyOrxShip::death() |
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| 136 | { |
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| 137 | |
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| 138 | } |
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| 139 | } |
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