1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Florian Zinggeler |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file FlappyOrxShip.cc |
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31 | @brief Implementation of the FlappyOrxShip class. |
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32 | */ |
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33 | |
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34 | #include "FlappyOrxShip.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/XMLPort.h" |
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38 | #include "FlappyOrx.h" |
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39 | #include "graphics/Camera.h" |
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40 | #include "weapons/projectiles/Projectile.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | RegisterClass(FlappyOrxShip); |
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45 | |
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46 | FlappyOrxShip::FlappyOrxShip(Context* context) : SpaceShip(context) |
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47 | { |
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48 | RegisterObject(FlappyOrxShip); |
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49 | |
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50 | UpwardThrust = 250; |
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51 | speed = 50; |
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52 | gravity = 20; |
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53 | } |
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54 | |
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55 | void FlappyOrxShip::tick(float dt) |
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56 | { //Execute movement |
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57 | if (this->hasLocalController()) |
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58 | { |
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59 | |
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60 | Vector3 pos = getPosition(); |
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61 | velocity.y += gravity; |
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62 | if(isFlapping){ |
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63 | isFlapping = false; |
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64 | velocity.y = -UpwardThrust; |
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65 | } |
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66 | |
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67 | |
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68 | pos += Vector3(speed + velocity.x, 0, velocity.y) * dt; |
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69 | |
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70 | if(pos.z < -150 || pos.z > 150){ |
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71 | pos.z=0; |
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72 | velocity.y = 0; |
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73 | } |
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74 | |
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75 | // restart if game ended |
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76 | if (getGame()) |
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77 | if (getGame()->bEndGame) |
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78 | { |
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79 | getGame()->start(); |
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80 | return; |
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81 | } |
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82 | |
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83 | // Camera |
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84 | Camera* camera = this->getCamera(); |
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85 | if (camera != nullptr) |
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86 | { |
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87 | camera->setPosition(Vector3(-pos.z, -pos.y, 0)); |
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88 | camera->setOrientation(Vector3::UNIT_Z, Degree(90)); |
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89 | } |
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90 | |
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91 | |
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92 | |
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93 | setPosition(pos); |
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94 | setOrientation(Vector3::UNIT_Y, Degree(270)); |
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95 | |
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96 | } |
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97 | |
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98 | SUPER(FlappyOrxShip, tick, dt); |
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99 | } |
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100 | |
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101 | void FlappyOrxShip::updateLevel() |
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102 | { |
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103 | if (getGame()) |
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104 | getGame()->levelUp(); |
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105 | } |
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106 | |
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107 | void FlappyOrxShip::moveFrontBack(const Vector2& value) |
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108 | { |
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109 | |
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110 | } |
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111 | |
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112 | void FlappyOrxShip::moveRightLeft(const Vector2& value){} |
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113 | |
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114 | void FlappyOrxShip::boost(bool boost){ |
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115 | isFlapping=boost; |
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116 | } |
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117 | |
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118 | void FlappyOrxShip::rotateRoll(const Vector2& value) |
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119 | { |
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120 | if (getGame()) |
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121 | if (getGame()->bEndGame) |
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122 | getGame()->end(); |
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123 | } |
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124 | |
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125 | FlappyOrx* FlappyOrxShip::getGame() |
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126 | { |
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127 | if (game == nullptr) |
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128 | { |
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129 | for (FlappyOrx* flappyOrx : ObjectList<FlappyOrx>()) |
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130 | game = flappyOrx; |
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131 | } |
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132 | return game; |
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133 | } |
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134 | |
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135 | void FlappyOrxShip::death() |
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136 | { |
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137 | |
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138 | } |
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139 | } |
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