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source: code/branches/FICN/src/orxonox/objects/WorldEntity.cc @ 576

Last change on this file since 576 was 576, checked in by landauf, 16 years ago

added Mesh and Model (doesn't work yet, but i don't want to have merge conflicts all the time :P)

File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      ...
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include <string>
29#include <sstream>
30
31#include "WorldEntity.h"
32#include "../core/CoreIncludes.h"
33#include "../orxonox.h"
34
35namespace orxonox
36{
37    CreateFactory(WorldEntity);
38
39    unsigned int WorldEntity::worldEntityCounter_s = 0;
40
41    WorldEntity::WorldEntity()
42    {
43        RegisterObject(WorldEntity);
44
45        std::cout << "10_1\n";
46        if (Orxonox::getSingleton()->getSceneManager())
47        {
48        std::cout << "10_2\n";
49            std::ostringstream name;
50            name << (WorldEntity::worldEntityCounter_s++);
51            this->setName("WorldEntity" + name.str());
52            node_ = Orxonox::getSingleton()->getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName());
53            std::cout << "blubbbi: " << this->getName() << " .. " << this->node_ << std::endl;
54        }
55        std::cout << "10_3\n";
56
57        this->bStatic_ = true;
58        this->velocity_ = Vector3(0, 0, 0);
59        this->acceleration_ = Vector3(0, 0, 0);
60        this->rotationAxis_ = Vector3(0, 1, 0);
61        this->rotationRate_ = 0;
62        this->momentum_ = 0;
63    }
64
65    WorldEntity::~WorldEntity()
66    {
67    }
68
69    void WorldEntity::tick(float dt)
70    {
71        if (!this->bStatic_)
72        {
73            this->velocity_ += (dt * this->acceleration_);
74            this->translate(dt * this->velocity_);
75
76            this->rotationRate_ += (dt * this->momentum_);
77            this->rotate(this->rotationAxis_, dt * this->rotationRate_);
78        }
79    }
80   
81    void WorldEntity::registerAllVariables(){
82      // to be implemented !
83     
84    }
85}
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