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source: code/branches/FICN/src/orxonox/objects/Projectile.h @ 651

Last change on this file since 651 was 646, checked in by landauf, 17 years ago
  • added very bad collision detection (presentation hack :D)
  • added explosions
  • fixed bug in ParticleInterface (it tried to delete SceneManager)

AND:

  • fixed one of the most amazing bugs ever! (the game crashed when I deleted an object through a timer-function. because the timer-functions is called by an iterator, the iterator indirectly delted its object. by overloading the (it++) operator, i was able to solve this problem)
File size: 614 bytes
Line 
1#ifndef _Projectile_H__
2#define _Projectile_H__
3
4#include "WorldEntity.h"
5#include "BillboardSet.h"
6#include "SpaceShip.h"
7#include "Timer.h"
8
9namespace orxonox
10{
11    class Projectile : public WorldEntity
12    {
13        public:
14            Projectile(SpaceShip* owner = 0);
15            virtual ~Projectile();
16            void destroyObject();
17            virtual void tick(float dt);
18
19        private:
20            SpaceShip* owner_;
21            BillboardSet billboard_;
22            float speed_;
23            float lifetime_;
24            Timer<Projectile> destroyTimer_;
25    };
26}
27
28#endif
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