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Last change
on this file since 663 was
646,
checked in by landauf, 18 years ago
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- added very bad collision detection (presentation hack
)
- added explosions
- fixed bug in ParticleInterface (it tried to delete SceneManager)
AND:
- fixed one of the most amazing bugs ever! (the game crashed when I deleted an object through a timer-function. because the timer-functions is called by an iterator, the iterator indirectly delted its object. by overloading the (it++) operator, i was able to solve this problem)
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File size:
614 bytes
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| Line | |
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| 1 | #ifndef _Projectile_H__ |
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| 2 | #define _Projectile_H__ |
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| 3 | |
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| 4 | #include "WorldEntity.h" |
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| 5 | #include "BillboardSet.h" |
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| 6 | #include "SpaceShip.h" |
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| 7 | #include "Timer.h" |
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| 8 | |
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| 9 | namespace orxonox |
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| 10 | { |
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| 11 | class Projectile : public WorldEntity |
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| 12 | { |
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| 13 | public: |
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| 14 | Projectile(SpaceShip* owner = 0); |
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| 15 | virtual ~Projectile(); |
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| 16 | void destroyObject(); |
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| 17 | virtual void tick(float dt); |
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| 18 | |
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| 19 | private: |
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| 20 | SpaceShip* owner_; |
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| 21 | BillboardSet billboard_; |
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| 22 | float speed_; |
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| 23 | float lifetime_; |
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| 24 | Timer<Projectile> destroyTimer_; |
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| 25 | }; |
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| 26 | } |
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| 27 | |
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| 28 | #endif |
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