|
Last change
on this file since 651 was
646,
checked in by landauf, 18 years ago
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- added very bad collision detection (presentation hack
)
- added explosions
- fixed bug in ParticleInterface (it tried to delete SceneManager)
AND:
- fixed one of the most amazing bugs ever! (the game crashed when I deleted an object through a timer-function. because the timer-functions is called by an iterator, the iterator indirectly delted its object. by overloading the (it++) operator, i was able to solve this problem)
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File size:
494 bytes
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| Line | |
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| 1 | #ifndef _Model_H__ |
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| 2 | #define _Model_H__ |
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| 3 | |
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| 4 | #include "WorldEntity.h" |
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| 5 | #include "Mesh.h" |
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| 6 | #include "../../tinyxml/tinyxml.h" |
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| 7 | |
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| 8 | namespace orxonox |
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| 9 | { |
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| 10 | class Model : public WorldEntity |
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| 11 | { |
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| 12 | public: |
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| 13 | Model(); |
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| 14 | virtual ~Model(); |
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| 15 | virtual void loadParams(TiXmlElement* xmlElem); |
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| 16 | bool create(); |
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| 17 | |
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| 18 | private: |
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| 19 | std::string meshSrc_; |
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| 20 | Mesh mesh_; |
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| 21 | void registerAllVariables(); |
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| 22 | }; |
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| 23 | } |
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| 24 | |
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| 25 | #endif |
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