Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/FICN/src/orxonox/core/DebugLevel.h @ 708

Last change on this file since 708 was 708, checked in by rgrieder, 16 years ago
  • added Vector2, Vector3, Matrix3, ColourValue, Quaternion and String to the misc folder as header files (each of them contains #include <string> … typedef std::string String , etc.)
  • please use String from now on by including <misc/String.h"
  • removed #include <OgreVector3.h", etc. from "CoreIncludes.h" (adjusted all source files)
  • adjusted all the source files (except network, that keeps <string> for the moment) (what a mess..)
  • moved usleep hack to misc/Sleep.h
  • relative include paths for files from other root directories (like misc, network, etc.) (but it stills writes "../Orxonox.h" when in folder orxonox/objects)
  • "OgreSceneManager.h" —> <OgreSceneManager.h>
  • included OrxonoxPrereqs in every file in folder orxonox
  • moved HUD and ParticleInterface to namespace orxonox
  • removed some using namespace Ogre/std when appropriate
  • I hope I haven't forgotten important points..
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/*!
29    @file DebugLevel.h
30    @brief Definition of the DebugLevel class.
31
32    The DebugLevel class is a singleton, only used to configure the amount of debug
33    output (see Debug.h) into the console and the logfile (see OutputHandler.h).
34*/
35
36#ifndef _DebugLevel_H__
37#define _DebugLevel_H__
38
39#include "CorePrereqs.h"
40
41#include "OrxonoxClass.h"
42#include "OutputHandler.h"
43
44namespace orxonox
45{
46    //! The DebugLevel class is a singleton, only used to configure the amount of debug output.
47    class _CoreExport DebugLevel : public OrxonoxClass
48    {
49        public:
50            static int getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All);
51            void setConfigValues();
52
53        private:
54            explicit DebugLevel(bool& bReturnSoftDebugLevel);
55            DebugLevel(const DebugLevel& dl) {} // don't copy
56            virtual ~DebugLevel() {}            // don't delete
57
58            int softDebugLevel_;                            //!< The debug level
59            int softDebugLevelConsole_;                     //!< The debug level for the console
60            int softDebugLevelLogfile_;                     //!< The debug level for the logfile
61            int softDebugLevelShell_;                       //!< The debug level for the ingame shell
62            ConfigValueContainer* softDebugLevelContainer_; //!< The config value container for the debug level
63    };
64}
65
66#endif /* _DebugLevel_H__ */
Note: See TracBrowser for help on using the repository browser.