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source: code/branches/FICN/src/orxonox/core/DebugLevel.h @ 704

Last change on this file since 704 was 704, checked in by landauf, 16 years ago

added a new class: Language
it's a manager for different language files to store translations of ingame text (it uses the default text, defined in the code, if no translation in the configured language is available)

File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/*!
29    @file DebugLevel.h
30    @brief Definition of the DebugLevel class.
31
32    The DebugLevel class is a singleton, only used to configure the amount of debug
33    output (see Debug.h) into the console and the logfile (see OutputHandler.h).
34*/
35
36#ifndef _DebugLevel_H__
37#define _DebugLevel_H__
38
39#include "CorePrereqs.h"
40#include "OrxonoxClass.h"
41#include "OutputHandler.h"
42
43namespace orxonox
44{
45    //! The DebugLevel class is a singleton, only used to configure the amount of debug output.
46    class _CoreExport DebugLevel : public OrxonoxClass
47    {
48        public:
49            static int getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All);
50            void setConfigValues();
51
52        private:
53            explicit DebugLevel(bool& bReturnSoftDebugLevel);
54            DebugLevel(const DebugLevel& dl) {} // don't copy
55            virtual ~DebugLevel() {}            // don't delete
56
57            int softDebugLevel_;                            //!< The debug level
58            int softDebugLevelConsole_;                     //!< The debug level for the console
59            int softDebugLevelLogfile_;                     //!< The debug level for the logfile
60            int softDebugLevelShell_;                       //!< The debug level for the ingame shell
61            ConfigValueContainer* softDebugLevelContainer_; //!< The config value container for the debug level
62    };
63}
64
65#endif /* _DebugLevel_H__ */
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