| [514] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | * | 
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|  | 4 | * | 
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|  | 5 | *   License notice: | 
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|  | 6 | * | 
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|  | 7 | *   This program is free software; you can redistribute it and/or | 
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|  | 8 | *   modify it under the terms of the GNU General Public License | 
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|  | 9 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 10 | *   of the License, or (at your option) any later version. | 
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|  | 11 | * | 
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|  | 12 | *   This program is distributed in the hope that it will be useful, | 
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|  | 13 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 14 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 15 | *   GNU General Public License for more details. | 
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|  | 16 | * | 
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|  | 17 | *   You should have received a copy of the GNU General Public License | 
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|  | 18 | *   along with this program; if not, write to the Free Software | 
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|  | 19 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 20 | * | 
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|  | 21 | *   Author: | 
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|  | 22 | *      Oliver Scheuss, (C) 2007 | 
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|  | 23 | *   Co-authors: | 
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|  | 24 | *      ... | 
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|  | 25 | * | 
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|  | 26 | */ | 
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|  | 27 |  | 
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| [217] | 28 | // | 
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|  | 29 | // C++ Interface: ClientConnection | 
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|  | 30 | // | 
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| [285] | 31 | // Description: The Class ClientConnection manages the servers conenctions to the clients. | 
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|  | 32 | // each connection is provided by a new process. communication between master process and | 
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| [217] | 33 | // connection processes is provided by ... | 
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|  | 34 | // | 
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|  | 35 | // | 
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|  | 36 | // Author:  Oliver Scheuss | 
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|  | 37 | // | 
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|  | 38 |  | 
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| [285] | 39 | #include "ClientConnection.h" | 
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| [217] | 40 |  | 
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| [742] | 41 | #include "util/Sleep.h" | 
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| [448] | 42 |  | 
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| [217] | 43 | namespace network{ | 
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| [285] | 44 |  | 
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| [346] | 45 | static boost::thread_group network_threads; | 
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| [285] | 46 |  | 
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| [217] | 47 | ClientConnection::ClientConnection(int port, std::string address){ | 
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|  | 48 | quit=false; | 
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|  | 49 | server=NULL; | 
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|  | 50 | enet_address_set_host(&serverAddress, address.c_str()); | 
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|  | 51 | serverAddress.port = NETWORK_PORT; | 
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|  | 52 | established=false; | 
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|  | 53 | } | 
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| [285] | 54 |  | 
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| [217] | 55 | ClientConnection::ClientConnection(int port, const char *address){ | 
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|  | 56 | quit=false; | 
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|  | 57 | server=NULL; | 
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|  | 58 | enet_address_set_host(&serverAddress, address); | 
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|  | 59 | serverAddress.port = NETWORK_PORT; | 
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|  | 60 | established=false; | 
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|  | 61 | } | 
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| [285] | 62 |  | 
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| [217] | 63 | bool ClientConnection::waitEstablished(int milisec){ | 
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|  | 64 | for(int i=0; i<=milisec && !established; i++) | 
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|  | 65 | usleep(1000); | 
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| [448] | 66 |  | 
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| [217] | 67 | return established; | 
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|  | 68 | } | 
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| [285] | 69 |  | 
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|  | 70 |  | 
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| [217] | 71 | ENetPacket *ClientConnection::getPacket(ENetAddress &address){ | 
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| [632] | 72 | if(!buffer.isEmpty()) { | 
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|  | 73 | //std::cout << "###BUFFER IS NOT EMPTY###" << std::endl; | 
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| [217] | 74 | return buffer.pop(address); | 
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| [632] | 75 | } | 
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|  | 76 | else{ | 
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| [217] | 77 | return NULL; | 
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| [632] | 78 | } | 
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| [217] | 79 | } | 
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| [285] | 80 |  | 
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| [369] | 81 | ENetPacket *ClientConnection::getPacket(){ | 
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|  | 82 | ENetAddress address; | 
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|  | 83 | return getPacket(address); | 
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|  | 84 | } | 
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| [514] | 85 |  | 
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| [217] | 86 | bool ClientConnection::queueEmpty(){ | 
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|  | 87 | return buffer.isEmpty(); | 
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|  | 88 | } | 
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| [285] | 89 |  | 
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| [229] | 90 | bool ClientConnection::createConnection(){ | 
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| [217] | 91 | network_threads.create_thread(boost::bind(boost::mem_fn(&ClientConnection::receiverThread), this)); | 
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| [229] | 92 | // wait 10 seconds for the connection to be established | 
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|  | 93 | return waitEstablished(10000); | 
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| [217] | 94 | } | 
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| [285] | 95 |  | 
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| [217] | 96 | bool ClientConnection::closeConnection(){ | 
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|  | 97 | quit=true; | 
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|  | 98 | network_threads.join_all(); | 
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|  | 99 | established=false; | 
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|  | 100 | return true; | 
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|  | 101 | } | 
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| [285] | 102 |  | 
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|  | 103 |  | 
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| [217] | 104 | bool ClientConnection::addPacket(ENetPacket *packet){ | 
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|  | 105 | if(server==NULL) | 
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|  | 106 | return false; | 
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|  | 107 | if(enet_peer_send(server, 1, packet)!=0) | 
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|  | 108 | return false; | 
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| [448] | 109 | return true; | 
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| [217] | 110 | } | 
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| [285] | 111 |  | 
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| [217] | 112 | bool ClientConnection::sendPackets(ENetEvent *event){ | 
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|  | 113 | if(server==NULL) | 
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|  | 114 | return false; | 
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| [448] | 115 | if(enet_host_service(client, event, NETWORK_SEND_WAIT)>=0){ | 
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|  | 116 | return true;} | 
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| [285] | 117 | else | 
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| [217] | 118 | return false; | 
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|  | 119 | } | 
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| [285] | 120 |  | 
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| [229] | 121 | bool ClientConnection::sendPackets(){ | 
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|  | 122 | ENetEvent event; | 
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|  | 123 | if(server==NULL) | 
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|  | 124 | return false; | 
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| [448] | 125 | if(enet_host_service(client, &event, NETWORK_SEND_WAIT)>=0){ | 
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|  | 126 | return true;} | 
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| [285] | 127 | else | 
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| [229] | 128 | return false; | 
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|  | 129 | } | 
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| [285] | 130 |  | 
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| [217] | 131 | void ClientConnection::receiverThread(){ | 
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|  | 132 | // what about some error-handling here ? | 
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|  | 133 | enet_initialize(); | 
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|  | 134 | atexit(enet_deinitialize); | 
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|  | 135 | ENetEvent event; | 
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|  | 136 | client = enet_host_create(NULL, NETWORK_CLIENT_MAX_CONNECTIONS, 0, 0); | 
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|  | 137 | if(client==NULL) | 
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|  | 138 | // add some error handling here ========================== | 
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|  | 139 | quit=true; | 
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|  | 140 | //connect to the server | 
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| [369] | 141 | if(!establishConnection()){ | 
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| [217] | 142 | quit=true; | 
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| [369] | 143 | return; | 
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|  | 144 | } | 
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| [217] | 145 | //main loop | 
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|  | 146 | while(!quit){ | 
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| [605] | 147 | //std::cout << "connection loop" << std::endl; | 
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| [620] | 148 | if(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT)<0){ | 
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| [217] | 149 | // we should never reach this point | 
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|  | 150 | quit=true; | 
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|  | 151 | // add some error handling here ======================== | 
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|  | 152 | } | 
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|  | 153 | switch(event.type){ | 
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|  | 154 | // log handling ================ | 
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| [352] | 155 | case ENET_EVENT_TYPE_CONNECT: | 
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| [217] | 156 | case ENET_EVENT_TYPE_RECEIVE: | 
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| [620] | 157 | //std::cout << "got packet" << std::endl; | 
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| [217] | 158 | processData(&event); | 
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|  | 159 | break; | 
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|  | 160 | case ENET_EVENT_TYPE_DISCONNECT: | 
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| [369] | 161 | quit=true; | 
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|  | 162 | // server closed the connection | 
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|  | 163 | return; | 
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| [217] | 164 | break; | 
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| [352] | 165 | case ENET_EVENT_TYPE_NONE: | 
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|  | 166 | continue; | 
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| [217] | 167 | } | 
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|  | 168 | } | 
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|  | 169 | // now disconnect | 
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| [285] | 170 |  | 
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|  | 171 | if(!disconnectConnection()) | 
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| [217] | 172 | // if disconnecting failed destroy conn. | 
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|  | 173 | enet_peer_reset(server); | 
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|  | 174 | return; | 
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|  | 175 | } | 
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| [285] | 176 |  | 
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| [217] | 177 | bool ClientConnection::disconnectConnection(){ | 
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|  | 178 | ENetEvent event; | 
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| [298] | 179 | enet_peer_disconnect(server, 0); | 
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| [620] | 180 | while(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT) > 0){ | 
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| [217] | 181 | switch (event.type) | 
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|  | 182 | { | 
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| [352] | 183 | case ENET_EVENT_TYPE_NONE: | 
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|  | 184 | case ENET_EVENT_TYPE_CONNECT: | 
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| [217] | 185 | case ENET_EVENT_TYPE_RECEIVE: | 
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|  | 186 | enet_packet_destroy(event.packet); | 
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|  | 187 | break; | 
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|  | 188 | case ENET_EVENT_TYPE_DISCONNECT: | 
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|  | 189 | return true; | 
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|  | 190 | } | 
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|  | 191 | } | 
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|  | 192 | enet_peer_reset(server); | 
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| [352] | 193 | return false; | 
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| [217] | 194 | } | 
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| [285] | 195 |  | 
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| [217] | 196 | bool ClientConnection::establishConnection(){ | 
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|  | 197 | ENetEvent event; | 
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|  | 198 | // connect to peer | 
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|  | 199 | server = enet_host_connect(client, &serverAddress, NETWORK_CLIENT_CHANNELS); | 
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|  | 200 | if(server==NULL) | 
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|  | 201 | // error handling | 
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|  | 202 | return false; | 
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|  | 203 | // handshake | 
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| [620] | 204 | if(enet_host_service(client, &event, NETWORK_CLIENT_TIMEOUT)>0 && event.type == ENET_EVENT_TYPE_CONNECT){ | 
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| [217] | 205 | established=true; | 
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|  | 206 | return true; | 
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|  | 207 | } | 
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|  | 208 | else | 
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|  | 209 | return false; | 
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|  | 210 | } | 
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| [285] | 211 |  | 
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| [217] | 212 | bool ClientConnection::processData(ENetEvent *event){ | 
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| [620] | 213 | //std::cout << "got packet, pushing to queue" << std::endl; | 
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| [217] | 214 | // just add packet to the buffer | 
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|  | 215 | // this can be extended with some preprocessing | 
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|  | 216 | return buffer.push(event); | 
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|  | 217 | } | 
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| [285] | 218 |  | 
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|  | 219 |  | 
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| [217] | 220 | } | 
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