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source: code/branches/FICN/bin/levels/sample.oxw @ 576

Last change on this file since 576 was 576, checked in by landauf, 16 years ago

added Mesh and Model (doesn't work yet, but i don't want to have merge conflicts all the time :P)

File size: 1.8 KB
Line 
1<?xml version="1.0"?>
2<orxonoxworld name="Orxonox sample level" image="textures/menu/moonstation_512x512.jpg">
3  <description>
4    This is an orxonox sample level.
5  </description>
6
7  <loading>
8    <background color="000000" image="textures/load_screens/ambush.png" />
9    <bar top="200" left="50" width="300" height="20" image="textures/load_screens/ambush-loadbar.png" />
10  </loading>
11
12  <audio>
13  </audio>
14
15  <!-- Keep a minimum distance of >100 to the object, otherwise the camara thinks it's in the object -->
16  <!-- the value has to negative, as we want the camara behind the object -->
17  <world>
18    <SceneNode name="OgreHeadNode" pos="0,0,0" />
19    <Camera name="Camera" pos="0,0,-150" lookat="0,0,0" node="OgreHeadNode" />
20    <Ambient colourvalue="1,1,1" />
21    <Skybox src="Orxonox/BlueStarSkyBox" />
22
23    <BaseEntity name="ASSF" src="assf2.mesh" node="OgreHeadNode" />
24
25    <SceneNode name="node1" pos="0,200,0" />
26    <Entity name="asteroid1" src="ast1.mesh" node="node1" />
27
28    <SceneNode name="node2" pos="200,0,0" />
29    <Entity name="asteroid2" src="ast2.mesh" node="node2" />
30
31    <SceneNode name="node3" pos="0,0,200" />
32    <Entity name="aststeroid3" src="ast3.mesh" node="node3" />
33
34    <SceneNode name="node4" pos="0,-200,0" />
35    <Entity name="asteroid4" src="ast4.mesh" node="node4" />
36
37    <SceneNode name="node5" pos="-200,0,0" />
38    <Entity name="asteroid5" src="ast5.mesh" node="node5" />
39
40    <SceneNode name="node6" pos="0,0,-200" />
41    <Entity name="asteroid6" src="ast6.mesh" node="node6" />
42  </world>
43
44<!-- Unused at the moment -->
45  <SpaceshipSteeringObject node="OgreHeadNode" forward="500" rotateupdown="200" rotaterightleft="200" looprightleft="200" />
46
47  <scripts>
48    <script file="intro.lua" />
49  </scripts>
50</orxonoxworld>
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