1 | <?xml version="1.0"?> |
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2 | <orxonoxworld name="Orxonox sample level" image="textures/menu/moonstation_512x512.jpg"> |
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3 | <description> |
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4 | This is an orxonox sample level. |
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5 | </description> |
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6 | |
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7 | <loading> |
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8 | <background color="000000" image="textures/load_screens/ambush.png" /> |
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9 | <bar top="200" left="50" width="300" height="20" image="textures/load_screens/ambush-loadbar.png" /> |
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10 | </loading> |
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11 | |
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12 | <audio> |
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13 | |
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14 | </audio> |
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15 | |
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16 | <!-- Keep a minimum distance of >100 to the object, otherwise the camara thinks it's in the object --> |
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17 | <!-- the value has to negative, as we want the camara behind the object --> |
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18 | <world> |
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19 | |
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20 | <SceneNode name="OgreHeadNode" pos="0,0,0" /> |
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21 | |
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22 | <Camera name="Camera" pos="0,0,-150" lookat="0,0,0" node="OgreHeadNode" /> |
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23 | |
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24 | <Ambient colourvalue="1,1,1" /> |
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25 | |
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26 | <Skybox src="Orxonox/BlueStarSkyBox" /> |
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27 | |
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28 | <BaseEntity name="ASSF" src="assf2.mesh" node="OgreHeadNode" /> |
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29 | |
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30 | |
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31 | <SceneNode name="node1" pos="0,200,0" /> |
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32 | <Entity name="asteroid1" src="ast1.mesh" node="node1" /> |
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33 | |
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34 | <SceneNode name="node2" pos="200,0,0" /> |
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35 | <Entity name="asteroid2" src="ast2.mesh" node="node2" /> |
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36 | |
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37 | <SceneNode name="node3" pos="0,0,200" /> |
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38 | <Entity name="aststeroid3" src="ast3.mesh" node="node3" /> |
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39 | |
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40 | <SceneNode name="node4" pos="0,-200,0" /> |
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41 | <Entity name="asteroid4" src="ast4.mesh" node="node4" /> |
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42 | |
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43 | <SceneNode name="node5" pos="-200,0,0" /> |
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44 | <Entity name="asteroid5" src="ast5.mesh" node="node5" /> |
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45 | |
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46 | <SceneNode name="node6" pos="0,0,-200" /> |
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47 | <Entity name="asteroid6" src="ast6.mesh" node="node6" /> |
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48 | </world> |
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49 | |
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50 | <!-- Unused at the moment --> |
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51 | <SpaceshipSteeringObject node="OgreHeadNode" forward="500" rotateupdown="200" rotaterightleft="200" looprightleft="200" /> |
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52 | |
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53 | |
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54 | |
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55 | <scripts> |
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56 | <script file="intro.lua" /> |
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57 | </scripts> |
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58 | </orxonoxworld> |
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