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source: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DCube.h @ 11614

Last change on this file since 11614 was 11614, checked in by vyang, 6 years ago

Asteroids werden random geladen→ collisionShape und Bewegung einstellen

File size: 1.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Samuel Riedel
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Asteroids2D.h
31    @brief Gametype.
32    @ingroup Asteroids2D
33*/
34
35#ifndef _Asteroids2DCube_H__
36#define _Asteroids2DCube_H__
37
38#include "asteroids2D/Asteroids2DPrereqs.h"
39
40#include "worldentities/pawns/Pawn.h"
41
42
43namespace orxonox
44{
45    class _Asteroids2DExport Asteroids2DCube : public Pawn
46    {
47       public:
48            Asteroids2DCube(Context* context);
49            virtual void tick(float dt) override;
50
51       private:
52                int size;                               // three sizes, 3-> two 2s, 2-> two 1s, 1-> die
53                float width, height;    //field
54    };
55}
56
57#endif /* _Asteroids2DCube_H__ */
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