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source: code/branches/AsteroidMining_HS17/src/modules/asteroidmining/AsteroidMinable.h @ 11618

Last change on this file since 11618 was 11618, checked in by remartin, 6 years ago

Die überkomplizierte Verteilung in SpawnChildren funktioniert recht fehlerfrei, ausser beim riesigen Asteroiden. Weiter testen.

File size: 3.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _AsteroidMinable_H__
30#define _AsteroidMinable_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <vector>
36#include "interfaces/PickupCarrier.h"
37#include "interfaces/RadarViewable.h"
38#include "worldentities/ControllableEntity.h"
39#include "worldentities/ExplosionPart.h"
40
41#include "../../orxonox/worldentities/pawns/Pawn.h"
42
43namespace orxonox // tolua_export
44{
45
46
47    // tolua_export
48    class _OrxonoxExport AsteroidMinable : public Pawn
49    { // tolua_export
50
51        public:
52            AsteroidMinable(Context* context);// This constructor is for XML access only!
53            AsteroidMinable(Context* c, float size, Vector3 position);// Call this Constructor from other C-files.
54
55            virtual ~AsteroidMinable();
56            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
57            virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override;
58            virtual void tick(float dt) override;
59
60            // Overwrite to prevet 'self-collision' of generated stuff
61            virtual void hit(Pawn* originator, const Vector3& force, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f);
62            virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, const btCollisionShape* cs, float damage, float healthdamage = 0.0f, float shielddamage = 0.0f);
63
64
65
66            virtual void setSize(float f);
67            virtual float getSize();
68
69            virtual void toggleShattering(bool b);
70
71
72
73
74
75        protected:
76            // Da neue Argumente reinstellen
77            //float asteroidVersion; // Bodenstrich-Konvention?,
78            // Wert zwischen 1 und 6 (Spezialdinger?), die Mesh-Form
79            float size;
80            bool generateSmaller;
81            bool initialised;
82
83            Context* context;
84
85            virtual void death(); 
86            virtual void putStuff();
87
88
89
90        private:
91            void registerVariables();
92            virtual void spawnChildren();
93
94            void printArrayString(float thingy[]);// Just for testing
95            void printArrayString(int thingy[]);// Just for testing
96
97
98
99
100
101    }; // tolua_export
102} // tolua_export
103
104#endif /* _AsteroidMinable_H__ */
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