1 | |
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2 | /* ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Simon Miescher |
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26 | * |
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27 | */ |
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28 | |
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29 | /* |
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30 | |
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31 | * |
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32 | * |
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33 | * An asteroid which can be destroyed. Some smaller asteroids are created and a pickup |
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34 | * spawns. |
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35 | * |
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36 | * |
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37 | * |
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38 | |
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39 | */ |
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40 | |
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41 | /* |
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42 | Veraenderungstagebuch |
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43 | ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ |
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44 | |
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45 | KNACKPUNKTE: |
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46 | o Collision Shape-Problem (Funktioniert nur, wenn im Konstruktor) |
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47 | o Maximale Hitpunkte = 200? |
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48 | |
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49 | o Neue Asteroiden generieren -> Absturz |
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50 | ---> Weil Elterndings zerstoert wird? |
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51 | ---> Nicht moeglich, zur Laufzeit zu generieren? |
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52 | |
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53 | o Pickups: setMaxSpawned funktioniert nicht |
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54 | |
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55 | |
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56 | OFFEN: |
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57 | o Add custom pickup 'resources'. Weird template stuff -> Problems setting 'size' and other properties? setNumber of Resources. |
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58 | o Explosion parts |
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59 | o custom HUD |
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60 | |
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61 | HANDBUCH: |
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62 | o im Level-File includes/pickups.oxi importieren. |
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63 | |
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64 | Anpassungen Pickup-Zeug: |
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65 | o Pickup.h: Zugriffsänderung createSpawner |
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66 | o PickupSpawner.h: Zugriffsrechte setPickupTemplateName() und setMaxSpawnedItems() |
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67 | |
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68 | ERLEGT: |
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69 | o Rand() geht bis zu riesigen Nummern! |
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70 | o Pickupgenerierung: vgl. Anpassungen. |
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71 | o Dummes fisch-- statt fisch++ , Endlosschleife! |
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72 | o Dynamische Definition -> putStuff-Methode, Werte noch nicht durchgesickert. |
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73 | o Error-Nachricht: Einfach Argumente leer lassen. |
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74 | */ |
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75 | |
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76 | |
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77 | #include "../../orxonox/worldentities/pawns/Pawn.h" |
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78 | #include "../../orxonox/worldentities/WorldEntity.h" |
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79 | |
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80 | #include "AsteroidMinable.h" |
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81 | |
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82 | #include <algorithm> |
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83 | |
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84 | #include "core/CoreIncludes.h" |
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85 | #include "core/GameMode.h" |
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86 | #include "core/XMLPort.h" |
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87 | #include "core/EventIncludes.h" |
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88 | #include "network/NetworkFunction.h" |
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89 | |
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90 | // #include "infos/PlayerInfo.h" |
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91 | // #include "controllers/Controller.h" |
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92 | // #include "gametypes/Gametype.h" |
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93 | // #include "graphics/ParticleSpawner.h" |
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94 | // #include "worldentities/ExplosionChunk.h" |
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95 | // #include "worldentities/ExplosionPart.h" |
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96 | |
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97 | // #include "core/object/ObjectListIterator.h" |
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98 | // #include "controllers/FormationController.h" |
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99 | |
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100 | #include "../pickup/items/HealthPickup.h" |
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101 | #include "../pickup/PickupSpawner.h" |
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102 | #include "../pickup/Pickup.h" |
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103 | //#include "../pickup/pickup ..... pickupable |
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104 | #include "../objects/collisionshapes/SphereCollisionShape.h" |
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105 | #include "../../orxonox/graphics/Model.h" |
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106 | |
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107 | |
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108 | |
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109 | |
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110 | |
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111 | |
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112 | namespace orxonox |
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113 | { |
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114 | RegisterClass(AsteroidMinable); |
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115 | |
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116 | AsteroidMinable::AsteroidMinable(Context* context) : Pawn(context) |
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117 | { |
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118 | RegisterObject(AsteroidMinable); |
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119 | |
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120 | // Old stuff from pawn |
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121 | this->setRadarObjectColour(ColourValue(1.0f, 1.0f, 0.0f, 1.0f)); |
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122 | this->setRadarObjectShape(RadarViewable::Shape::Dot); |
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123 | this->setCollisionType(WorldEntity::CollisionType::Dynamic); |
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124 | this->bAlive_ = true; |
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125 | this->bVulnerable_ = true; |
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126 | |
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127 | // Default Values |
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128 | this->generateSmaller = true; |
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129 | this->size = 10; // customSize |
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130 | this->context = context; |
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131 | this->initialised = false; |
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132 | //this->roll = rand()*5; //etwas Drehung. richtige Variable |
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133 | |
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134 | |
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135 | |
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136 | |
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137 | // DELETE if other stuff works! (wrong size etc.) |
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138 | SphereCollisionShape* cs = new SphereCollisionShape(this->context); |
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139 | cs->setRadius((this->size)*2); //OFFEN: Feinabstimmung der Radien |
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140 | this->attachCollisionShape(cs); |
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141 | |
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142 | |
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143 | |
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144 | |
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145 | // Old from Pawn |
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146 | this->registerVariables(); |
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147 | |
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148 | } |
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149 | |
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150 | AsteroidMinable::~AsteroidMinable() |
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151 | { |
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152 | |
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153 | } |
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154 | |
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155 | void AsteroidMinable::putStuff(){ |
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156 | |
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157 | // Add Model |
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158 | //<Model position="0,-40,40" yaw="90" pitch="-90" roll="0" scale="4" mesh="ast6.mesh" /> |
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159 | Model* hull = new Model(this->context); |
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160 | // random one of the 6 shapes |
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161 | char meshThingy[] = ""; |
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162 | sprintf(meshThingy, "ast%.0f.mesh", (round((5*(double)rand()/(double)RAND_MAX))+1)); // sprintf(str, "Value of Pi = %f", M_PI); |
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163 | hull->setMeshSource(meshThingy); |
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164 | hull->setScale(this->size); |
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165 | this->attach(hull); |
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166 | |
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167 | // Collision shape |
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168 | SphereCollisionShape* cs = new SphereCollisionShape(this->context); |
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169 | cs->setRadius((this->size)*2); //OFFEN: Feinabstimmung der Radien. 2.5 in AsteroidField.lua |
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170 | this->attachCollisionShape(cs); |
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171 | |
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172 | |
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173 | this->initialised=true; |
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174 | } |
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175 | |
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176 | void AsteroidMinable::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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177 | { |
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178 | SUPER(AsteroidMinable, XMLPort, xmlelement, mode); |
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179 | // XMLPortParam(PickupSpawner, "pickup", setPickupTemplateName, getPickupTemplateName, xmlelement, mode); |
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180 | XMLPortParam(AsteroidMinable, "size", setSize, getSize, xmlelement, mode); |
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181 | |
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182 | } |
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183 | |
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184 | void AsteroidMinable::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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185 | { |
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186 | SUPER(AsteroidMinable, XMLEventPort, xmlelement, mode); |
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187 | |
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188 | XMLPortEventState(AsteroidMinable, BaseObject, "vulnerability", setVulnerable, xmlelement, mode); |
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189 | } |
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190 | |
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191 | void AsteroidMinable::registerVariables() |
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192 | { |
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193 | registerVariable(this->bAlive_, VariableDirection::ToClient); |
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194 | registerVariable(this->bVulnerable_, VariableDirection::ToClient); |
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195 | registerVariable(this->health_, VariableDirection::ToClient); |
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196 | registerVariable(this->maxHealth_, VariableDirection::ToClient); |
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197 | |
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198 | registerVariable(this->size, VariableDirection::ToClient); |
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199 | registerVariable(this->generateSmaller, VariableDirection::ToClient); |
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200 | |
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201 | registerVariable(this->initialised, VariableDirection::ToClient); |
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202 | //registerVariable(this->context, VariableDirection::ToClient); // can't link that since it's a context |
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203 | |
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204 | |
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205 | // float size; |
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206 | // bool generateSmaller; |
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207 | // bool initialised; |
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208 | |
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209 | // Context* context; |
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210 | } |
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211 | |
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212 | void AsteroidMinable::tick(float dt) |
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213 | { |
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214 | // SUPER(Pawn, tick, dt); |
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215 | if(!(this->initialised)){this->putStuff();} |
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216 | |
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217 | if(this->health_ <=0){this->death();} |
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218 | |
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219 | } |
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220 | |
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221 | void AsteroidMinable::setSize(float s){ |
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222 | this->size = s; |
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223 | this->health_ = 5*s;// capped at 200 in pawn or smth? |
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224 | this->setHealth(health_); |
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225 | } |
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226 | |
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227 | float AsteroidMinable::getSize(){ |
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228 | return this->size; |
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229 | } |
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230 | |
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231 | void AsteroidMinable::death() //ueberschreiben |
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232 | { |
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233 | |
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234 | // Stuff that can be harvested. |
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235 | PickupSpawner* thingy = new PickupSpawner(this->context); |
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236 | |
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237 | // OFFEN: more precise size relation in custom resource pickup. |
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238 | char tname[] = ""; // can-t overwrite strings easily in C (strcat etc.) |
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239 | if(this->size <= 5){ |
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240 | strcat(tname, "smallmunitionpickup"); |
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241 | }else if(this->size <= 20){ |
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242 | strcat(tname, "mediummunitionpickup"); |
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243 | }else{ |
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244 | strcat(tname, "hugemunitionpickup"); |
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245 | } |
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246 | //orxout() << "Zeugsname:" << tname << endl; |
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247 | thingy->setPickupTemplateName(tname); |
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248 | thingy->setPosition(this->getPosition()); |
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249 | //thingy->setMaxSpawnedItems(1); // Somehow doesn-t work yet. |
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250 | thingy->setRespawnTime(0.1f);// instantly |
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251 | |
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252 | orxout() << "AsteroidMining::Death(): Passed Pickup stuff!" << endl; |
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253 | |
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254 | |
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255 | |
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256 | |
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257 | |
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258 | // Smaller Parts = 'Children' |
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259 | if(this->generateSmaller){ |
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260 | this->spawnChildren(); |
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261 | } |
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262 | |
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263 | |
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264 | |
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265 | |
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266 | |
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267 | // OFFEN: Sauber kapputten |
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268 | // just copied other stuff: |
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269 | this->setHealth(1); |
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270 | this->bAlive_ = false; |
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271 | this->destroyLater(); |
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272 | this->setDestroyWhenPlayerLeft(false); |
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273 | |
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274 | |
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275 | // pawn -> addExplosionPart |
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276 | // this->goWithStyle(); |
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277 | orxout() << "Wieder retour in death() geschafft. " << endl; |
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278 | |
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279 | // if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) |
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280 | // { |
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281 | // // Set bAlive_ to false and wait for destroyLater() to do the destruction |
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282 | // this->bAlive_ = false; |
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283 | // this->destroyLater(); |
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284 | |
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285 | // this->setDestroyWhenPlayerLeft(false); |
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286 | |
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287 | // } |
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288 | } |
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289 | |
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290 | |
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291 | void AsteroidMinable::spawnChildren(){ |
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292 | |
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293 | // Spawn smaller Children |
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294 | int massRem = this->size-1; //some mass is lost |
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295 | int num = round((massRem-1)*(double)rand() / (double)RAND_MAX)+1; // random number of children, at least one // Tweak towards bigger junks? |
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296 | num = 1; // zum Testen mal nur einen generieren. |
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297 | |
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298 | massRem = massRem-num; |
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299 | int extra = 0; |
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300 | |
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301 | |
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302 | orxout() << "Number of Children: " << num << endl; |
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303 | |
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304 | |
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305 | for(int fisch=num; fisch>=1; fisch--){ |
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306 | // to distribute remaining mass |
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307 | if(fisch==1){ |
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308 | extra = massRem; |
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309 | }else{ |
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310 | extra = round(massRem*(double)rand() / (double)RAND_MAX); |
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311 | massRem = massRem-extra; |
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312 | |
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313 | } |
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314 | |
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315 | orxout() << "Mass chosen: " << extra+1 << endl; |
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316 | |
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317 | orxout() << "AsteroidMining::spawnChildren(): Inside for-loop." << endl; |
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318 | |
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319 | //Spawn this child Game crashes! |
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320 | AsteroidMinable* child = new AsteroidMinable(this->context); |
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321 | // if(!(child == nullptr)){//Errorgebastel |
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322 | |
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323 | // Position zu spaet gesetzt? Tick nicht atomar -> falsche Groesse evtl? |
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324 | |
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325 | if(child == nullptr){ |
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326 | orxout(internal_error, context::pickups) << "Weird, can't create new AsteroidMinable." << endl; |
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327 | } |
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328 | |
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329 | child->setSize(extra + 1); |
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330 | |
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331 | //OFFEN:Kollision der Kinder verhindern |
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332 | //Relativ zu Elternteil automatisch? |
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333 | //Typ position:rand()*Vektoriwas? |
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334 | //pawn->getWorldPosition() + Vector3(30,0,-30); |
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335 | child->setPosition(this->getPosition() + Vector3(num*5, 0, 0)); |
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336 | |
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337 | |
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338 | orxout() << "Done: Creating new Asteroid" << endl; |
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339 | |
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340 | // } |
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341 | |
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342 | |
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343 | // Pawn* pawn = this->carrierToPawnHelper(); |
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344 | // if(pawn == nullptr) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed. |
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345 | // this->Pickupable::destroy(); |
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346 | |
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347 | // //Attach to pawn |
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348 | // Drone* drone = new Drone(pawn->getContext()); // this is neccessary because the projectiles fired need a valid creator for the particlespawner (when colliding against something) |
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349 | // drone->addTemplate(this->getDroneTemplate()); |
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350 | |
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351 | |
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352 | } |
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353 | orxout() << "Leaving spawnChildren() method. " << endl; |
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354 | } |
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355 | |
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356 | |
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357 | |
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358 | |
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359 | } |
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360 | |
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361 | |
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362 | |
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363 | |
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364 | |
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365 | /* |
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366 | void DronePickup::changedUsed(void) |
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367 | { |
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368 | SUPER(DronePickup, changedUsed); |
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369 | |
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370 | // If the pickup has transited to used. |
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371 | if(this->isUsed()) |
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372 | { |
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373 | |
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374 | Pawn* pawn = this->carrierToPawnHelper(); |
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375 | if(pawn == nullptr) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed. |
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376 | this->Pickupable::destroy(); |
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377 | |
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378 | //Attach to pawn |
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379 | Drone* drone = new Drone(pawn->getContext()); // this is neccessary because the projectiles fired need a valid creator for the particlespawner (when colliding against something) |
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380 | drone->addTemplate(this->getDroneTemplate()); |
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381 | |
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382 | Controller* controller = drone->getController(); |
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383 | DroneController* droneController = orxonox_cast<DroneController*>(controller); |
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384 | if(droneController != nullptr) |
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385 | { |
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386 | droneController->setOwner(pawn); |
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387 | } |
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388 | |
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389 | Vector3 spawnPosition = pawn->getWorldPosition() + Vector3(30,0,-30); |
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390 | drone->setPosition(spawnPosition); |
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391 | |
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392 | // The pickup has been used up. |
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393 | this->setUsed(false); |
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394 | } |
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395 | else |
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396 | { |
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397 | // If either the pickup can only be used once or it is continuous and used up, it is destroyed upon setting it to unused. |
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398 | if(this->isOnce() || (this->isContinuous() )) |
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399 | { |
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400 | this->Pickupable::destroy(); |
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401 | } |
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402 | } |
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403 | } |
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404 | */ |
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