1 | |
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2 | /* ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Simon Miescher |
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26 | * |
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27 | */ |
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28 | |
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29 | /* |
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30 | |
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31 | * |
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32 | * |
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33 | * An asteroid which can be destroyed. Some smaller asteroids are created and a pickup |
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34 | * spawns. |
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35 | * |
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36 | * |
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37 | * |
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38 | |
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39 | */ |
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40 | |
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41 | /* |
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42 | Veraenderungstagebuch |
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43 | - Dynamische Definition von Argumenten funktioniert nicht (Immer auf default Values gesetzt) |
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44 | ---> Was tut registerVariable? Wann werden die Argumente im XML-File angewendet? |
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45 | (Fall Konstruktor -> Methoden: Beim ersten Tick initialisieren?) |
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46 | ---> Mesh-Teil klappt, Hitbox noch nicht. |
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47 | ---> Maximale Hitpunkte = 200? |
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48 | ---> Meshgroesse passt, aber Hitbox wird iwieso nicht mehr generiert. |
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49 | |
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50 | - Neue Asteroiden generieren -> Absturz |
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51 | - Pickup spawning -> Absturz |
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52 | |
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53 | o hat's mit den Context-Eingenschaften zu tun? Je einen Neuen/Aktuellen besorgen? |
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54 | |
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55 | Nicht Pointer uebergeben? |
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56 | - Manchmal: Absturz bei Zerstoerung eines Asteroiden |
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57 | - Was tut 'Register Variables'? |
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58 | |
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59 | o Error messages: change context::pickups to something else |
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60 | |
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61 | |
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62 | OFFEN: |
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63 | o Add custom pickup 'resources' |
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64 | |
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65 | |
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66 | |
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67 | Erlegt: |
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68 | o Rand() geht bis zu riesigen Nummern! |
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69 | */ |
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70 | |
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71 | |
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72 | #include "../../orxonox/worldentities/pawns/Pawn.h" |
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73 | #include "../../orxonox/worldentities/WorldEntity.h" |
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74 | |
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75 | #include "AsteroidMinable.h" |
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76 | |
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77 | #include <algorithm> |
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78 | |
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79 | #include "core/CoreIncludes.h" |
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80 | #include "core/GameMode.h" |
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81 | #include "core/XMLPort.h" |
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82 | #include "core/EventIncludes.h" |
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83 | #include "network/NetworkFunction.h" |
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84 | |
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85 | // #include "infos/PlayerInfo.h" |
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86 | // #include "controllers/Controller.h" |
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87 | // #include "gametypes/Gametype.h" |
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88 | // #include "graphics/ParticleSpawner.h" |
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89 | // #include "worldentities/ExplosionChunk.h" |
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90 | // #include "worldentities/ExplosionPart.h" |
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91 | |
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92 | // #include "core/object/ObjectListIterator.h" |
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93 | // #include "controllers/FormationController.h" |
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94 | |
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95 | #include "../pickup/items/HealthPickup.h" |
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96 | #include "../pickup/PickupSpawner.h" |
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97 | #include "../pickup/Pickup.h" |
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98 | //#include "../pickup/pickup ..... pickupable |
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99 | #include "../objects/collisionshapes/SphereCollisionShape.h" |
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100 | #include "../../orxonox/graphics/Model.h" |
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101 | |
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102 | |
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103 | |
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104 | |
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105 | |
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106 | |
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107 | namespace orxonox |
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108 | { |
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109 | RegisterClass(AsteroidMinable); |
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110 | |
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111 | AsteroidMinable::AsteroidMinable(Context* context) : Pawn(context) |
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112 | { |
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113 | RegisterObject(AsteroidMinable); |
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114 | |
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115 | // Old stuff from pawn |
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116 | this->setRadarObjectColour(ColourValue(1.0f, 1.0f, 0.0f, 1.0f)); |
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117 | this->setRadarObjectShape(RadarViewable::Shape::Dot); |
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118 | this->setCollisionType(WorldEntity::CollisionType::Dynamic); |
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119 | this->bAlive_ = true; |
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120 | this->bVulnerable_ = true; |
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121 | |
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122 | |
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123 | |
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124 | // Default Values |
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125 | this->generateSmaller = true; |
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126 | //this->size = this->getSize(); // Value doesn-t get accepted. Weird. |
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127 | this->size = 10; |
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128 | this->context = context; |
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129 | this->initialised = false; |
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130 | //this->roll = rand()*5; //etwas Drehung. richtige Variable |
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131 | |
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132 | |
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133 | |
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134 | |
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135 | |
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136 | |
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137 | |
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138 | |
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139 | |
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140 | // DELETE if other stuff works! (wrong size etc.) |
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141 | SphereCollisionShape* cs = new SphereCollisionShape(this->context); |
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142 | cs->setRadius((this->size)*2); //OFFEN: Feinabstimmung der Radien |
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143 | this->attachCollisionShape(cs); |
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144 | |
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145 | |
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146 | |
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147 | |
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148 | |
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149 | |
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150 | // Old from Pawn |
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151 | this->registerVariables(); |
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152 | |
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153 | } |
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154 | |
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155 | AsteroidMinable::~AsteroidMinable() |
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156 | { |
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157 | |
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158 | } |
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159 | |
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160 | void AsteroidMinable::putStuff(){ |
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161 | |
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162 | // Add Model |
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163 | //<Model position="0,-40,40" yaw="90" pitch="-90" roll="0" scale="4" mesh="ast6.mesh" /> |
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164 | Model* hull = new Model(this->context); |
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165 | // random one of the 6 shapes |
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166 | char meshThingy[] = ""; |
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167 | sprintf(meshThingy, "ast%.0f.mesh", (round((5*(double)rand()/(double)RAND_MAX))+1)); |
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168 | // sprintf(str, "Value of Pi = %f", M_PI); |
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169 | //char meshThingy[] = "ast5.mesh"; |
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170 | hull->setMeshSource(meshThingy); |
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171 | hull->setScale(this->size); |
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172 | this->attach(hull); |
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173 | //hull->setPosition(this->getPosition()); |
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174 | |
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175 | // Collision shape |
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176 | SphereCollisionShape* cs = new SphereCollisionShape(this->context); |
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177 | cs->setRadius((this->size)*2); //OFFEN: Feinabstimmung der Radien. 2.5 in AsteroidField.lua |
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178 | this->attachCollisionShape(cs); |
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179 | |
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180 | |
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181 | this->initialised=true; |
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182 | } |
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183 | |
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184 | void AsteroidMinable::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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185 | { |
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186 | SUPER(AsteroidMinable, XMLPort, xmlelement, mode); |
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187 | // XMLPortParam(PickupSpawner, "pickup", setPickupTemplateName, getPickupTemplateName, xmlelement, mode); |
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188 | XMLPortParam(AsteroidMinable, "size", setSize, getSize, xmlelement, mode); |
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189 | |
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190 | } |
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191 | |
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192 | void AsteroidMinable::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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193 | { |
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194 | SUPER(AsteroidMinable, XMLEventPort, xmlelement, mode); |
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195 | |
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196 | XMLPortEventState(AsteroidMinable, BaseObject, "vulnerability", setVulnerable, xmlelement, mode); |
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197 | } |
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198 | |
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199 | void AsteroidMinable::registerVariables() |
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200 | { |
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201 | registerVariable(this->bAlive_, VariableDirection::ToClient); |
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202 | registerVariable(this->bVulnerable_, VariableDirection::ToClient); |
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203 | registerVariable(this->health_, VariableDirection::ToClient); |
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204 | registerVariable(this->maxHealth_, VariableDirection::ToClient); |
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205 | |
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206 | registerVariable(this->size, VariableDirection::ToClient); |
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207 | registerVariable(this->generateSmaller, VariableDirection::ToClient); |
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208 | |
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209 | registerVariable(this->initialised, VariableDirection::ToClient); |
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210 | //registerVariable(this->context, VariableDirection::ToClient); // can't link that since it's a context |
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211 | |
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212 | |
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213 | // float size; |
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214 | // bool generateSmaller; |
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215 | // bool initialised; |
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216 | |
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217 | // Context* context; |
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218 | } |
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219 | |
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220 | void AsteroidMinable::tick(float dt) |
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221 | { |
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222 | // SUPER(Pawn, tick, dt); |
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223 | if(!(this->initialised)){this->putStuff();} |
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224 | |
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225 | if(this->health_ <=0){this->death();} |
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226 | |
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227 | } |
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228 | |
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229 | void AsteroidMinable::setSize(float s){ |
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230 | this->size = s; |
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231 | this->health_ = 5*s;// capped at 200 in pawn or smth? |
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232 | this->setHealth(health_); |
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233 | } |
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234 | |
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235 | float AsteroidMinable::getSize(){ |
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236 | return this->size; |
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237 | } |
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238 | |
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239 | void AsteroidMinable::death() //ueberschreiben |
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240 | { |
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241 | |
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242 | |
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243 | //Spawn Pickup // Create at start already? ( Hidden in CollisionShape) |
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244 | HealthPickup* hP = new HealthPickup(this->context); |
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245 | if(hP == nullptr){ |
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246 | orxout(internal_error, context::pickups) << "Weird, can't create new HealthPickup." << endl; |
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247 | } |
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248 | // hP->setPosition(this->getPosition()); // Does not have a member named 'setPosition' (Inherits from Pickup//BAse Object) |
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249 | |
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250 | // invoke spawnPickup on the pikcup itself? (returns bool, creates the hideous thing) |
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251 | // HealthPickup inherits from Pickup. |
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252 | // createSpawner is protected ->can be used as well in inheriting classes, but not here! |
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253 | // bool unnecessary = hP->createSpawner(); |
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254 | // hP->setPosition(this->getPosition()); |
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255 | //OFFEN: Add custom pickup 'resources' |
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256 | |
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257 | // createPickup is private, hP is of type Pickup! |
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258 | // CreateDroppedPickup returns a PickupSpawner! |
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259 | // PickupSpawner don't have public set methods, just that ugly 'factory method' which returns another PickupSpawner |
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260 | // PickupSpawner* thingy = new PickupSpawner(this->context); |
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261 | // What is Pickupable? says: Interface, no way to set type. Why do I even need the spawner? Trigger Distance? |
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262 | |
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263 | |
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264 | // Plan: Solve the Pickupable mystery, try to adapt the spawner somehow. Ask to modify it if that fails. (Change method types) |
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265 | |
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266 | |
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267 | // PickupSpawner* thingy = (new PickupSpawner(this->context))->createDroppedPickup(this->context, hP, nullptr, 10); |
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268 | // /*static*/ PickupSpawner* PickupSpawner::createDroppedPickup(Context* context, Pickupable* pickup, PickupCarrier* carrier, float triggerDistance) |
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269 | |
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270 | |
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271 | |
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272 | // if(thingy == nullptr){ |
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273 | // orxout(internal_error, context::pickups) << "Weird, can't create new PickupSpawner." << endl; |
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274 | // } |
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275 | // thingy->setPosition(this->getPosition()); |
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276 | // thingy->setMaxSpawnedItems(1);//Default is 1 already, private anyways |
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277 | |
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278 | |
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279 | |
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280 | // // Smaller Parts |
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281 | // if(this->generateSmaller){ |
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282 | // this->spawnChildren(); |
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283 | // } |
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284 | |
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285 | |
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286 | // OFFEN: Sauber kapputten |
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287 | // just copied other stuff: |
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288 | this->setHealth(1); |
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289 | this->bAlive_ = false; |
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290 | this->destroyLater(); |
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291 | this->setDestroyWhenPlayerLeft(false); |
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292 | // pawn -> addExplosionPart |
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293 | // this->goWithStyle(); |
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294 | |
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295 | |
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296 | // if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) |
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297 | // { |
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298 | // // Set bAlive_ to false and wait for destroyLater() to do the destruction |
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299 | // this->bAlive_ = false; |
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300 | // this->destroyLater(); |
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301 | |
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302 | // this->setDestroyWhenPlayerLeft(false); |
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303 | |
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304 | // } |
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305 | } |
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306 | |
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307 | |
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308 | void AsteroidMinable::spawnChildren(){ |
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309 | |
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310 | // Spawn smaller Children |
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311 | int massRem = this->size-1; //some mass is lost |
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312 | int num = round((massRem-1)*(double)rand() / (double)RAND_MAX)+1; // random number of children, at least one |
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313 | massRem = massRem-num; |
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314 | int extra = 0; |
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315 | for(int fisch=num; fisch>=1; fisch++){ |
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316 | // to distribute remaining mass |
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317 | if(fisch==1){ |
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318 | extra = massRem; |
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319 | }else{ |
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320 | extra = round(massRem*(double)rand() / (double)RAND_MAX); |
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321 | massRem = massRem-extra; |
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322 | } |
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323 | |
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324 | |
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325 | |
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326 | //Spawn this child Game crashes! |
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327 | AsteroidMinable* child = new AsteroidMinable(this->context); |
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328 | // if(!(child == nullptr)){//Errorgebastel |
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329 | |
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330 | |
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331 | |
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332 | if(child == nullptr){ |
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333 | orxout(internal_error, context::pickups) << "Weird, can't create new AsteroidMinable." << endl; |
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334 | } |
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335 | |
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336 | child->setSize(extra + 1); |
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337 | |
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338 | //OFFEN:Kollision der Kinder verhindern |
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339 | //Relativ zu Elternteil automatisch? |
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340 | //Typ position:rand()*Vektoriwas? |
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341 | //pawn->getWorldPosition() + Vector3(30,0,-30); |
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342 | child->setPosition(this->getPosition() + Vector3(num*5, 0, 0)); |
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343 | |
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344 | // } |
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345 | |
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346 | |
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347 | // Pawn* pawn = this->carrierToPawnHelper(); |
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348 | // if(pawn == nullptr) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed. |
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349 | // this->Pickupable::destroy(); |
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350 | |
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351 | // //Attach to pawn |
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352 | // Drone* drone = new Drone(pawn->getContext()); // this is neccessary because the projectiles fired need a valid creator for the particlespawner (when colliding against something) |
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353 | // drone->addTemplate(this->getDroneTemplate()); |
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354 | |
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355 | |
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356 | } |
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357 | } |
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358 | |
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359 | |
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360 | |
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361 | |
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362 | } |
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363 | |
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364 | |
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365 | |
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366 | |
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367 | |
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368 | /* |
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369 | void DronePickup::changedUsed(void) |
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370 | { |
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371 | SUPER(DronePickup, changedUsed); |
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372 | |
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373 | // If the pickup has transited to used. |
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374 | if(this->isUsed()) |
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375 | { |
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376 | |
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377 | Pawn* pawn = this->carrierToPawnHelper(); |
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378 | if(pawn == nullptr) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed. |
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379 | this->Pickupable::destroy(); |
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380 | |
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381 | //Attach to pawn |
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382 | Drone* drone = new Drone(pawn->getContext()); // this is neccessary because the projectiles fired need a valid creator for the particlespawner (when colliding against something) |
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383 | drone->addTemplate(this->getDroneTemplate()); |
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384 | |
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385 | Controller* controller = drone->getController(); |
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386 | DroneController* droneController = orxonox_cast<DroneController*>(controller); |
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387 | if(droneController != nullptr) |
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388 | { |
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389 | droneController->setOwner(pawn); |
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390 | } |
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391 | |
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392 | Vector3 spawnPosition = pawn->getWorldPosition() + Vector3(30,0,-30); |
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393 | drone->setPosition(spawnPosition); |
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394 | |
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395 | // The pickup has been used up. |
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396 | this->setUsed(false); |
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397 | } |
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398 | else |
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399 | { |
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400 | // If either the pickup can only be used once or it is continuous and used up, it is destroyed upon setting it to unused. |
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401 | if(this->isOnce() || (this->isContinuous() )) |
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402 | { |
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403 | this->Pickupable::destroy(); |
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404 | } |
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405 | } |
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406 | } |
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407 | */ |
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