1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Dominik Solenicki |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "WingmanController.h" |
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30 | |
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31 | |
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32 | namespace orxonox |
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33 | { |
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34 | |
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35 | RegisterClass(WingmanController); |
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36 | static const int RADIUS_TO_SEARCH_FOR_LEADER = 7000; |
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37 | static const float ACTION_INTERVAL = 1.0f; |
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38 | WingmanController::WingmanController(Context* context) : CommonController(context) |
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39 | { |
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40 | RegisterObject(WingmanController); |
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41 | this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&WingmanController::action, this))); |
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42 | } |
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43 | |
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44 | WingmanController::~WingmanController() |
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45 | { |
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46 | if (this->myLeader_) |
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47 | this->myLeader_->myWingman_ = 0; |
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48 | } |
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49 | |
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50 | CommonController* WingmanController::findNewLeader() |
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51 | { |
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52 | |
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53 | if (!this->getControllableEntity()) |
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54 | return 0; |
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55 | |
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56 | CommonController* closestLeader = 0; |
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57 | float minDistance = std::numeric_limits<float>::infinity(); |
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58 | |
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59 | for (ObjectList<CommonController>::iterator it = ObjectList<CommonController>::begin(); it; ++it) |
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60 | { |
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61 | //0ptr? |
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62 | if (!it || !it->isLeader() || !(it->getControllableEntity())) |
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63 | continue; |
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64 | //same team? |
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65 | if (this->getControllableEntity()->getTeam() != (it)->getControllableEntity()->getTeam()) |
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66 | continue; |
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67 | //is equal to this? |
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68 | if (it->getControllableEntity() == this->getControllableEntity()) |
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69 | continue; |
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70 | |
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71 | |
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72 | |
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73 | |
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74 | |
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75 | float distance = (it->getControllableEntity()->getPosition() - this->getControllableEntity()->getPosition()).length(); |
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76 | if (distance < minDistance && !(it->hasWingman())) |
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77 | { |
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78 | closestLeader = *it; |
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79 | minDistance = distance; |
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80 | } |
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81 | /*// is pawn in range? |
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82 | if (distance < RADIUS_TO_SEARCH_FOR_LEADER) |
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83 | { |
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84 | |
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85 | if (it->setWingman(this)) |
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86 | return *it; |
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87 | }*/ |
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88 | } |
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89 | if (closestLeader) |
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90 | { |
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91 | if (closestLeader->setWingman(this)) |
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92 | return closestLeader; |
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93 | } |
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94 | return 0; |
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95 | } |
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96 | |
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97 | void WingmanController::action() |
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98 | { |
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99 | //this->target_ = this->sectionTarget_; |
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100 | if (!this->myLeader_) |
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101 | { |
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102 | CommonController* newLeader = findNewLeader(); |
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103 | this->myLeader_ = newLeader; |
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104 | if (newLeader) |
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105 | orxout(internal_error) << "new Leader set" << endl; |
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106 | else |
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107 | orxout(internal_error) << "0 leader" << endl; |
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108 | |
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109 | } |
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110 | else |
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111 | { |
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112 | |
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113 | //orxout(internal_error) << "already have a Leader" << endl; |
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114 | |
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115 | } |
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116 | } |
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117 | /*//collect data for AI behaviour |
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118 | Vector3* meanOfEnemiesPtr = new Vector3(0.0,0.0,0.0); |
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119 | Vector3* meanOfAlliesPtr = new Vector3(0.0,0.0,0.0); |
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120 | Vector3 meanOfAllies = *meanOfAlliesPtr; |
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121 | Vector3 meanOfEnemies = *meanOfEnemiesPtr; |
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122 | |
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123 | |
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124 | for (ObjectList<AIController>::iterator it = ObjectList<AIController>::begin(); it; ++it) |
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125 | { |
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126 | |
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127 | Gametype* gt=this->getGametype(); |
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128 | if (!gt) |
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129 | { |
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130 | gt=it->getGametype(); |
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131 | } |
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132 | if (!FormationController::sameTeam(this->getControllableEntity(), it->getControllableEntity(),gt)) |
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133 | { |
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134 | enemies_.push_back(*it); |
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135 | } |
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136 | else { |
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137 | allies_.push_back(*it); |
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138 | } |
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139 | } |
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140 | if (enemies_.size() != 0 && allies_.size() != 0){ |
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141 | for (std::vector<WeakPtr<AIController> >::iterator it = enemies_.begin() ; it != enemies_.end(); ++it) |
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142 | meanOfEnemies += (*it)->getControllableEntity()->getWorldPosition(); |
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143 | |
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144 | meanOfEnemies /= enemies_.size(); |
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145 | |
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146 | for (std::vector<WeakPtr<AIController> >::iterator it = allies_.begin() ; it != allies_.end(); ++it) |
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147 | meanOfAllies += (*it)->getControllableEntity()->getWorldPosition(); |
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148 | |
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149 | meanOfAllies /= allies_.size(); |
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150 | |
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151 | //orxout(internal_error) << "There are " << enemies_Counter << " enemies_, mean position is " << meanOfEnemies << endl; |
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152 | orxout(internal_error) << "Distance is " << (meanOfEnemies-meanOfAllies).length() << endl; |
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153 | orxout(internal_error) << "mean of allies_ is " << meanOfAllies << ", with a size " << allies_.size() << endl; |
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154 | orxout(internal_error) << "mean of enemies_ is " << meanOfEnemies << ", with a size " << enemies_.size() << endl; |
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155 | }*/ |
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156 | |
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157 | /* void FormationController::setDesiredPositionOfSlaves() |
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158 | { |
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159 | if (this->state_ != MASTER) |
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160 | return; |
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161 | switch (this->formationMode_){ |
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162 | case ATTACK: |
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163 | { |
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164 | float i = 0; |
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165 | for(std::vector<FormationController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
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166 | { |
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167 | (*it)->desiredRelativePosition_ = new Vector3 ((i-slaves_.size()/2)*200, 0, 0); |
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168 | i++; |
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169 | } |
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170 | break; |
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171 | } |
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172 | case NORMAL: |
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173 | { |
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174 | break; |
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175 | } |
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176 | case DEFEND: |
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177 | { |
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178 | break; |
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179 | } |
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180 | } |
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181 | |
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182 | }*/ |
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183 | void WingmanController::tick(float dt) |
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184 | { |
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185 | //------------------------------------------------------- |
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186 | |
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187 | /* |
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188 | if (!this->isActive()) |
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189 | return; |
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190 | //--------------------------Stay in formation-------------------------- |
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191 | if (bFollowLeader_) |
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192 | { |
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193 | this->keepSectionTick(); |
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194 | |
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195 | keepSectionTick(){ |
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196 | if (this->sectionLeader_ && this->sectionLeader_->getControllableEntity() && desiredRelativePosition_){ |
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197 | Vector3 desiredAbsolutePosition = ((this->sectionLeader_->getControllableEntity()->getWorldPosition()) + |
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198 | (this->sectionLeader_->getControllableEntity()->getWorldOrientation()* (*desiredRelativePosition_))); |
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199 | this->moveToPosition (desiredAbsolutePosition); |
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200 | } |
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201 | } |
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202 | |
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203 | |
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204 | //--------------------------Attack same target as the Leader-------------------------- |
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205 | |
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206 | if (this->target_) |
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207 | { |
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208 | this->aimAtTarget(); |
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209 | this->doFire(); |
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210 | } |
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211 | } |
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212 | */ |
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213 | //orxout(internal_error) << "I am " << this << endl; |
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214 | |
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215 | |
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216 | SUPER(WingmanController, tick, dt); |
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217 | } |
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218 | |
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219 | void WingmanController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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220 | { |
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221 | SUPER(WingmanController, XMLPort, xmlelement, mode); |
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222 | |
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223 | //XMLPortParam(SectionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f); |
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224 | } |
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225 | |
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226 | //**********************************************NEW |
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227 | /*void WingmanController::defaultBehaviour(float maxrand) |
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228 | { |
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229 | |
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230 | }*/ |
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231 | |
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232 | } |
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