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source: code/branches/AI_HS15/src/orxonox/controllers/WingmanController.cc @ 10719

Last change on this file since 10719 was 10719, checked in by gania, 9 years ago

All compiling, WingmanControllers actually find LeaderControllers and connect to them, SectionControllers find DivisionControllers and connect. TODO write tick functions, helper functions to CommonController

File size: 7.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#include "WingmanController.h"
30
31#include "core/CoreIncludes.h"
32
33#include "core/XMLPort.h"
34#include "core/command/ConsoleCommandIncludes.h"
35
36#include "worldentities/ControllableEntity.h"
37#include "worldentities/pawns/Pawn.h"
38
39namespace orxonox
40{
41
42    RegisterClass(WingmanController);
43    static const int RADIUS_TO_SEARCH_FOR_LEADER = 7000;
44    static const float ACTION_INTERVAL = 1.0f;
45    WingmanController::WingmanController(Context* context) : CommonController(context)
46    {
47        RegisterObject(WingmanController);
48        this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&WingmanController::action, this)));
49    }
50
51    WingmanController::~WingmanController()
52    {
53    }
54
55   /* void WingmanController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
56    {
57        SUPER(WingmanController, XMLPort, xmlelement, mode);
58
59        XMLPortParam(WingmanController, "accuracy", setAccuracy, getAccuracy, xmlelement, mode).defaultValues(100.0f);
60        XMLPortObject(WingmanController, WorldEntity, "waypoints", addWaypoint, getWaypoint,  xmlelement, mode);
61    }*/
62    CommonController* WingmanController::findNewLeader()
63    {
64
65        if (!this->getControllableEntity())
66            return NULL;
67
68       
69        //go through all pawns
70        for (ObjectList<CommonController>::iterator it = ObjectList<CommonController>::begin(); it; ++it)
71        {
72            //same team?
73            if ((this->getControllableEntity()->getTeam() != (it)->getControllableEntity()->getTeam()))
74                continue;
75            //is equal to this?
76            if (it->getControllableEntity() == this->getControllableEntity())
77                continue;
78
79
80
81            //nullptr?
82            if (!it || !it->isLeader())
83                continue;
84
85            float distance = (it->getControllableEntity()->getPosition() - this->getControllableEntity()->getPosition()).length();
86
87            // is pawn in range?
88            if (distance < RADIUS_TO_SEARCH_FOR_LEADER)
89            {
90
91                if (it->setWingman(this))
92                    return *it;
93            }
94        }
95        return NULL;
96    }
97    void WingmanController::action()
98    {
99        //this->target_ = this->sectionTarget_;
100        if (!myLeader_)
101        {
102            CommonController* newLeader = findNewLeader();
103            myLeader_ = newLeader;
104           /* if (newLeader)
105                orxout(internal_error) << "new Leader set" << endl;
106            else
107                orxout(internal_error) << "null leader" << endl;
108*/
109        }
110        else
111        {
112            //orxout(internal_error) << "already have a Leader" << endl;
113
114        }
115    }
116 /*//collect data for AI behaviour
117            Vector3* meanOfEnemiesPtr = new Vector3(0.0,0.0,0.0);
118            Vector3* meanOfAlliesPtr  = new Vector3(0.0,0.0,0.0);
119            Vector3 meanOfAllies = *meanOfAlliesPtr;
120            Vector3 meanOfEnemies = *meanOfEnemiesPtr;
121
122
123            for (ObjectList<AIController>::iterator it = ObjectList<AIController>::begin(); it; ++it)
124            {
125
126                Gametype* gt=this->getGametype();
127                if (!gt)
128                {
129                    gt=it->getGametype();
130                }
131                if (!FormationController::sameTeam(this->getControllableEntity(), it->getControllableEntity(),gt))
132                {
133                    enemies_.push_back(*it);
134                }
135                else {
136                    allies_.push_back(*it);
137                }
138            }
139            if (enemies_.size() != 0 && allies_.size() != 0){
140                for (std::vector<WeakPtr<AIController> >::iterator it = enemies_.begin() ; it != enemies_.end(); ++it)
141                    meanOfEnemies += (*it)->getControllableEntity()->getWorldPosition();
142
143                meanOfEnemies /= enemies_.size();
144
145                for (std::vector<WeakPtr<AIController> >::iterator it = allies_.begin() ; it != allies_.end(); ++it)
146                    meanOfAllies += (*it)->getControllableEntity()->getWorldPosition();
147
148                meanOfAllies /= allies_.size();
149
150                //orxout(internal_error) << "There are " << enemies_Counter << " enemies_, mean position is " << meanOfEnemies << endl;
151                orxout(internal_error) << "Distance is " << (meanOfEnemies-meanOfAllies).length() << endl;
152                orxout(internal_error) << "mean of allies_ is " << meanOfAllies << ", with a size " << allies_.size() << endl;
153                orxout(internal_error) << "mean of enemies_ is " << meanOfEnemies << ", with a size " << enemies_.size() << endl;
154            }*/
155
156      /*  void FormationController::setDesiredPositionOfSlaves()
157    {
158        if (this->state_ != MASTER)
159            return;
160        switch (this->formationMode_){
161            case ATTACK:
162            {
163                float i = 0;
164                for(std::vector<FormationController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++)
165                {
166                    (*it)->desiredRelativePosition_ = new Vector3 ((i-slaves_.size()/2)*200, 0, 0);
167                    i++;
168                }
169                break;
170            }
171            case NORMAL:
172            {
173                break;
174            }
175            case DEFEND:
176            {
177                break;
178            }
179        }
180       
181    }*/
182    void WingmanController::tick(float dt)
183    {   
184        //-------------------------------------------------------
185           
186        /*
187        if (!this->isActive())
188            return;
189        //--------------------------Stay in formation--------------------------
190        if (bFollowLeader_)
191        {
192            this->keepSectionTick();
193           
194            keepSectionTick(){
195                if (this->sectionLeader_ && this->sectionLeader_->getControllableEntity() && desiredRelativePosition_){
196                    Vector3 desiredAbsolutePosition = ((this->sectionLeader_->getControllableEntity()->getWorldPosition()) +
197                        (this->sectionLeader_->getControllableEntity()->getWorldOrientation()* (*desiredRelativePosition_)));
198                    this->moveToPosition (desiredAbsolutePosition);
199                }
200            }
201           
202           
203            //--------------------------Attack same target as the Leader--------------------------
204
205            if (this->target_)
206            {
207                this->aimAtTarget();
208                this->doFire();
209            }
210        }
211        */
212         //orxout(internal_error) << "I am " << this << endl;
213
214       
215        SUPER(WingmanController, tick, dt);
216    }
217
218    void WingmanController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
219    {
220        SUPER(WingmanController, XMLPort, xmlelement, mode);
221
222        //XMLPortParam(SectionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f);
223    }
224
225//**********************************************NEW
226    /*void WingmanController::defaultBehaviour(float maxrand)
227    { 
228       
229    }*/
230
231}
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