[10678] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Dominik Solenicki |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "WingmanController.h" |
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| 30 | |
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| 31 | |
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| 32 | namespace orxonox |
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| 33 | { |
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| 34 | |
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| 35 | RegisterClass(WingmanController); |
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| 36 | |
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[10709] | 37 | WingmanController::WingmanController(Context* context) : Controller(context) |
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[10678] | 38 | { |
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| 39 | RegisterObject(WingmanController); |
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[10709] | 40 | //this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&WingmanController::action, this))); |
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[10678] | 41 | } |
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| 42 | |
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| 43 | WingmanController::~WingmanController() |
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| 44 | { |
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| 45 | } |
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| 46 | |
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| 47 | /* void WingmanController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 48 | { |
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| 49 | SUPER(WingmanController, XMLPort, xmlelement, mode); |
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| 50 | |
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| 51 | XMLPortParam(WingmanController, "accuracy", setAccuracy, getAccuracy, xmlelement, mode).defaultValues(100.0f); |
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| 52 | XMLPortObject(WingmanController, WorldEntity, "waypoints", addWaypoint, getWaypoint, xmlelement, mode); |
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| 53 | }*/ |
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| 54 | void WingmanController::action() |
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| 55 | { |
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[10709] | 56 | //this->target_ = this->sectionTarget_; |
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[10678] | 57 | } |
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| 58 | |
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| 59 | void WingmanController::tick(float dt) |
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[10709] | 60 | {/* |
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[10682] | 61 | if (!this->isActive()) |
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| 62 | return; |
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| 63 | //--------------------------Stay in formation-------------------------- |
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| 64 | if (bFollowLeader_) |
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| 65 | { |
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[10709] | 66 | this->keepSectionTick();*/ |
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[10682] | 67 | /*keepSectionTick(){ |
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| 68 | if (this->sectionLeader_ && this->sectionLeader_->getControllableEntity() && desiredRelativePosition_){ |
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| 69 | Vector3 desiredAbsolutePosition = ((this->sectionLeader_->getControllableEntity()->getWorldPosition()) + |
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| 70 | (this->sectionLeader_->getControllableEntity()->getWorldOrientation()* (*desiredRelativePosition_))); |
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| 71 | this->moveToPosition (desiredAbsolutePosition); |
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| 72 | } |
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| 73 | } |
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| 74 | */ |
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[10709] | 75 | /* |
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[10682] | 76 | //--------------------------Attack same target as the Leader-------------------------- |
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[10709] | 77 | |
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[10682] | 78 | if (this->target_) |
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| 79 | { |
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| 80 | this->aimAtTarget(); |
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| 81 | this->doFire(); |
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| 82 | } |
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[10709] | 83 | }*/ |
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| 84 | //orxout(internal_error) << "I am " << this << endl; |
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| 85 | |
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[10678] | 86 | SUPER(WingmanController, tick, dt); |
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| 87 | } |
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| 88 | //**********************************************NEW |
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[10681] | 89 | /*void WingmanController::defaultBehaviour(float maxrand) |
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[10678] | 90 | { |
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| 91 | |
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[10681] | 92 | }*/ |
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[10678] | 93 | |
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| 94 | } |
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