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source: code/branches/AI_HS15/src/orxonox/controllers/WingmanController.cc @ 10709

Last change on this file since 10709 was 10709, checked in by gania, 9 years ago

Restructured

File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#include "WingmanController.h"
30
31
32namespace orxonox
33{
34
35    RegisterClass(WingmanController);
36
37    WingmanController::WingmanController(Context* context) : Controller(context)
38    {
39        RegisterObject(WingmanController);
40        //this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&WingmanController::action, this)));
41    }
42
43    WingmanController::~WingmanController()
44    {
45    }
46
47   /* void WingmanController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
48    {
49        SUPER(WingmanController, XMLPort, xmlelement, mode);
50
51        XMLPortParam(WingmanController, "accuracy", setAccuracy, getAccuracy, xmlelement, mode).defaultValues(100.0f);
52        XMLPortObject(WingmanController, WorldEntity, "waypoints", addWaypoint, getWaypoint,  xmlelement, mode);
53    }*/
54    void WingmanController::action()
55    {
56        //this->target_ = this->sectionTarget_;
57    }
58
59    void WingmanController::tick(float dt)
60    {/*
61        if (!this->isActive())
62            return;
63        //--------------------------Stay in formation--------------------------
64        if (bFollowLeader_)
65        {
66            this->keepSectionTick();*/
67            /*keepSectionTick(){
68                if (this->sectionLeader_ && this->sectionLeader_->getControllableEntity() && desiredRelativePosition_){
69                    Vector3 desiredAbsolutePosition = ((this->sectionLeader_->getControllableEntity()->getWorldPosition()) +
70                        (this->sectionLeader_->getControllableEntity()->getWorldOrientation()* (*desiredRelativePosition_)));
71                    this->moveToPosition (desiredAbsolutePosition);
72                }
73            }
74            */
75          /* 
76            //--------------------------Attack same target as the Leader--------------------------
77
78            if (this->target_)
79            {
80                this->aimAtTarget();
81                this->doFire();
82            }
83        }*/
84         //orxout(internal_error) << "I am " << this << endl;
85       
86        SUPER(WingmanController, tick, dt);
87    }
88//**********************************************NEW
89    /*void WingmanController::defaultBehaviour(float maxrand)
90    { 
91       
92    }*/
93
94}
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