[10719] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Dominik Solenicki |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _SectionController_H__ |
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| 30 | #define _SectionController_H__ |
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| 31 | |
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| 32 | #include "controllers/LeaderController.h" |
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| 33 | |
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| 34 | #include "tools/Timer.h" |
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| 35 | #include "tools/interfaces/Tickable.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | class _OrxonoxExport SectionController : public LeaderController, public Tickable |
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| 40 | { |
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| 41 | public: |
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| 42 | SectionController(Context* context); |
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| 43 | virtual ~SectionController(); |
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| 44 | virtual bool setWingman(CommonController* wingman) |
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| 45 | { |
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| 46 | if (!this->myWingman_) |
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| 47 | { |
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| 48 | this->myWingman_ = wingman; |
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| 49 | return true; |
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| 50 | } |
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| 51 | else |
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| 52 | { |
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| 53 | return false; |
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| 54 | } |
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| 55 | }; |
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| 56 | virtual void tick(float dt); //<! Carrying out the targets set in action(). |
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| 57 | |
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| 58 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 59 | LeaderController* findNewDivisionLeader(); |
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| 60 | |
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| 61 | |
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| 62 | |
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| 63 | protected: |
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| 64 | |
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| 65 | //A division is the biggest block of spaceships. |
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| 66 | //In division one section is leading, the other one always stays on the same position |
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| 67 | //relative to the Leader of the leading section. |
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| 68 | //In section a Wingman always stays on same position relative to the Leader. |
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| 69 | //That position is desiredRelativePosition_ |
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| 70 | virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour ~ setting targets. |
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| 71 | |
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| 72 | |
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| 73 | |
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| 74 | |
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| 75 | |
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| 76 | private: |
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| 77 | Timer actionTimer_; //<! Regularly calls action(). |
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| 78 | CommonController* myWingman_; |
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| 79 | LeaderController* myDivisionLeader_; |
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| 80 | Vector3* desiredRelativePosition_; |
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| 81 | |
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| 82 | }; |
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| 83 | } |
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| 84 | |
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| 85 | #endif /* _SectionController_H__ */ |
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