[10719] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Dominik Solenicki |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "SectionController.h" |
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| 30 | |
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| 31 | namespace orxonox |
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| 32 | { |
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| 33 | |
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| 34 | RegisterClass(SectionController); |
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| 35 | |
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| 36 | SectionController::SectionController(Context* context) : LeaderController(context) |
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| 37 | { |
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| 38 | RegisterObject(SectionController); |
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[10759] | 39 | this->setFormationMode(FormationMode::FINGER4); |
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[10725] | 40 | |
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[10719] | 41 | this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&SectionController::action, this))); |
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[10725] | 42 | this->myWingman_ = 0; |
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| 43 | this->myDivisionLeader_ = 0; |
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[10759] | 44 | this->rank_ = Rank::SECTIONLEADER; |
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[10719] | 45 | |
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[10725] | 46 | orxout(internal_error) << this << "Was created" << endl; |
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[10719] | 47 | |
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| 48 | } |
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| 49 | |
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| 50 | SectionController::~SectionController() |
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| 51 | { |
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[10725] | 52 | |
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| 53 | } |
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[10731] | 54 | |
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| 55 | void SectionController::tick(float dt) |
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| 56 | { |
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[10805] | 57 | if (!this->isActive()) |
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[10731] | 58 | return; |
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| 59 | if (this->bHasTargetPosition_) |
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| 60 | { |
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[10789] | 61 | this->moveToTargetPosition(dt); |
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[10731] | 62 | } |
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[10805] | 63 | else if (this->bLookAtTarget_) |
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| 64 | { |
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| 65 | this->lookAtTarget(dt); |
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| 66 | } |
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| 67 | if (bShooting_) |
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| 68 | { |
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| 69 | this->doFire(); |
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| 70 | } |
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[10731] | 71 | |
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| 72 | SUPER(SectionController, tick, dt); |
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| 73 | } |
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| 74 | |
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| 75 | void SectionController::action() |
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| 76 | { |
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| 77 | //this->target_ = this->sectionTarget_; |
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| 78 | if (!myDivisionLeader_) |
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| 79 | { |
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| 80 | LeaderController* newDivisionLeader = findNewDivisionLeader(); |
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| 81 | this->myDivisionLeader_ = newDivisionLeader; |
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| 82 | if (newDivisionLeader) |
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| 83 | orxout(internal_error) << "new DivisionLeader set" << endl; |
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[10759] | 84 | else |
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| 85 | { |
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[10805] | 86 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
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| 87 | { |
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| 88 | if (this->getControllableEntity()->getTeam() == static_cast<ControllableEntity*>(*itP)->getTeam()) |
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| 89 | continue; |
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| 90 | |
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| 91 | if (!this->myDivisionLeader_) |
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| 92 | { |
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| 93 | this->setAction(Action::FIGHT, (*itP)); |
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| 94 | break; |
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| 95 | } |
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| 96 | |
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| 97 | } |
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[10759] | 98 | } |
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[10731] | 99 | |
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| 100 | } |
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[10780] | 101 | else |
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[10805] | 102 | { |
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| 103 | if (this->myDivisionLeader_->getAction() == Action::FIGHT) |
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| 104 | { |
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| 105 | if (this->myDivisionLeader_->hasTarget()) |
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| 106 | { |
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| 107 | if (this->myDivisionLeader_->hasWingman() && (!this->hasTarget() || this->getTarget() == this->myDivisionLeader_->getTarget())) |
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| 108 | { |
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| 109 | bool foundTarget = false; |
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| 110 | Vector3 divisionTargetPosition = this->myDivisionLeader_->getTarget()->getWorldPosition(); |
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| 111 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
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| 112 | { |
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| 113 | if (this->getControllableEntity()->getTeam() == static_cast<ControllableEntity*>(*itP)->getTeam()) |
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| 114 | continue; |
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| 115 | |
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| 116 | if (((*itP)->getWorldPosition() - divisionTargetPosition).length() < 3000 && |
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| 117 | ((*itP)->getWorldPosition() - divisionTargetPosition).length() > 1000 && |
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| 118 | (*itP) != this->myDivisionLeader_->getTarget()) |
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| 119 | { |
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| 120 | foundTarget = true; |
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| 121 | this->setAction(Action::FIGHT, (*itP)); |
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| 122 | orxout(internal_error) << "Found target" << endl; |
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| 123 | break; |
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| 124 | } |
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| 125 | } |
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| 126 | if (!foundTarget) |
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| 127 | { |
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| 128 | this->setAction(Action::FIGHT, this->myDivisionLeader_->getTarget()); |
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| 129 | } |
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| 130 | |
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| 131 | } |
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| 132 | } |
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| 133 | } |
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| 134 | } |
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| 135 | |
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| 136 | if (this->action_ == Action::FIGHT) |
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| 137 | { |
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| 138 | this->maneuver(); |
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| 139 | this->bShooting_ = this->canFire(); |
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| 140 | if (this->target_) |
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| 141 | { |
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| 142 | if (this->myWingman_) |
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| 143 | { |
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| 144 | this->myWingman_->setAction (Action::FIGHT, this->target_); |
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| 145 | } |
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| 146 | Vector3 diffVector = this->positionOfTarget_ - this->getControllableEntity()->getWorldPosition(); |
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| 147 | if (diffVector.length() > 3000) |
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| 148 | { |
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| 149 | this->setTargetPositionOfWingman(); |
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| 150 | } |
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| 151 | } |
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| 152 | } |
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| 153 | else if (this->action_ == Action::FLY) |
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| 154 | { |
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| 155 | this->setTargetPositionOfWingman(); |
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| 156 | } |
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| 157 | else if (this->action_ == Action::PROTECT) |
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| 158 | { |
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| 159 | |
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| 160 | } |
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[10759] | 161 | |
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[10731] | 162 | |
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| 163 | } |
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| 164 | |
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[10729] | 165 | void SectionController::setTargetPositionOfWingman() |
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[10725] | 166 | { |
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| 167 | if (!this->myWingman_) |
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| 168 | return; |
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[10729] | 169 | Vector3* targetRelativePositionOfWingman; |
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[10725] | 170 | switch (this->formationMode_){ |
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[10759] | 171 | case FormationMode::WALL: |
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[10725] | 172 | { |
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[10729] | 173 | targetRelativePositionOfWingman = new Vector3 (-400, 0, 0); |
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[10725] | 174 | break; |
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| 175 | } |
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[10759] | 176 | case FormationMode::FINGER4: |
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[10725] | 177 | { |
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[10759] | 178 | targetRelativePositionOfWingman = new Vector3 (-400, 0, -200); |
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[10725] | 179 | break; |
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| 180 | } |
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[10759] | 181 | case FormationMode::VEE: |
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[10725] | 182 | { |
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| 183 | break; |
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| 184 | } |
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[10759] | 185 | case FormationMode::DIAMOND: |
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[10725] | 186 | { |
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[10759] | 187 | targetRelativePositionOfWingman = new Vector3 (400, -200, 0); |
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[10725] | 188 | break; |
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| 189 | } |
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[10719] | 190 | } |
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[10729] | 191 | Quaternion orient = this->getControllableEntity()->getWorldOrientation(); |
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| 192 | |
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| 193 | Vector3 targetAbsolutePositionOfWingman = ((this->getControllableEntity()->getWorldPosition()) + |
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| 194 | (this->getControllableEntity()->getWorldOrientation()* (*targetRelativePositionOfWingman))); |
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| 195 | |
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[10805] | 196 | myWingman_->setAction (Action::FLY, targetAbsolutePositionOfWingman, orient); |
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[10725] | 197 | |
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[10719] | 198 | } |
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[10722] | 199 | LeaderController* SectionController::findNewDivisionLeader() |
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[10719] | 200 | { |
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| 201 | |
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| 202 | if (!this->getControllableEntity()) |
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[10722] | 203 | return 0; |
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[10719] | 204 | |
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[10722] | 205 | LeaderController* closestLeader = 0; |
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| 206 | float minDistance = std::numeric_limits<float>::infinity(); |
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[10719] | 207 | //go through all pawns |
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| 208 | for (ObjectList<LeaderController>::iterator it = ObjectList<LeaderController>::begin(); it; ++it) |
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| 209 | { |
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[10722] | 210 | //0ptr or not DivisionController? |
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[10759] | 211 | if (!(it) || !((it)->getRank() == Rank::DIVISIONLEADER) || !(it->getControllableEntity())) |
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[10722] | 212 | continue; |
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[10719] | 213 | //same team? |
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| 214 | if ((this->getControllableEntity()->getTeam() != (it)->getControllableEntity()->getTeam())) |
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| 215 | continue; |
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| 216 | |
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| 217 | //is equal to this? |
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| 218 | if (orxonox_cast<ControllableEntity*>(*it) == this->getControllableEntity()) |
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| 219 | continue; |
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| 220 | |
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| 221 | |
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| 222 | float distance = ((it)->getControllableEntity()->getPosition() - this->getControllableEntity()->getPosition()).length(); |
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[10722] | 223 | |
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| 224 | if (distance < minDistance && !(it->hasFollower())) |
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| 225 | { |
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| 226 | closestLeader = *it; |
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| 227 | minDistance = distance; |
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| 228 | } |
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[10729] | 229 | |
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[10719] | 230 | } |
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[10722] | 231 | if (closestLeader) |
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| 232 | { |
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| 233 | if (closestLeader->setFollower(this)) |
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| 234 | return closestLeader; |
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| 235 | } |
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| 236 | return 0; |
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[10719] | 237 | |
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| 238 | } |
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[10731] | 239 | bool SectionController::setWingman(CommonController* cwingman) |
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| 240 | { |
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| 241 | WeakPtr<WingmanController> wingman = orxonox_cast<WingmanController*>(cwingman); |
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[10719] | 242 | |
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[10731] | 243 | if (!this->myWingman_) |
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[10719] | 244 | { |
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[10731] | 245 | this->myWingman_ = wingman; |
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| 246 | return true; |
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[10719] | 247 | } |
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[10731] | 248 | else |
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| 249 | { |
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| 250 | return false; |
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| 251 | } |
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[10729] | 252 | } |
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| 253 | |
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[10731] | 254 | bool SectionController::hasWingman() |
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[10725] | 255 | { |
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[10731] | 256 | if (this->myWingman_) |
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| 257 | return true; |
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| 258 | else |
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| 259 | return false; |
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[10719] | 260 | } |
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| 261 | |
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| 262 | void SectionController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 263 | { |
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| 264 | SUPER(SectionController, XMLPort, xmlelement, mode); |
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| 265 | |
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| 266 | //XMLPortParam(SectionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f); |
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| 267 | } |
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| 268 | |
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| 269 | |
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| 270 | |
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| 271 | |
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| 272 | } |
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