1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Dominik Solenicki |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "SectionController.h" |
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30 | |
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31 | namespace orxonox |
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32 | { |
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33 | |
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34 | RegisterClass(SectionController); |
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35 | |
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36 | SectionController::SectionController(Context* context) : LeaderController(context) |
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37 | { |
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38 | RegisterObject(SectionController); |
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39 | this->setFormationMode(FormationMode::FINGER4); |
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40 | |
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41 | this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&SectionController::action, this))); |
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42 | this->myWingman_ = 0; |
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43 | this->myDivisionLeader_ = 0; |
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44 | this->rank_ = Rank::SECTIONLEADER; |
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45 | |
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46 | orxout(internal_error) << this << "Was created" << endl; |
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47 | |
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48 | } |
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49 | |
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50 | SectionController::~SectionController() |
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51 | { |
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52 | |
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53 | } |
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54 | |
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55 | void SectionController::tick(float dt) |
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56 | { |
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57 | if (!this->isActive()) |
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58 | return; |
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59 | if (this->bHasTargetPosition_) |
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60 | { |
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61 | this->moveToTargetPosition(dt); |
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62 | } |
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63 | else if (this->bLookAtTarget_) |
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64 | { |
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65 | this->lookAtTarget(dt); |
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66 | } |
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67 | if (bShooting_) |
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68 | { |
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69 | this->doFire(); |
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70 | } |
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71 | |
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72 | SUPER(SectionController, tick, dt); |
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73 | } |
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74 | |
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75 | void SectionController::action() |
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76 | { |
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77 | //this->target_ = this->sectionTarget_; |
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78 | if (!myDivisionLeader_) |
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79 | { |
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80 | LeaderController* newDivisionLeader = findNewDivisionLeader(); |
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81 | this->myDivisionLeader_ = newDivisionLeader; |
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82 | if (newDivisionLeader) |
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83 | orxout(internal_error) << "new DivisionLeader set" << endl; |
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84 | else |
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85 | { |
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86 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
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87 | { |
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88 | if (this->getControllableEntity()->getTeam() == static_cast<ControllableEntity*>(*itP)->getTeam()) |
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89 | continue; |
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90 | |
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91 | if (!this->myDivisionLeader_) |
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92 | { |
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93 | this->setAction(Action::FIGHT, (*itP)); |
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94 | break; |
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95 | } |
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96 | |
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97 | } |
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98 | } |
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99 | |
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100 | } |
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101 | else |
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102 | { |
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103 | if (this->myDivisionLeader_->getAction() == Action::FIGHT) |
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104 | { |
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105 | if (this->myDivisionLeader_->hasTarget()) |
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106 | { |
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107 | if (this->myDivisionLeader_->hasWingman() && (!this->hasTarget() || this->getTarget() == this->myDivisionLeader_->getTarget())) |
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108 | { |
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109 | bool foundTarget = false; |
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110 | Vector3 divisionTargetPosition = this->myDivisionLeader_->getTarget()->getWorldPosition(); |
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111 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
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112 | { |
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113 | if (this->getControllableEntity()->getTeam() == static_cast<ControllableEntity*>(*itP)->getTeam()) |
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114 | continue; |
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115 | |
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116 | if (((*itP)->getWorldPosition() - divisionTargetPosition).length() < 3000 && |
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117 | ((*itP)->getWorldPosition() - divisionTargetPosition).length() > 1000 && |
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118 | (*itP) != this->myDivisionLeader_->getTarget()) |
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119 | { |
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120 | foundTarget = true; |
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121 | this->setAction(Action::FIGHT, (*itP)); |
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122 | orxout(internal_error) << "Found target" << endl; |
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123 | break; |
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124 | } |
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125 | } |
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126 | if (!foundTarget) |
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127 | { |
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128 | this->setAction(Action::FIGHT, this->myDivisionLeader_->getTarget()); |
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129 | } |
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130 | |
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131 | } |
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132 | } |
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133 | } |
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134 | } |
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135 | |
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136 | if (this->action_ == Action::FIGHT) |
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137 | { |
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138 | this->maneuver(); |
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139 | this->bShooting_ = this->canFire(); |
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140 | if (this->target_) |
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141 | { |
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142 | if (this->myWingman_) |
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143 | { |
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144 | this->myWingman_->setAction (Action::FIGHT, this->target_); |
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145 | } |
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146 | Vector3 diffVector = this->positionOfTarget_ - this->getControllableEntity()->getWorldPosition(); |
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147 | if (diffVector.length() > 3000) |
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148 | { |
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149 | this->setTargetPositionOfWingman(); |
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150 | } |
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151 | } |
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152 | } |
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153 | else if (this->action_ == Action::FLY) |
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154 | { |
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155 | this->setTargetPositionOfWingman(); |
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156 | } |
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157 | else if (this->action_ == Action::PROTECT) |
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158 | { |
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159 | |
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160 | } |
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161 | |
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162 | |
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163 | } |
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164 | |
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165 | void SectionController::setTargetPositionOfWingman() |
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166 | { |
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167 | if (!this->myWingman_) |
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168 | return; |
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169 | Vector3* targetRelativePositionOfWingman; |
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170 | switch (this->formationMode_){ |
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171 | case FormationMode::WALL: |
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172 | { |
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173 | targetRelativePositionOfWingman = new Vector3 (-400, 0, 0); |
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174 | break; |
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175 | } |
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176 | case FormationMode::FINGER4: |
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177 | { |
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178 | targetRelativePositionOfWingman = new Vector3 (-400, 0, -200); |
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179 | break; |
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180 | } |
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181 | case FormationMode::VEE: |
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182 | { |
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183 | break; |
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184 | } |
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185 | case FormationMode::DIAMOND: |
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186 | { |
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187 | targetRelativePositionOfWingman = new Vector3 (400, -200, 0); |
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188 | break; |
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189 | } |
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190 | } |
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191 | Quaternion orient = this->getControllableEntity()->getWorldOrientation(); |
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192 | |
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193 | Vector3 targetAbsolutePositionOfWingman = ((this->getControllableEntity()->getWorldPosition()) + |
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194 | (this->getControllableEntity()->getWorldOrientation()* (*targetRelativePositionOfWingman))); |
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195 | |
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196 | myWingman_->setAction (Action::FLY, targetAbsolutePositionOfWingman, orient); |
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197 | |
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198 | } |
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199 | LeaderController* SectionController::findNewDivisionLeader() |
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200 | { |
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201 | |
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202 | if (!this->getControllableEntity()) |
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203 | return 0; |
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204 | |
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205 | LeaderController* closestLeader = 0; |
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206 | float minDistance = std::numeric_limits<float>::infinity(); |
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207 | //go through all pawns |
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208 | for (ObjectList<LeaderController>::iterator it = ObjectList<LeaderController>::begin(); it; ++it) |
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209 | { |
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210 | //0ptr or not DivisionController? |
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211 | if (!(it) || !((it)->getRank() == Rank::DIVISIONLEADER) || !(it->getControllableEntity())) |
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212 | continue; |
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213 | //same team? |
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214 | if ((this->getControllableEntity()->getTeam() != (it)->getControllableEntity()->getTeam())) |
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215 | continue; |
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216 | |
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217 | //is equal to this? |
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218 | if (orxonox_cast<ControllableEntity*>(*it) == this->getControllableEntity()) |
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219 | continue; |
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220 | |
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221 | |
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222 | float distance = ((it)->getControllableEntity()->getPosition() - this->getControllableEntity()->getPosition()).length(); |
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223 | |
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224 | if (distance < minDistance && !(it->hasFollower())) |
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225 | { |
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226 | closestLeader = *it; |
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227 | minDistance = distance; |
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228 | } |
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229 | |
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230 | } |
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231 | if (closestLeader) |
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232 | { |
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233 | if (closestLeader->setFollower(this)) |
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234 | return closestLeader; |
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235 | } |
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236 | return 0; |
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237 | |
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238 | } |
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239 | bool SectionController::setWingman(CommonController* cwingman) |
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240 | { |
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241 | WeakPtr<WingmanController> wingman = orxonox_cast<WingmanController*>(cwingman); |
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242 | |
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243 | if (!this->myWingman_) |
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244 | { |
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245 | this->myWingman_ = wingman; |
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246 | return true; |
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247 | } |
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248 | else |
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249 | { |
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250 | return false; |
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251 | } |
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252 | } |
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253 | |
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254 | bool SectionController::hasWingman() |
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255 | { |
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256 | if (this->myWingman_) |
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257 | return true; |
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258 | else |
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259 | return false; |
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260 | } |
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261 | |
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262 | void SectionController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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263 | { |
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264 | SUPER(SectionController, XMLPort, xmlelement, mode); |
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265 | |
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266 | //XMLPortParam(SectionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f); |
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267 | } |
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268 | |
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269 | |
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270 | |
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271 | |
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272 | } |
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