Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/AI_HS15/src/orxonox/controllers/LeaderController.h @ 10682

Last change on this file since 10682 was 10682, checked in by gania, 9 years ago

Set a layout for WingmanController and LeaderController

File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _LeaderController_H__
30#define _LeaderController_H__
31
32#include "SectionController.h"
33
34
35namespace orxonox
36{
37    class _OrxonoxExport LeaderController : public SectionController, public Tickable
38    {
39        public:
40           
41            LeaderController(Context* context);
42            virtual ~LeaderController();
43
44            virtual void tick(float dt); //<! Carrying out the targets set in action().
45
46        protected:
47           
48            enum Mode {KEEPFORMATION, ROCKET, KILLENEMY};
49            Mode mode_;
50
51            virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour ~ setting targets.
52            //void defaultBehaviour(float maxrand); //<! Helper function for code reusage. Some concrete commands for a bot.   
53           
54
55            //WEAPONSYSTEM DATA
56            std::map<std::string, int> weaponModes_; //<! Links each "weapon" to it's weaponmode - managed by setupWeapons()
57            //std::vector<int> projectiles_; //<! Displays amount of projectiles of each weapon. - managed by setupWeapons()
58            float timeout_; //<! Timeout for rocket usage. (If a rocket misses, a bot should stop using it.)
59            void setupWeapons(); //<! Defines which weapons are available for a bot. Is recalled whenever a bot was killed.
60            bool bSetupWorked; //<! If false, setupWeapons() is called.
61            int getFiremode(std::string name);
62
63            void boostControl(); //<! Sets and resets the boost parameter of the spaceship. Bots alternate between boosting and saving boost.
64
65        private:
66            static const float ACTION_INTERVAL;
67
68            Timer actionTimer_; //<! Regularly calls action().
69               
70    };
71}
72
73#endif /* _LeaderController_H__ */
Note: See TracBrowser for help on using the repository browser.