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source: code/branches/AI_HS15/src/orxonox/controllers/LeaderController.cc @ 10682

Last change on this file since 10682 was 10682, checked in by gania, 9 years ago

Set a layout for WingmanController and LeaderController

File size: 3.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#include "LeaderController.h"
30
31
32
33namespace orxonox
34{
35    const float LeaderController::ACTION_INTERVAL = 1.0f;
36
37    RegisterClass(LeaderController);
38
39    LeaderController::LeaderController(Context* context) : SectionController(context)
40    {
41        RegisterObject(LeaderController);
42        this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&LeaderController::action, this)));
43    }
44
45    LeaderController::~LeaderController()
46    {
47    }
48
49    void LeaderController::action()
50    {
51       
52    }
53    /*
54    Wingmen and Leaders attack target_, which is a member variable of their classes.
55    Wingmen's target_ is set to sectionTarget_, which is a member variable of SectionController class, unless
56    Wingman covers Leader's rear.
57    Leader's target_ must always equal sectionTarget_.
58    if section has a target, its Leader shoots at it, but doesn't follow.
59    Every section is a part of division. Division consisting of one Section is still a division.
60    Division's leader's target_ must always equal divisionTarget_, which is a member variable of DivisionController.
61    Division leader ONLY can follow target_ while in formation flight.
62    If Division doesn't have a target, Division Leader stays in place, unless it has a waypoint.
63    Division Leader's sectionTarget_ must equal divisionTarget_,
64    but the other section, that is not a leading section, can attack any target that is near divisonTarget_
65
66    */
67    void LeaderController::tick(float dt)
68    {
69        if (!this->isActive())
70            return;
71       
72        //--------------------------Stay in division--------------------------
73        this->keepDivisionTick();
74        /*keepDivisionTick(){
75            if (this->divisionLeader_ && this->divisionLeader_->getControllableEntity() && desiredRelativePosition_){
76                Vector3 desiredAbsolutePosition = ((this->divisionLeader_->getControllableEntity()->getWorldPosition()) +
77                    (this->divisionLeader_->getControllableEntity()->getWorldOrientation()* (*desiredRelativePosition_)));
78                this->moveToPosition (desiredAbsolutePosition);
79            }
80        }
81        */
82        //If ordered to attack -> follow target and shoot
83        if (this->bAttackOrder_)
84        {
85
86        } 
87        //If ordered to move -> move to a target Point
88        else if (this->bMoveOrder_)
89        {
90
91        } 
92        else
93        //No orders -> Don't move, but shoot at whatever is close, unless Boss is shooting at it.
94        //(Section shoots same target, Boss's section shoots another target)
95        {
96
97        }
98
99
100        SUPER(LeaderController, tick, dt);
101    }
102//**********************************************NEW
103   /* void LeaderController::defaultBehaviour(float maxrand)
104    { 
105       
106    }*/
107
108}
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