[10719] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _CommonController_H__ |
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| 30 | #define _CommonController_H__ |
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| 31 | |
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| 32 | |
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| 33 | #include "controllers/Controller.h" |
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| 34 | #include "worldentities/ControllableEntity.h" |
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| 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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| 38 | class _OrxonoxExport CommonController : public Controller |
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| 39 | { |
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| 40 | public: |
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[10725] | 41 | enum FormationMode {VEE,FINGER4,DIAMOND, WALL}; |
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| 42 | virtual void setFormationMode(FormationMode val) |
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| 43 | { this->formationMode_ = val; } |
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| 44 | inline FormationMode getFormationMode() const |
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| 45 | { return this->formationMode_; } |
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| 46 | |
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[10719] | 47 | CommonController(Context* context); |
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| 48 | virtual ~CommonController(); |
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| 49 | virtual bool isLeader(); |
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| 50 | virtual bool setWingman(CommonController* wingman); |
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[10722] | 51 | virtual bool hasWingman(); |
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[10725] | 52 | Vector3* desiredRelativePosition_; |
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[10719] | 53 | |
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| 54 | |
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| 55 | protected: |
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[10725] | 56 | void moveToPosition(const Vector3& target); |
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| 57 | virtual void positionReached() {} |
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[10719] | 58 | |
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[10725] | 59 | /* void moveToTargetPosition(); |
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| 60 | void absoluteMoveToPosition(const Vector3& target); |
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| 61 | void copyOrientation(const Quaternion& orient); |
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| 62 | void copyTargetOrientation(); |
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| 63 | |
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| 64 | void spin(); |
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| 65 | void turn180(); |
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| 66 | void follow(); |
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| 67 | void setTargetPosition(const Vector3& target); |
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| 68 | |
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| 69 | void setTargetOrientation(const Quaternion& orient); |
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| 70 | void setTargetOrientation(Pawn* target); |
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| 71 | |
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| 72 | |
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| 73 | |
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| 74 | void setTarget(Pawn* target); |
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| 75 | |
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| 76 | void searchNewTarget(); |
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| 77 | void forgetTarget(); |
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| 78 | |
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| 79 | void targetDied(); |
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| 80 | */ |
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| 81 | bool bHasTargetPosition_; |
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| 82 | Vector3 targetPosition_; |
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| 83 | bool bHasTargetOrientation_; |
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| 84 | Quaternion targetOrientation_; |
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| 85 | |
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| 86 | WeakPtr<ControllableEntity> target_; |
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| 87 | bool bShooting_; |
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| 88 | |
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| 89 | FormationMode formationMode_; |
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| 90 | |
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| 91 | |
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| 92 | |
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[10719] | 93 | //void defaultBehaviour(float maxrand); //<! Helper function for code reusage. Some concrete commands for a bot. |
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| 94 | |
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| 95 | private: |
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| 96 | |
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| 97 | //Timer actionTimer_; //<! Regularly calls action(). |
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| 98 | |
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| 99 | }; |
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| 100 | } |
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| 101 | |
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| 102 | #endif /* _CommonController_H__ */ |
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