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source: code/branches/AI_HS15/src/orxonox/controllers/CommonController.h @ 10725

Last change on this file since 10725 was 10725, checked in by gania, 8 years ago

fixed pointers

File size: 3.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _CommonController_H__
30#define _CommonController_H__
31
32
33#include "controllers/Controller.h"
34#include "worldentities/ControllableEntity.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport CommonController : public Controller
39    {
40        public:
41            enum FormationMode {VEE,FINGER4,DIAMOND, WALL};
42            virtual void setFormationMode(FormationMode val)
43                { this->formationMode_ = val; }
44            inline FormationMode getFormationMode() const
45                { return this->formationMode_; }
46
47            CommonController(Context* context);
48            virtual ~CommonController();
49            virtual bool isLeader();
50            virtual bool setWingman(CommonController* wingman);
51            virtual bool hasWingman();
52            Vector3* desiredRelativePosition_;
53
54
55        protected:
56            void moveToPosition(const Vector3& target);
57            virtual void positionReached() {}
58
59        /*    void moveToTargetPosition();
60            void absoluteMoveToPosition(const Vector3& target);
61            void copyOrientation(const Quaternion& orient);
62            void copyTargetOrientation();
63
64            void spin();
65            void turn180();
66            void follow();
67            void setTargetPosition(const Vector3& target);
68
69            void setTargetOrientation(const Quaternion& orient);
70            void setTargetOrientation(Pawn* target);
71
72
73
74            void setTarget(Pawn* target);
75
76            void searchNewTarget();
77            void forgetTarget();
78
79            void targetDied();
80*/
81            bool bHasTargetPosition_;
82            Vector3 targetPosition_;
83            bool bHasTargetOrientation_;
84            Quaternion targetOrientation_;
85
86            WeakPtr<ControllableEntity> target_;
87            bool bShooting_;
88
89            FormationMode formationMode_;
90
91
92
93            //void defaultBehaviour(float maxrand); //<! Helper function for code reusage. Some concrete commands for a bot.   
94         
95        private:
96           
97            //Timer actionTimer_; //<! Regularly calls action().
98               
99    };
100}
101
102#endif /* _CommonController_H__ */
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