Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/3DPacman_FS19/src/modules/pacman/PacmanRed.cc @ 12338

Last change on this file since 12338 was 12338, checked in by peterf, 5 years ago

Pink Bug Workaround

File size: 4.5 KB
Line 
1#include "PacmanRed.h"
2//#include "Pacman.h"
3
4#include "core/CoreIncludes.h"
5#include "BulletDynamics/Dynamics/btRigidBody.h"
6
7
8
9        namespace orxonox{
10
11                RegisterClass(PacmanRed);
12
13                PacmanRed::PacmanRed(Context* context) : PacmanGhost(context){
14
15        RegisterObject(PacmanRed);
16        this->target_x=0;
17        this->target_z=15;
18        this->lastPlayerPassedPoint=Vector3(0,0,0); //Vector3(70,10,-135);
19        this->isNearPlayer=false;
20         
21    }
22
23
24    /**
25    @brief
26        Method for creating a ghost through XML.
27    */
28    void PacmanRed::XMLPort(Element& xmlelement, XMLPort::Mode mode)
29    {
30        SUPER(PacmanRed, XMLPort, xmlelement, mode);
31    }
32
33    /*void PacmanRed::setPlayerPos(Vector3 _playerPos)
34    {
35        this->playerPos = _playerPos;
36    }*/
37
38
39    void PacmanRed::tick(float dt)
40    {
41        //std::cout<<"LemanExpress5"<<endl;
42        SUPER(PacmanGhost, tick, dt);
43
44        this->actuelposition = this->getPosition();
45
46        for(int u=0; u < 67; u++){//always check if player passed a point
47            //if(possibleposition[u]!=Vector3(0,10,15)){
48                if(jeanfindpos(this->getPlayerPos(), possibleposition[u])){
49                    //if(!findpos(possibleposition[u],Vector3(0,10,15))){
50                this->lastPlayerPassedPoint=possibleposition[u];
51                            }
52                        //}
53                //}
54            }
55
56            std::cout<<this->lastPlayerPassedPoint<<endl;
57            std::cout<<this->pointInFrontOfPlayer<<endl;
58
59
60
61        //Stop, if target arrived
62        if((abs(this->actuelposition.x - this->target_x)<0.5) && (abs(this->actuelposition.z - this->target_z)<0.5)){
63            //std::cout<<"LemanExpress1"<<endl;
64                 this->ismoving = false;
65        }
66
67        //Move, if ghost hasn't arrived yet
68        if(this->ismoving){
69            //std::cout<<"LemanExpress2"<<endl;
70            if(!(abs(this->actuelposition.z-target_z)<0.5)) {
71                velocity = Vector3(0,0,-sgn(this->actuelposition.z-this->target_z));
72                move(dt, actuelposition, velocity);
73            }   
74            if(!(abs(this->actuelposition.x-target_x)<0.5)){
75                velocity = Vector3(-sgn(this->actuelposition.x-this->target_x),0,0);
76                move(dt, actuelposition, velocity);
77            }
78            //std::cout<<"LemanExpress4"<<endl;
79        }
80        else if(this->lastPlayerPassedPoint==Vector3(0,0,0)){
81            //as long as the player has not started the game,
82            //i.e. lastPlayerPastPoint is (0,0,0), red pacman
83            //cannot possibly move, because it needs the position
84            //of the player to move accordingly
85
86            this->ismoving=false;
87        }
88
89        //Check on which position the ghost has arrived and set new target
90        else{
91            std::cout<<"LemanExpress3"<<endl;
92
93            while(lockmove){};
94            lockmove = true;
95
96                //do red behavior
97            //Use target_x and target_z for position of red pacman
98
99            Vector3 redPos=Vector3(this->target_x, 10, this->target_z);
100            //nextMove(this->getPlayerPos(), redPos);
101
102            this->pointInFrontOfPlayer=frontPosition(); //getPointInFrontOfPacman(lastPlayerPassedPoint, directionV);
103
104
105            if(!findpos(this->actuelposition, lastPlayerPassedPoint)){
106               
107                /*std::cout<<this->getPlayerPos()<<endl;
108                std::cout<<this->lastPlayerPassedPoint<<endl;
109                std::cout<<this->pointInFrontOfPlayer<<endl;
110                std::cout<<this->actuelposition<<endl;*/
111            nextMove(redPos, lastPlayerPassedPoint);
112            std::cout<<"hiuddi"<<endl;
113            }
114            else if(findpos(this->actuelposition, lastPlayerPassedPoint)){// red pacman is at lastPlayerPassedPoint
115
116                /*std::cout<<"dhdidjop"<<endl;
117                std::cout<<this->getPlayerPos()<<endl;
118                std::cout<<this->lastPlayerPassedPoint<<endl;
119                std::cout<<this->pointInFrontOfPlayer<<endl;
120                std::cout<<this->actuelposition<<endl;*/
121
122                //if(!findpos(pointInFrontOfPlayer, Vector3(0,10,15))){
123                nextMove(lastPlayerPassedPoint, pointInFrontOfPlayer);
124                    //}
125                std::cout<<"ogslodm"<<endl;
126            }
127
128
129            lockmove=false; //NEVER FORGET THIS ONE !!!!!!!
130        }
131       
132    }
133
134
135        void PacmanRed::nextMove( Vector3 redPosP, Vector3 playerPos){
136       
137        Vector3 nextTarget;
138
139        if(redPosP!=playerPos){
140           nextTarget = getShortestPath(redPosP, playerPos);
141       setNewTargetGhost(nextTarget);
142        }
143        }
144
145}
Note: See TracBrowser for help on using the repository browser.