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source: code/branches/3DPacman_FS19/src/modules/pacman/PacmanGhost.h @ 12303

Last change on this file since 12303 was 12303, checked in by peterf, 5 years ago

PacmanRandom

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File size: 4.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Marc Dreher
24 *   Co-authors:
25 *      ..
26 *
27 */
28
29#ifndef _PacmanGhost_H__
30#define _PacmanGhost_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/XMLPort.h"
35
36#include "worldentities/ControllableEntity.h"
37
38namespace orxonox {
39
40    class _OrxonoxExport PacmanGhost : public ControllableEntity
41    {
42        public:
43            PacmanGhost(Context* context);
44            virtual ~PacmanGhost();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an AutonomousDrone through XML.
47            virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick.
48
49            void move(float dt, Vector3 actuelposition, Vector3 velocity);
50           
51            void resetGhost();
52
53            void changewith(PacmanGhost* otherghost);
54            void levelupvelo();
55
56            bool findpos(Vector3 one, Vector3 other);     
57            void changemovability();
58            bool dontmove = false;
59
60
61            int decision = 0; 
62            Vector3 resetposition = Vector3(0,10,15);
63            Vector3 velocity;
64            int speed = 20;
65
66            Vector3 actuelposition;
67            bool ismoving = false;
68            int target_x = 0; 
69            int target_z = 0;
70            bool lockmove = false;
71
72            //All positions in the map, see documentation
73    Vector3 possibleposition[67] = {Vector3(20,10,245),Vector3(215,10,245),Vector3(215,10,195),Vector3(185,10,195),Vector3(135,10,195), //0-4
74        Vector3(185,10,150),Vector3(135,10,150),Vector3(215,10,150),Vector3(215,10,105),Vector3(135,10,105), //5-9
75        Vector3(135,10,15),Vector3(135,10,-85),Vector3(215,10,-85),Vector3(135,10,-135),Vector3(215,10,-135), //10-14
76        Vector3(215,10,-195),Vector3(135,10,-195),Vector3(20,10,195),Vector3(-20,10,195),Vector3(-20,10,245), //15-19
77        Vector3(-215,10,245),Vector3(-215,10,195),Vector3(-185,10,195),Vector3(-135,10,195),Vector3(-70,10,195), //20-24
78        Vector3(70,10,195),Vector3(70,10,150),Vector3(20,10,150),Vector3(-20,10,150),Vector3(-70,10,150), //25-29
79        Vector3(-135,10,150),Vector3(-185,10,150),Vector3(-215,10,150),Vector3(-215,10,105),Vector3(-135,10,105), //30-34
80        Vector3(-70,10,105),Vector3(-20,10,105),Vector3(20,10,105),Vector3(70,10,105),Vector3(70,10,60), //35-39
81        Vector3(0,10,60),Vector3(-70,10,60),Vector3(-135,10,15),Vector3(-70,10,60),Vector3(0,10,15), //40-44
82        Vector3(70,10,15),Vector3(-70,10,-35),Vector3(-20,10,-35),Vector3(20,10,-35),Vector3(70,10,-35), //45-49
83        Vector3(70,10,-85),Vector3(20,10,-85),Vector3(-20,10,-85),Vector3(-70,10,-85),Vector3(-135,10,-85), //50-54
84        Vector3(-215,10,-85),Vector3(-215,10,-135),Vector3(-135,10,-135),Vector3(-70,10,-135),Vector3(-20,10,-135), //55-59
85        Vector3(20,10,-135),Vector3(70,10,-135),Vector3(20,10,-195),Vector3(-20,10,-195),Vector3(-135,10,-195), //60-64
86        Vector3(-215,10,-195),Vector3(0,10,-35)}; //65-66
87
88        private:
89            void setnewTarget(int firstdec);
90            void setnewTarget(int firstdec, int seconddec);
91            void setnewTarget(int firstdec, int seconddec, int thirddec);
92            void setnewTarget(int firstdec, int seconddec, int thirddec, int fourthdec);
93    };
94
95}
96
97#endif
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