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source: code/branches/3DPacman_FS19/src/modules/pacman/PacmanGhost.h @ 12304

Last change on this file since 12304 was 12304, checked in by peterf, 5 years ago

added several pacmans

  • Property svn:executable set to *
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Marc Dreher
24 *   Co-authors:
25 *      ..
26 *
27 */
28
29#ifndef _PacmanGhost_H__
30#define _PacmanGhost_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/XMLPort.h"
35
36#include "worldentities/ControllableEntity.h"
37
38namespace orxonox {
39
40    extern Vector3 possibleposition[67];
41
42    extern bool findpos(Vector3 one, Vector3 other);
43
44
45    struct graphVertex;
46    void findNeighboorVertices(Vector3 actuelposition, graphVertex adjacentVertices[]);
47    void updateShortestDistanceToStart(graphVertex &vertex, graphVertex &neighboor);
48    graphVertex findNextVertexToConsider(graphVertex[]);
49
50    extern graphVertex listOfVertices[];
51
52
53    class _OrxonoxExport PacmanGhost : public ControllableEntity
54    {
55        public:
56            PacmanGhost(Context* context);
57            virtual ~PacmanGhost();
58
59            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) ; //!< Method for creating an AutonomousDrone through XML.
60            //virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick.
61
62            virtual void move(float dt, Vector3 actuelposition, Vector3 velocity);
63           
64            virtual void resetGhost();
65
66            virtual void changewith(PacmanGhost* otherghost);
67            virtual void levelupvelo();
68
69            //bool findpos(Vector3 one, Vector3 other);     
70            virtual void changemovability();
71            bool dontmove = false;
72
73       
74            int decision = 0; 
75            Vector3 resetposition = Vector3(0,10,15);
76            Vector3 velocity;
77            int speed = 20;
78
79            Vector3 actuelposition;
80            bool ismoving = false;
81            int target_x = 0; 
82            int target_z = 0;
83            bool lockmove = false;
84
85        Vector3 getShortestPath(Vector3 start, Vector3 goal);
86
87        Vector3 setPureArrayPos(Vector3 &posToSet);
88
89            private:
90    };
91
92}
93
94#endif
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