[12320] | 1 | #include "PacmanCyan.h" |
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| 2 | //#include "Pacman.h" |
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| 3 | |
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| 4 | #include "core/CoreIncludes.h" |
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| 5 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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| 6 | |
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| 7 | |
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| 8 | |
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| 9 | namespace orxonox{ |
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| 10 | |
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| 11 | RegisterClass(PacmanCyan); |
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| 12 | |
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| 13 | PacmanCyan::PacmanCyan(Context* context) : PacmanGhost(context){ |
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| 14 | |
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| 15 | RegisterObject(PacmanCyan); |
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| 16 | this->target_x=0; |
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| 17 | this->target_z=15; |
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| 18 | this->lastPlayerPassedPoint=Vector3(70,10,-135); |
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| 19 | |
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| 20 | } |
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| 21 | |
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| 22 | |
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| 23 | /** |
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| 24 | @brief |
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| 25 | Method for creating a ghost through XML. |
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| 26 | */ |
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| 27 | void PacmanCyan::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 28 | { |
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| 29 | SUPER(PacmanCyan, XMLPort, xmlelement, mode); |
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| 30 | } |
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| 31 | |
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| 32 | |
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| 33 | |
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| 34 | void PacmanCyan::tick(float dt) |
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| 35 | { |
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| 36 | |
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| 37 | SUPER(PacmanGhost, tick, dt); |
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| 38 | |
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| 39 | this->actuelposition = this->getPosition(); |
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| 40 | |
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| 41 | |
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| 42 | |
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| 43 | //Stop, if target arrived |
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| 44 | if((abs(this->actuelposition.x - this->target_x)<0.5) && (abs(this->actuelposition.z - this->target_z)<0.5)){ |
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| 45 | |
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| 46 | this->ismoving = false; |
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| 47 | } |
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| 48 | |
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| 49 | //Move, if ghost hasn't arrived yet |
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| 50 | if(this->ismoving){ |
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| 51 | |
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| 52 | if(!(abs(this->actuelposition.z-target_z)<0.5)) { |
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| 53 | velocity = Vector3(0,0,-sgn(this->actuelposition.z-this->target_z)); |
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| 54 | move(dt, actuelposition, velocity); |
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| 55 | } |
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| 56 | if(!(abs(this->actuelposition.x-target_x)<0.5)){ |
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| 57 | velocity = Vector3(-sgn(this->actuelposition.x-this->target_x),0,0); |
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| 58 | move(dt, actuelposition, velocity); |
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| 59 | } |
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| 60 | |
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| 61 | } |
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| 62 | |
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| 63 | //Check on which position the ghost has arrived and set new target |
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| 64 | else{ |
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| 65 | |
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| 66 | while(lockmove){}; |
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| 67 | lockmove = true; |
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| 68 | |
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| 69 | |
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| 70 | |
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| 71 | Vector3 cyanPos=Vector3(this->target_x, 10, this->target_z); |
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| 72 | |
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| 73 | |
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| 74 | |
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| 75 | lockmove=false; //NEVER FORGET THIS ONE !!!!!!! |
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| 76 | } |
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| 77 | |
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| 78 | } |
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| 79 | |
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| 80 | |
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| 81 | void PacmanCyan::nextMove( Vector3 cyanPosP, Vector3 playerPos){ |
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| 82 | |
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| 83 | Vector3 nextTarget; |
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| 84 | |
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| 85 | nextTarget = getShortestPath(cyanPosP, playerPos); |
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| 86 | |
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| 87 | setNewTargetGhost(nextTarget); |
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| 88 | } |
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| 89 | |
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| 90 | |
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| 91 | } |
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