[11898] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oli Scheuss |
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| 24 | * Co-authors: |
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| 25 | * Damian 'Mozork' Frick |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "PacmanGhost.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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| 33 | |
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| 34 | namespace orxonox |
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| 35 | { |
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| 36 | RegisterClass(PacmanGhost); |
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| 37 | |
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| 38 | /** |
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| 39 | @brief |
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| 40 | Constructor. Registers the object and initializes some default values. |
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| 41 | @param creator |
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| 42 | The creator of this object. |
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| 43 | */ |
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| 44 | PacmanGhost::PacmanGhost(Context* context) : ControllableEntity(context) |
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| 45 | { |
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| 46 | RegisterObject(PacmanGhost); |
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| 47 | |
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| 48 | this->velocity = Vector3(0, 0, 0); |
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| 49 | |
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| 50 | this->setCollisionType(CollisionType::Dynamic); |
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| 51 | |
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| 52 | this->resetposition = Vector3(0,20,245); //Set Default start position |
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| 53 | |
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| 54 | this->actuelposition = this->getPosition(); |
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| 55 | |
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| 56 | this->target_x = actuelposition.x; |
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| 57 | this->target_z = actuelposition.z; |
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| 58 | |
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| 59 | } |
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| 60 | |
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| 61 | /** |
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| 62 | @brief |
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| 63 | Destructor. Destroys controller, if present. |
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| 64 | */ |
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| 65 | PacmanGhost::~PacmanGhost() |
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| 66 | { |
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| 67 | // Deletes the controller if the object was initialized and the pointer to the controller is not NULL. |
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| 68 | } |
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| 69 | |
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| 70 | /** |
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| 71 | @brief |
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| 72 | Method for creating a AutonomousDrone through XML. |
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| 73 | */ |
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| 74 | void PacmanGhost::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 75 | { |
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| 76 | SUPER(PacmanGhost, XMLPort, xmlelement, mode); |
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| 77 | |
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| 78 | XMLPortParam(PacmanGhost, "resetposition", setResetPosition, getResetPosition, xmlelement, mode); |
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| 79 | } |
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| 80 | |
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| 81 | |
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| 82 | |
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[11900] | 83 | Vector3 possibleposition[] = {Vector3(175,10,245),Vector3(215,10,245),Vector3(215,10,195),Vector3(185,10,195),Vector3(135,10,195), |
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| 84 | Vector3(185,10,150),Vector3(135,10,145),Vector3(215,10,150)}; |
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[11898] | 85 | |
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| 86 | /** |
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| 87 | @brief |
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| 88 | Defines which actions the AutonomousDrone has to take in each tick. |
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| 89 | @param dt |
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| 90 | The length of the tick. |
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| 91 | */ |
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| 92 | void PacmanGhost::tick(float dt) |
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| 93 | { |
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| 94 | SUPER(PacmanGhost, tick, dt); |
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| 95 | |
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| 96 | //setorientation |
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| 97 | |
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| 98 | this->actuelposition = this->getPosition(); |
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| 99 | |
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| 100 | //Stop, if target arrived |
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| 101 | if((abs(this->actuelposition.x - this->target_x)<0.1) && (abs(this->actuelposition.z - this->target_z)<0.1)){ |
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| 102 | this->ismoving = false; |
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| 103 | } |
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| 104 | |
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| 105 | //Move, if ghost hasn't arrived yet |
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| 106 | if(this->ismoving){ |
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| 107 | if(!(abs(this->actuelposition.z-target_z)<0.1)) { |
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[11900] | 108 | velocity = Vector3(0,0,-sgn(this->actuelposition.z-this->target_z)); |
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[11898] | 109 | move(dt, actuelposition, velocity); |
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| 110 | } |
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| 111 | if(!(abs(this->actuelposition.x-target_x)<0.1)){ |
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[11900] | 112 | velocity = Vector3(-sgn(this->actuelposition.x-this->target_x),0,0); |
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[11898] | 113 | move(dt, actuelposition, velocity); |
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| 114 | } |
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| 115 | } |
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| 116 | |
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| 117 | //Check on which position ghost has arrived and set new target |
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| 118 | else{ |
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[11900] | 119 | if(findpos(actuelposition,possibleposition[0])){ |
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[11898] | 120 | decision = rand()%1; |
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| 121 | switch(decision){ |
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| 122 | case 0: |
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| 123 | this->target_x = possibleposition[1].x; |
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| 124 | this->target_z = possibleposition[1].z; |
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| 125 | this->ismoving = true; |
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[11900] | 126 | break; |
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[11898] | 127 | } |
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| 128 | |
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| 129 | } |
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[11900] | 130 | else if(findpos(actuelposition,possibleposition[1])){ |
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[11898] | 131 | decision = rand()%2; |
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| 132 | switch(decision){ |
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| 133 | case 0: |
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| 134 | this->target_x = possibleposition[0].x; |
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| 135 | this->target_z = possibleposition[0].z; |
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| 136 | this->ismoving = true; |
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| 137 | break; |
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| 138 | case 1: |
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| 139 | this->target_x = possibleposition[2].x; |
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| 140 | this->target_z = possibleposition[2].z; |
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[11900] | 141 | this->ismoving = true; |
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| 142 | break; |
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[11898] | 143 | } |
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| 144 | |
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| 145 | } |
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[11900] | 146 | else if(findpos(actuelposition,possibleposition[2])){ |
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| 147 | decision = rand()%2; |
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[11898] | 148 | switch(decision){ |
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| 149 | case 0: |
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| 150 | this->target_x = possibleposition[1].x; |
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| 151 | this->target_z = possibleposition[1].z; |
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| 152 | this->ismoving = true; |
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[11900] | 153 | break; |
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| 154 | case 1: |
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| 155 | this->target_x = possibleposition[3].x; |
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| 156 | this->target_z = possibleposition[3].z; |
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| 157 | this->ismoving = true; |
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| 158 | break; |
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[11898] | 159 | } |
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| 160 | |
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| 161 | } |
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| 162 | |
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[11900] | 163 | else if(findpos(actuelposition,possibleposition[3])){ |
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| 164 | decision = rand()%3; |
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| 165 | switch(decision){ |
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| 166 | case 0: |
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| 167 | this->target_x = possibleposition[2].x; |
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| 168 | this->target_z = possibleposition[2].z; |
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| 169 | this->ismoving = true; |
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| 170 | break; |
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| 171 | case 1: |
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| 172 | this->target_x = possibleposition[4].x; |
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| 173 | this->target_z = possibleposition[4].z; |
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| 174 | this->ismoving = true; |
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| 175 | break; |
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| 176 | case 2: |
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| 177 | this->target_x = possibleposition[5].x; |
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| 178 | this->target_z = possibleposition[5].z; |
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| 179 | this->ismoving = true; |
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| 180 | break; |
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| 181 | } |
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| 182 | } |
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| 183 | |
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| 184 | else if(findpos(actuelposition,possibleposition[4])){ |
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| 185 | decision = rand()%2; |
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| 186 | switch(decision){ |
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| 187 | case 0: |
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| 188 | this->target_x = possibleposition[3].x; |
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| 189 | this->target_z = possibleposition[3].z; |
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| 190 | this->ismoving = true; |
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| 191 | break; |
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| 192 | case 1: |
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| 193 | this->target_x = possibleposition[6].x; |
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| 194 | this->target_z = possibleposition[6].z; |
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| 195 | this->ismoving = true; |
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| 196 | break; |
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| 197 | } |
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| 198 | } |
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| 199 | |
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| 200 | else if(findpos(actuelposition,possibleposition[5])){ |
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| 201 | decision = rand()%2; |
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| 202 | switch(decision){ |
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| 203 | case 0: |
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| 204 | this->target_x = possibleposition[3].x; |
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| 205 | this->target_z = possibleposition[3].z; |
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| 206 | this->ismoving = true; |
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| 207 | break; |
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| 208 | case 1: |
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| 209 | this->target_x = possibleposition[7].x; |
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| 210 | this->target_z = possibleposition[7].z; |
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| 211 | this->ismoving = true; |
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| 212 | break; |
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| 213 | } |
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| 214 | } |
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| 215 | |
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| 216 | else if(findpos(actuelposition,possibleposition[6])){ |
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| 217 | decision = rand()%1; |
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| 218 | switch(decision){ |
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| 219 | case 0: |
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| 220 | this->target_x = possibleposition[4].x; |
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| 221 | this->target_z = possibleposition[4].z; |
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| 222 | this->ismoving = true; |
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| 223 | break; |
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| 224 | } |
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| 225 | } |
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| 226 | |
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| 227 | else if(findpos(actuelposition,possibleposition[7])){ |
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| 228 | decision = rand()%1; |
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| 229 | switch(decision){ |
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| 230 | case 0: |
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| 231 | this->target_x = possibleposition[5].x; |
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| 232 | this->target_z = possibleposition[5].z; |
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| 233 | this->ismoving = true; |
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| 234 | break; |
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| 235 | } |
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| 236 | } |
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| 237 | |
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| 238 | |
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[11898] | 239 | else{ |
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| 240 | } //End of Position table |
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| 241 | } |
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| 242 | |
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| 243 | } |
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| 244 | |
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| 245 | |
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| 246 | void PacmanGhost::move(float dt, Vector3 actuelposition, Vector3 velocity){ |
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| 247 | this->setPosition(Vector3(actuelposition.x+20*velocity.x*dt,10,actuelposition.z+20*velocity.z*dt)); |
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| 248 | } |
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| 249 | |
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[11900] | 250 | bool PacmanGhost::findpos(Vector3 one, Vector3 other){ |
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| 251 | if((abs(one.x - other.x)<0.1) && (abs(one.z - other.z)<0.1)) return true; |
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| 252 | return false; |
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| 253 | } |
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| 254 | |
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[11898] | 255 | void PacmanGhost::resetGhost(){ |
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| 256 | this->setPosition(resetposition); |
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| 257 | } |
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| 258 | } |
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