| [11898] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| [11984] | 23 | * Marc Dreher |
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| [11898] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file DodgeRaceShip.h |
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| 31 | @brief Declaration of the DodgeRaceShip class. |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _PacmanGelb_H__ |
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| 35 | #define _PacmanGelb_H__ |
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| 36 | |
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| 37 | |
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| 38 | #include "pacman/PacmanPrereqs.h" |
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| 39 | |
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| 40 | #include "core/XMLPort.h" |
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| 41 | #include "worldentities/pawns/SpaceShip.h" |
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| 42 | #include "graphics/Camera.h" |
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| 43 | |
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| [11978] | 44 | |
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| [11898] | 45 | namespace orxonox |
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| 46 | { |
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| 47 | class _PacmanExport PacmanGelb : public SpaceShip |
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| 48 | { |
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| 49 | public: |
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| 50 | PacmanGelb(Context* context); |
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| 51 | |
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| 52 | virtual void tick(float dt); |
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| 53 | |
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| [11984] | 54 | //allow rotation in horizontal manner |
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| [11978] | 55 | virtual void rotateYaw(const Vector2& value) override{ |
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| 56 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x); |
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| 57 | Pawn::rotateYaw(value); |
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| 58 | }; |
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| [11984] | 59 | |
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| 60 | //forbid rotation in the vertical (doesn't work totally proper, see documentation) |
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| [11898] | 61 | virtual void rotatePitch(const Vector2& value) override{}; |
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| 62 | |
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| 63 | private: |
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| 64 | Vector3 actuelposition; |
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| 65 | |
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| 66 | }; |
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| 67 | } |
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| 68 | |
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| 69 | #endif |
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