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source: code/branches/3DPacman_FS18/src/modules/pacman/PacmanGelb.h @ 11979

Last change on this file since 11979 was 11979, checked in by dreherm, 6 years ago

Debugged levelup

  • Property svn:executable set to *
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file DodgeRaceShip.h
31    @brief Declaration of the DodgeRaceShip class.
32*/
33
34#ifndef _PacmanGelb_H__
35#define _PacmanGelb_H__
36
37
38#include "pacman/PacmanPrereqs.h"
39
40#include "core/XMLPort.h"
41#include "worldentities/pawns/SpaceShip.h"
42#include "graphics/Camera.h"
43
44
45namespace orxonox
46{
47    class _PacmanExport PacmanGelb : public SpaceShip
48    {
49        public:
50            PacmanGelb(Context* context);
51
52            virtual void tick(float dt);
53
54            //no rotation
55            virtual void rotateYaw(const Vector2& value) override{
56                this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x);
57
58                Pawn::rotateYaw(value);
59
60                // This function call adds a lift to the ship when it is rotating to make it's movement more "realistic" and enhance the feeling.
61                //if (this->getLocalVelocity().z < 0 && std::abs(this->getLocalVelocity().z) < stallSpeed_)
62                //this->moveRightLeft(-lift_ / 5.0f * value * sqrt(std::abs(this->getLocalVelocity().y)));
63            };
64            virtual void rotatePitch(const Vector2& value) override{};
65
66        private:
67            Vector3 actuelposition;
68            Quaternion actuelorient;
69       
70    };
71}
72
73#endif
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