[11843] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oli Scheuss |
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| 24 | * Co-authors: |
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| 25 | * Damian 'Mozork' Frick |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _PacmanGhost_H__ |
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| 30 | #define _PacmanGhost_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "core/XMLPort.h" |
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| 35 | |
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| 36 | #include "worldentities/ControllableEntity.h" |
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| 37 | |
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| 38 | namespace orxonox { |
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| 39 | |
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| 40 | class _OrxonoxExport PacmanGhost : public ControllableEntity |
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| 41 | { |
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| 42 | public: |
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| 43 | PacmanGhost(Context* context); |
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| 44 | virtual ~PacmanGhost(); |
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| 45 | |
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| 46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an AutonomousDrone through XML. |
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| 47 | virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick. |
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| 48 | |
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| 49 | virtual void moveFrontBack(const Vector2& value); |
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| 50 | virtual void moveRightLeft(const Vector2& value); |
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| 51 | virtual void moveUpDown(const Vector2& value); |
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| 52 | |
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| 53 | virtual void rotateYaw(const Vector2& value); |
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| 54 | virtual void rotatePitch(const Vector2& value); |
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| 55 | virtual void rotateRoll(const Vector2& value); |
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[11845] | 56 | |
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[11847] | 57 | void move(float dt); |
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[11843] | 58 | |
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| 59 | //virtual void resetGhost(); |
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| 60 | /** |
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| 61 | @brief Moves the Drone in the Front/Back-direction by the specifed amount. |
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| 62 | @param value The amount by which the drone is to be moved. |
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| 63 | */ |
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| 64 | inline void moveFrontBack(float value) |
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| 65 | { this->moveFrontBack(Vector2(value, 0)); } |
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| 66 | /** |
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| 67 | @brief Moves the Drone in the Right/Left-direction by the specifed amount. |
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| 68 | @param value The amount by which the drone is to be moved. |
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| 69 | */ |
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| 70 | inline void moveRightLeft(float value) |
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| 71 | { this->moveRightLeft(Vector2(value, 0)); } |
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| 72 | /** |
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| 73 | @brief Moves the Drone in the Up/Down-direction by the specifed amount. |
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| 74 | @param value The amount by which the drone is to be moved. |
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| 75 | */ |
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| 76 | inline void moveUpDown(float value) |
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| 77 | { this->moveUpDown(Vector2(value, 0)); } |
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| 78 | |
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| 79 | /** |
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| 80 | @brief Rotates the Drone around the y-axis by the specifed amount. |
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| 81 | @param value The amount by which the drone is to be rotated. |
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| 82 | */ |
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| 83 | inline void rotateYaw(float value) |
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| 84 | { this->rotateYaw(Vector2(value, 0)); } |
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| 85 | /** |
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| 86 | @brief Rotates the Drone around the x-axis by the specifed amount. |
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| 87 | @param value The amount by which the drone is to be rotated. |
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| 88 | */ |
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| 89 | inline void rotatePitch(float value) |
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| 90 | { this->rotatePitch(Vector2(value, 0)); } |
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| 91 | /** |
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| 92 | @brief Rotates the Drone around the z-axis by the specifed amount. |
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| 93 | @param value The amount by which the drone is to be rotated. |
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| 94 | */ |
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| 95 | inline void rotateRoll(float value) |
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| 96 | { this->rotateRoll(Vector2(value, 0)); } |
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| 97 | |
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| 98 | /** |
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| 99 | @brief Sets the primary thrust to the input amount. |
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| 100 | @param thrust The amount of thrust. |
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| 101 | */ |
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| 102 | inline void setPrimaryThrust( float thrust ) |
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| 103 | { this->primaryThrust_ = thrust; } |
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| 104 | inline void setAuxiliaryThrust( float thrust ) |
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| 105 | { this->auxiliaryThrust_ = thrust; } |
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| 106 | inline void setRotationThrust( float thrust ) |
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| 107 | { this->rotationThrust_ = thrust; } |
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| 108 | |
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| 109 | inline void setResetPosition(Vector3 rpos) |
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| 110 | { this->resetposition = rpos; } |
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| 111 | |
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| 112 | /** |
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| 113 | @brief Gets the primary thrust to the input amount. |
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| 114 | @return The amount of thrust. |
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| 115 | */ |
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| 116 | inline float getPrimaryThrust() |
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| 117 | { return this->primaryThrust_; } |
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| 118 | inline float getAuxiliaryThrust() |
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| 119 | { return this->auxiliaryThrust_; } |
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| 120 | inline float getRotationThrust() |
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| 121 | { return this->rotationThrust_; } |
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| 122 | |
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| 123 | inline Vector3 getResetPosition() |
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| 124 | { return this->resetposition; } |
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| 125 | |
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| 126 | |
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| 127 | |
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| 128 | private: |
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| 129 | |
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| 130 | btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the AutonomousDrone the next tick. |
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| 131 | btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the AutonomousDrone the next tick. |
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| 132 | float primaryThrust_=100; //!< The amount of primary thrust. This is just used, when moving forward. |
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| 133 | float auxiliaryThrust_=100; //!< The amount of auxilliary thrust. Used for all other movements (except for rotations). |
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| 134 | float rotationThrust_=100; //!< The amount of rotation thrust. Used for rotations only.s |
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| 135 | //Vector3 resetposition; //Start position for Ghost |
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| 136 | |
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| 137 | PacmanGhost* myGhost = nullptr; |
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| 138 | |
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| 139 | bool ismoving = false; |
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| 140 | int target_x = 0; |
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| 141 | int target_z = 0; |
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[11847] | 142 | btVector3 actuelposition; |
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| 143 | btVector3 velocity; |
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| 144 | btVector3 resetposition; |
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[11843] | 145 | }; |
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| 146 | |
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| 147 | } |
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| 148 | |
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| 149 | #endif |
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